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I think movement speed should just be tied to player level, and cap out at 50% (.5% per level).
Rarity has diminishing returns in POE 1, and probably does in POE 2 as well. Quant is more important in both games and pumping quant is what causes you to drop a lot of divines in maps not pumping rarity.
People are over reacting and generally do not understand POE.
Wheres the data showing this? In POE 1 it has diminishing returns and POE 2 was copy/pasted from POE 1 code so...
Its on the atlas tree already, rarity, quant, pack size, extra rare monsters are all forms of magic find.
According to this video, don't remember which part, 100 rarity on gear is mandatory, after that there's diminishing returns. But those diminishing returns are still not as crazy as in D2.
That isn’t enough! Put it in the passive tree as well! Something like 25% crit chance 5% MF!
This is why it’s so bad gearing in the campaign! Also put it as quest rewards!
You killed the silver back ok you get 2 passive points and a 5% increase to global MF
Simple problem need simple solutions
Its not. Sushi is running 22% rarity, but by boosting maps with quant tablets hes dropping multiple raw div per day.
there is a reason to be hostile. bcuz people like you complaining about everything these days only leads to devs beein forced to ruin their games. and thats a fact. it literally happens all the time, ALL the time. ive seen so many games beeing ruined by crying in steam forums and on reddit
i explained pretty much in detail why ur entire first post is nonsense, yet u dont have the balls to actually accept that you have been prooven wrong.
u refuse to learn anything, youre still comparing resistances to magic find which is just simply hilarious
u even didnt know the correct name for magic find , you just called it "rarity". cant make it more obvious
just move on to another topic and accept that what u wrote initially was not very smart
and yeah "touch grass". what an insanely competent answer. lel
do you even play the game?
You sound like a socialist.