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no reason to reinvent the wheel here, poe1 had the same issue, and the same fix will solve it here.
no magic find is not mandatory. how can u make up such nonsense, about a concept u clearly dont even understand
its an item stat u can DECIDE to focus on. you can DECIDE to trade off some of your damage/surivability potential in order to increase your chances for drops
thats totally up to you and in no way is the game forcing you to do so
so just stop complaining about things you dont even understand. you are even contradicting yourself, bcause on the one hand you complain about MF beeing mandatory (which it isnt)
and on the other hand in your last sentence u want it to be forced upon players to progress through the campaign
cant make this up
It also saves stupid from itself in saying there is no need to stack more little buddy go grab some resistances or something. Because stupid will try to stack as much of it as they can to the detriment of their build thinking itll let them get better gear.
Its a balancing issue now and I can see GGG throwing a cap on it with heavy DR after that point, D2 had a similar setup but MF was also more rare in that game and only appeared on certain gear items.
Yeah its an EA thing, I guess they are just throwing stuff at the wall to see what sticks, what works and what is clearly broken, DR would get in the way of that data.
I want a soft cap with heavy DR on it after that point, hard caps are not great but they could do that too but they are harder to gear for.
I expect GGG will soft cap it with DR like most ARPGs do with such affixes.
also got enough other currency/trade items to buy 2 more
I have 56% mf on gear.
4 div for 6 hours yellow map running aint bad.
Probably another endgame passive tree or something.
Or..
Anyone played Guild Wars 2? There's consumables you find when salvaging gear that increases your magic find very slowly the more you play.