Path of Exile 2

Path of Exile 2

SkullFker Dec 29, 2024 @ 2:55pm
Rarity can be fixed with a cap.
Resistance is a mandatory stat and it doesn't feel terrible because there's caps. You reach cap and the rest of your build is free to tinker with. This feels pretty good. Rarity would feel so much better if all you had to do was reach the cap because it's a mandatory stat like resistances and to a degree, movement speed. Movement speed I actually have an issue with because for most builds it invalidates every boot drop that doesn't have movement speed. Movement speed should have more ways to access it than just boots and a unique or few. Rarity just needs a cap and runes. Rarity should be treated exactly like resistance in my opinion, including needing more as you progress the campaign.
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Showing 16-29 of 29 comments
Shade30Seven Dec 29, 2024 @ 3:39pm 
Adding a cap to it would be fine if they added more ways to get MF like put it in nodes spread out in the passive tree! Just having it on gear is dumb.
SkullFker Dec 29, 2024 @ 3:41pm 
Originally posted by TrashPanda:
Originally posted by SkullFker:
There's not even diminishing returns on it right now.

Yeah its an EA thing, I guess they are just throwing stuff at the wall to see what sticks, what works and what is clearly broken, DR would get in the way of that data.

I want a soft cap with heavy DR on it after that point, hard caps are not great but they could do that too but they are harder to gear for.

I expect GGG will soft cap it with DR like most ARPGs do with such affixes.
I'm like 110 hours into the game and feel like the early access problems are finally catching up with me. I know I should shelve it but I'm really addicted. I just want armor and rarity addressed though to keep me going comfortably where the game is at now.
RedFaster Dec 29, 2024 @ 3:45pm 
Movement speed should be a boot implicit instead of an affix
SkullFker Dec 29, 2024 @ 3:50pm 
Originally posted by RedFaster:
Movement speed should be a boot implicit instead of an affix
I like that idea
Big Iron Dec 29, 2024 @ 4:00pm 
Originally posted by SkullFker:
Resistance is a mandatory stat and it doesn't feel terrible because there's caps. You reach cap and the rest of your build is free to tinker with. This feels pretty good. Rarity would feel so much better if all you had to do was reach the cap because it's a mandatory stat like resistances and to a degree, movement speed. Movement speed I actually have an issue with because for most builds it invalidates every boot drop that doesn't have movement speed. Movement speed should have more ways to access it than just boots and a unique or few. Rarity just needs a cap and runes. Rarity should be treated exactly like resistance in my opinion, including needing more as you progress the campaign.

I think movement speed should just be tied to player level, and cap out at 50% (.5% per level).

Rarity has diminishing returns in POE 1, and probably does in POE 2 as well. Quant is more important in both games and pumping quant is what causes you to drop a lot of divines in maps not pumping rarity.

People are over reacting and generally do not understand POE.
Big Iron Dec 29, 2024 @ 4:02pm 
Originally posted by SkullFker:
There's not even diminishing returns on it right now.

Wheres the data showing this? In POE 1 it has diminishing returns and POE 2 was copy/pasted from POE 1 code so...
Big Iron Dec 29, 2024 @ 4:03pm 
Originally posted by Shade30Seven:
Adding a cap to it would be fine if they added more ways to get MF like put it in nodes spread out in the passive tree! Just having it on gear is dumb.

Its on the atlas tree already, rarity, quant, pack size, extra rare monsters are all forms of magic find.
RawMeatDiet Dec 29, 2024 @ 4:04pm 
https://www.youtube.com/watch?v=QRWbc4XEJ04

According to this video, don't remember which part, 100 rarity on gear is mandatory, after that there's diminishing returns. But those diminishing returns are still not as crazy as in D2.
Last edited by RawMeatDiet; Dec 29, 2024 @ 4:04pm
WallaceTheSane Dec 29, 2024 @ 4:11pm 
Rarity on gear being mandatory is the equivalent of a real life conspiracy theory.
Shade30Seven Dec 29, 2024 @ 4:11pm 
Originally posted by Big Iron:

Its on the atlas tree already, rarity, quant, pack size, extra rare monsters are all forms of magic find.

That isn’t enough! Put it in the passive tree as well! Something like 25% crit chance 5% MF!

This is why it’s so bad gearing in the campaign! Also put it as quest rewards!

You killed the silver back ok you get 2 passive points and a 5% increase to global MF

Simple problem need simple solutions
Big Iron Dec 29, 2024 @ 4:12pm 
Originally posted by WallaceTheSane:
Rarity on gear being mandatory is the equivalent of a real life conspiracy theory.

Its not. Sushi is running 22% rarity, but by boosting maps with quant tablets hes dropping multiple raw div per day.
dynatierchen Dec 29, 2024 @ 4:36pm 
Originally posted by SkullFker:
Originally posted by dynatierchen:
oh man...

no magic find is not mandatory. how can u make up such nonsense, about a concept u clearly dont even understand

its an item stat u can DECIDE to focus on. you can DECIDE to trade off some of your damage/surivability potential in order to increase your chances for drops

thats totally up to you and in no way is the game forcing you to do so

so just stop complaining about things you dont even understand. you are even contradicting yourself, bcause on the one hand you complain about MF beeing mandatory (which it isnt)

and on the other hand in your last sentence u want it to be forced upon players to progress through the campaign

cant make this up
I mean mandatory as in if you're making a build guide to publish to the community, Are you going to make a build guide with 0 resistance? no. After playing through the campaign with and without magic find, it's for certain just as important as resistances and I'd ignore any build guide without rarity. The difference is night and day. You're overly hostile btw. No need for that. I don't understand how adding a cap is "forcing upon players to progress through the campaign." It's like you're so angry at the suggestion that your reading comprehension has been rather compromised. I wish I could think of a more gentle way of saying "touch grass" but it feels too appropriate for you mate.


there is a reason to be hostile. bcuz people like you complaining about everything these days only leads to devs beein forced to ruin their games. and thats a fact. it literally happens all the time, ALL the time. ive seen so many games beeing ruined by crying in steam forums and on reddit

i explained pretty much in detail why ur entire first post is nonsense, yet u dont have the balls to actually accept that you have been prooven wrong.

u refuse to learn anything, youre still comparing resistances to magic find which is just simply hilarious

u even didnt know the correct name for magic find , you just called it "rarity". cant make it more obvious

just move on to another topic and accept that what u wrote initially was not very smart

and yeah "touch grass". what an insanely competent answer. lel
Last edited by dynatierchen; Dec 29, 2024 @ 4:42pm
Juicer Mcgavin Dec 29, 2024 @ 4:47pm 
Originally posted by SkullFker:
Resistance is a mandatory stat and it doesn't feel terrible because there's caps. You reach cap and the rest of your build is free to tinker with. This feels pretty good. Rarity would feel so much better if all you had to do was reach the cap because it's a mandatory stat like resistances and to a degree, movement speed. Movement speed I actually have an issue with because for most builds it invalidates every boot drop that doesn't have movement speed. Movement speed should have more ways to access it than just boots and a unique or few. Rarity just needs a cap and runes. Rarity should be treated exactly like resistance in my opinion, including needing more as you progress the campaign.
ive found movement speed on other pieces of gear plenty of times

do you even play the game?
Originally posted by SkullFker:
Resistance is a mandatory stat and it doesn't feel terrible because there's caps. You reach cap and the rest of your build is free to tinker with. This feels pretty good. Rarity would feel so much better if all you had to do was reach the cap because it's a mandatory stat like resistances and to a degree, movement speed. Movement speed I actually have an issue with because for most builds it invalidates every boot drop that doesn't have movement speed. Movement speed should have more ways to access it than just boots and a unique or few. Rarity just needs a cap and runes. Rarity should be treated exactly like resistance in my opinion, including needing more as you progress the campaign.

You sound like a socialist.
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Date Posted: Dec 29, 2024 @ 2:55pm
Posts: 29