Path of Exile 2

Path of Exile 2

LuckyDD Dec 29, 2024 @ 10:25am
Warrior Class Clarification
To those that keep saying Warrior class is bad,
What's bad is not the warrior class, it is the skill set from Mace
to those that main Monk, You can also use quarterstaves for warrior and it works almost the same
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Showing 1-15 of 64 comments
Pervy Dec 29, 2024 @ 10:27am 
So who would be better with a stave? Monk or warroir? If its monk, then warrior is still bad.
Drake Dec 29, 2024 @ 10:29am 
Originally posted by Automaton 32:
So who would be better with a stave? Monk or warroir? If its monk, then warrior is still bad.

the best with mace, staff and bow is sorceress, does than mean that ranger warrior and monks are bad ?
Pervy Dec 29, 2024 @ 10:34am 
Originally posted by Drake:
Originally posted by Automaton 32:
So who would be better with a stave? Monk or warroir? If its monk, then warrior is still bad.

the best with mace, staff and bow is sorceress, does than mean that ranger warrior and monks are bad ?
You are missing the point with your argument. The topic is the warrior not the weapon it self.
DaciValt Dec 29, 2024 @ 10:47am 
Originally posted by Drake:
the best with mace, staff and bow is sorceress, does than mean that ranger warrior and monks are bad ?

Warrior starts on the opposite end of the board to even get the quarterstaves tree and not only that the nodes for dex and int armour which is the main stat of the staves... tho you could go dex armour for main evasion, but then you are probably spending even more points stretching out across the board to get acrobatics.

It takes 26 points to just start to enter the monk tree for their passive skills (more to even get to the tree's you want.)

Could you do it? Sure however it would be just alot easier and more build forgiving to just start as monk.

Sorc works with bows because they are close to elemental trees that augment bow abilities.
Last edited by DaciValt; Dec 29, 2024 @ 10:52am
Voodoochile Dec 29, 2024 @ 10:53am 
That's cope.
Is Armor bad because of Maces?
Is dodge spam gameplay bad because of maces?
Is Giant's Blood mandatory because of maces?
Is Warrior going to be less gear dependent if not for Maces?

Cooooopiiiing :steamthumbsdown:
wulfster42 Dec 29, 2024 @ 11:18am 
Lol

There is no quarterstaff part of the tree, and you get more attack, melee and physical damage nodes by warrior than you do by monk.

What is more, titan one of the warrior ascensions has a keystone node that gives 50% more for all small nodes in your passive tree.

This can lead to you having DOUBLE (actually more than double) the damage bonus as a warrior compared to a monk.

Monk does have access to more movement speed, attack speed, elemental damage nodes etc, but since physical damage base is usually the most important (since your elemental damage attacks are usually based on a % of physical damage), warrior starting position is just better.

Even your eshield max is better as a warrior. That small passive boost? It makes EVERY 12% armor and 12% eshield node...into 18% and 18%. It makes 15% eshield nodes into 22.5% (so basically every 2 small nodes is equivalent to 1 small node and a 30% eshield keystone node).

Point is you can actually get higher % boosts to your eshield from warrior than monk (not obviously factoring in meditation).

But wait, there is more. Way over to the NW of the tree, futher from monk by far than warrior, is a buncha nodes that boosts armor and eshield, but also gives eshield regen worth 40% of your armor % increases. This makes you regen eshield extremely fast.

Warriors titan ascendency and the location on the tree are exceedingly great for any physical/attack based build, even bow/xbow can work well. It isn't bad at all for minion builds either.

Warriors can use BOTH maces and qstaves pretty well. I always had one in each weapon slot. Qstaff rocks for both ice attacks/freezing enemies and dropping the bell for high damage AoE and more range with your attacks.

Monk doesn't blow either mind you, but warrior is in no way weaker than monk and in some ways it's better. It's easier to get really high base melee/physical damage from the warrior starting point. You can get max rage and rage generation (which is a huge increase in damage) from the warrior starting point. While monk has high eshield, faster attacks etc nearby, warrior has a tone of AoE boosts, tons of damage, high armor % (which is both useful vs many small attacks, and boosts your eshield recharge significantly).

Both classes have their strong points but personally I find Titan the most versatile ascendency currently due to the 50% increase in all small nodes (which by end game is about 60+ nodes......the equivelent of having 30 or more extra passive skill tree points.

It's hard to compete with that. In addition, it's EXTREMELY versatile, you can reset your tree and build a warrior/titan into ANY kinda build, a bow build, a spell casting build, a minion build, whatever you want, titan can make it work well enough to compete with any other class/ascendency. No other class/ascendency is like that.

If you could only have 1 character, Titan is the way to go right now cause it can be anything. Heck it can ALSO be 2 things better than pretty much anyone else, just because of how much you get out of stuff.

Warrior is a better 2 handed mace/bow user than any other class. You can easily hit the stat requirements as a warrior (212) to have both the best bow and best mace, on one character, without even struggling. There are a ZILLION physical and attack boosting nodes near warrior which works for both bows and maces. Much like q-staff and mace, bow and mace still gives you another method of getting the cold damage out and freezing things, only this time it's at range.

People saying warriors are weak, just don't realize how much potential they have at anything. You might argue that melee is dangerous/harder to build etc (although I would argue against that as well), but arguing that a Titan is weak compared to other ascendencies when it's in the top 3 of them in power, is just wrong.
Drake Dec 29, 2024 @ 11:33am 
Originally posted by DaciValt:
Originally posted by Drake:
the best with mace, staff and bow is sorceress, does than mean that ranger warrior and monks are bad ?

Warrior starts on the opposite end of the board to even get the quarterstaves tree and not only that the nodes for dex and int armour which is the main stat of the staves... tho you could go dex armour for main evasion, but then you are probably spending even more points stretching out across the board to get acrobatics.

It takes 26 points to just start to enter the monk tree for their passive skills (more to even get to the tree's you want.)

Could you do it? Sure however it would be just alot easier and more build forgiving to just start as monk.

Sorc works with bows because they are close to elemental trees that augment bow abilities.

The issue is that you think you need to go to the monk area and get the quarterstaff nodes. You don't. You can easily make it work without getting weapon specific nodes.

The tree is flexible enough.
EmperorVolo Dec 29, 2024 @ 11:35am 
Originally posted by LuckyDD:
To those that keep saying Warrior class is bad,
What's bad is not the warrior class, it is the skill set from Mace
to those that main Monk, You can also use quarterstaves for warrior and it works almost the same

Well it's hard to have a conversation with someone without even the first clue of what is wrong.
Midnight Dec 29, 2024 @ 11:39am 
Originally posted by Drake:
Originally posted by DaciValt:

Warrior starts on the opposite end of the board to even get the quarterstaves tree and not only that the nodes for dex and int armour which is the main stat of the staves... tho you could go dex armour for main evasion, but then you are probably spending even more points stretching out across the board to get acrobatics.

It takes 26 points to just start to enter the monk tree for their passive skills (more to even get to the tree's you want.)

Could you do it? Sure however it would be just alot easier and more build forgiving to just start as monk.

Sorc works with bows because they are close to elemental trees that augment bow abilities.

The issue is that you think you need to go to the monk area and get the quarterstaff nodes. You don't. You can easily make it work without getting weapon specific nodes.

The tree is flexible enough.

In the immediate vicinity of Warrior starting point you're getting STR with your melee damage/armor and the elemental synergy is fire.

How do you level such a character? Few levels in you won't be able to satisfy quarterstaff stat reqs. And you get no elemental synergy whatsoever.

Even if you did meet reqs you would wear ES/Evasion gear that you get no bonuses for whatsoever for a long while.

This is some kind of theoretical drivel build that assumes that you magically spawn at lvl 60 with enough points to start putting something together. Before that you're building a vanilla Warrior with all of the issues it has.

Also, how do you feed charges into essential QS skills? The critical keystone for that very much IS on the other side of the tree and you'd get it like 30 levels after monk? So they run around with perma lightsaber and the Warrior gets what? Some melee damage bonuses instead?
Last edited by Midnight; Dec 29, 2024 @ 11:51am
wulfster42 Dec 29, 2024 @ 12:52pm 
It's not just a small difference in damage nodes between early warrior and monk (and the difference just keeps getting bigger btw).

By around level 40, when you have your second ascendency trial done, and for monk you are hitting the Q-staff specific nodes out the outer edge. The monk has a total of 64% attack damage (no melee or physical), 10% chance to blind on hit, 5% extra cold/lightning and a bunch of attack speed (You get more stun build up/freeze build up, defenses etc from the staff nodes as well). The actual pure damage increase though is just 64% with the extra 10% being lightning/cold.


Meanwhile with the same # of nodes selected, a titan warrior has (before the 50% bonus).

100% attack damage
110% melee damage
60% damage with 2 handed weapons
40% damage vs heavy stunned enemies
55% physical damage
70% increased melee damage with hits at close range.

Without factoring in the 50% bonus (it's not 50% of all of that because some of it is from keystones), that is 435% increased dmg. With the 50% increase it's over 600%.

So monk has about 1/10th the damage bonus. It does get alot more attack speed (warrior only gets a 5% bonus total), but it no way makes up for 600% increase in damage (with a staff or a mace or heck all of that works for a bow/xbow as well (except themelee and close range bonuses).

But wait there is more.

That path is literally just a few nodes away from both the 8(12) strength nodes and the 25 strength node, meaning you can pretty much go pure dex with your normal stat nodes and still meet any reqs for equipment (Especially with the 8% increased str from your ascendency small nodes etc)....and you get 2 +1 rage nodes per hit (which due to 50% increase means 3 rage per hit).

Without going elsewhere on the tree you can't get your max rage to 50, but even the base 30 is .....30% MORE damage (a multiplier after all the others). Compared to a monk with a q-staff and only 64% increased damage, you now have a warrior with 600%+ damage and rage that boosts that by 30% more (so another 200%) to 800% effective damage.

Yeah a Titan is just straight up better at using a Q-staff than a monk is.

And btw, it just gets worse from there, not far away (few more nodes, is like a freaking insane amount of attack damage nodes with 3 keystones that add 25% and 8 small ones that add 10% (15 after the 50% boost) attack damage. That is straight up another 195% damage bonus from 11 nodes lol.

Monk certainly has it's own advantages mind you. The amount of attack speed you can get from the dex and accuracy to attack speed nodes on a q-staff with the 25 dex node/8 dex nodes/25 dex node and 25% accuracy nod in the q-staff section etc is very high (8% more dex as well). Thing is you don't have 50% more from small nodes and attack speed while good, isn't comparable to doing 10x the damage per swing.

Rage with the bonus to max (17% with just those 4 nodes...so 47% more damage)....is equivalent to having unbound avatar going, and you can keep rage going extremely easy with no need for charges etc. The ENTIRE rage setup takes 6 nodes (2 for +1 rage generation (which is 3 with titans boost) and 4 for max rage increase.

That is more damage just like unbound, but not just elemental, it's all damage.

So yeah, sorry, Warrior (titan specifically) is straight up, 100%, better at using a q-staff than a monk is. You could argue monk can be more defensive, but even there, if you use the same # of tree points for defenses on a warrior as a monk, the 50% bonus makes a 15% evasion or eshield node into a 22.5%.....you get more per point and while you can't get meditate for a higher max, you CAN both have more % increases (giving you a higher max that way) AND you can easily get a node that boosts regen a TON based on your % armor increases. It might not be exactly a wash....a monk may still come out ahead a bit on defenses, but it certainly doesn't make up for all the other large bonuses you get from Titan.
Regaki Dec 29, 2024 @ 1:02pm 
Warriors built for full tank are still getting 1-shot by trash mobs in the endgame because armor is complete ♥♥♥♥. Every other class is tankier because evasion and energy shield are 10x better than armor.

Even if you can somehow get through levels and kill enemies they'll 1-shot you from beyond the grave.

Warrior doesn't have a damage problem, the damage is fine. Why the ♥♥♥♥ is a fully armored tank the weakest class in the game?
Drake Dec 29, 2024 @ 1:08pm 
Originally posted by Midnight:
Originally posted by Drake:

The issue is that you think you need to go to the monk area and get the quarterstaff nodes. You don't. You can easily make it work without getting weapon specific nodes.

The tree is flexible enough.

In the immediate vicinity of Warrior starting point you're getting STR with your melee damage/armor and the elemental synergy is fire.

How do you level such a character? Few levels in you won't be able to satisfy quarterstaff stat reqs. And you get no elemental synergy whatsoever.

Even if you did meet reqs you would wear ES/Evasion gear that you get no bonuses for whatsoever for a long while.

This is some kind of theoretical drivel build that assumes that you magically spawn at lvl 60 with enough points to start putting something together. Before that you're building a vanilla Warrior with all of the issues it has.

Also, how do you feed charges into essential QS skills? The critical keystone for that very much IS on the other side of the tree and you'd get it like 30 levels after monk? So they run around with perma lightsaber and the Warrior gets what? Some melee damage bonuses instead?

You use the wind staff skills and don't use the elemental stuff. You build around armour break, daze, pin and stun using wind blast, whirling assault, vaulting impact, staggering palm and tempest bell. You could also throw some bleed in there if you wanted too.

In the first levels, you use the side stat nodes they are there for that. You respec those when you get enough stats and routes (4 nodes should do it). Your going to use an int amulet, becasue you can dex big nodes using some merc side routes but intelligence is going to be an issue so you'll have to get some on your stuff (it's not that much of a big deal, you just need to get those on rings and amulet).

It's not going to be a heavy str build, so you don't need to get a lot of str, the ones you'll get from big nodes we'll be more than enough.

Honestly I don't see any issues building a titan warrior with a staff.

I've built a pure physical staff chronomancer sorceress with windblast, whirling assault and staggering palm and it's not that different.

Honestly know that I thinbk of it. I might just reroll a warrior and do it, it looks like it's going to wreck stuff easily. I wanted to make a totem fire mage warbringer but physical staff titan looks crazy too.
Last edited by Drake; Dec 29, 2024 @ 1:14pm
LuckyDD Dec 29, 2024 @ 1:17pm 
for people that intrigued by the idea try the warrior class
but ditch the mindset where you have to be slow moving mace wielding bulky guy
it is the mindset and the initial weapon suggested that makes the class looks bad
Last edited by LuckyDD; Dec 29, 2024 @ 1:33pm
Voodoochile Dec 30, 2024 @ 5:17am 
Originally posted by LuckyDD:
for people that intrigued by the idea try the warrior class
but ditch the mindset where you have to be slow moving mace wielding bulky guy
it is the mindset and the initial weapon suggested that makes the class looks bad

Yes, if I switch to quarterstaff my armor will start working.
I will not have to dodge roll after every attack so I don't get stuck and mogged down.
I will be less gear dependent.
I will suddenly gain extra 2K HP, so I don't get 1 shot non-stop.
....yes

That's just COPE. The issues with Melee don't end with how garbage the MACE is...
Last edited by Voodoochile; Dec 30, 2024 @ 5:18am
BlackFlame1981 Dec 30, 2024 @ 5:36am 
To many monkeys dont understand this game. A xbow warrior/titan is great! I am leveling a fire magic titan right now and its also fun.
Last edited by BlackFlame1981; Dec 30, 2024 @ 5:36am
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Date Posted: Dec 29, 2024 @ 10:25am
Posts: 64