Path of Exile 2

Path of Exile 2

Drosta Dec 28, 2024 @ 3:10pm
2
MF is fine. streamers dont know what theyre talking about and neither do you.
Basing the balance for this mechanic around the top 0.1% running obscene values for MF in t16+ is stupid. one could argue it should be toned down a bit at the higher end of that curve but all I see anymore are posts demanding it get removed entirely and reworked into something else. Or removing currency from being affected by it. MF needs to be useful in campaign, and low tier maps(which it wont be if nerfed) so people who aren't running giga OP builds can still compete in the market by getting decent trade-able drops or currency to buy what they need. It's not all about you neckbeards with 300+ hours to grind inside the game's first 3 weeks.

These items are also not just currency, they are crafting materials and you need alot of them along with decent bases to take your chances at crafting something good with them. They shouldn't be so rare that nobody wants to actually use them to craft items. especially for mid to early end game considerations. Nevermind the meme you'd be turning SSF into if those players can't even count on being able to boost their drop rates enough to make the mode playable. I'm not one of these players, but they do exist and they should be considered.

As an added point on this, don't forget that Jeweler's orbs (perfect in particular) are also affected by this stat and I know many people even with a lot of hours in the game are finding them so rare that they haven't found a single one, let alone several. Exalted orbs, even divines to an extent, are a pretty basic level currency and absolutely necessary for crafting. We shouldn't be thinking about them as this S tier drop that needs to be nerfed just because top tier maps and high MF are rewarding enough of them to make the process worth it and the stat worth it to work into your build for that matter.

Furthermore the game's economy is already flooded with these items because MF has already been used for several weeks. Unless you want GGG to implement a full on wipe what you're advocating for is giving RMT, and the top 1% even more power and control over your ability to play the game because that currency isn't going to just disappear if you make it harder for everyone else to obtain.

Inflation is a thing, I get it, but if people have other tools at their disposal for being able to either compete in the market or find/craft their own at least they have that as an option if they can't afford to buy the extremely overpriced items that already rich players CAN and will afford when they want to buy something for their characters or alts.

At the end of the day, it's the game's first month and a massive amount of people are playing it. Most of whom are following guides and videos suggesting what they should be looking out for in the market. This is the real reason the items you're after are overpriced.

Simple supply and demand.

I get that the post title is incendiary, and it was meant to be, I just want GGG to see that not everyone playing is in agreement about this topic.

Cheers.
Last edited by Drosta; Dec 28, 2024 @ 3:11pm
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Showing 1-15 of 43 comments
Bags Dec 28, 2024 @ 3:17pm 
100% agree that you can't base or balance mechanics determined solely by data or complaints from sources that make up such a minuscule amount of the player base.

especially when the data from those sources is so astronomically skewed by the fact they have quadruple the time to play and a massive monetary incentive compared to an average player.

why i tend to avoid watching anything from people like that because it not only ruins the fun of the game but sometimes the game itself.
Drosta Dec 28, 2024 @ 3:21pm 
Originally posted by Bags:
and a massive monetary incentive compared to an average player.

totally agree, the post was getting long so I didn't include this as a point but it's a valid one. With a couple notable exceptions, like DM or Velyna, most of them absolutely have a vested interest in being able to drive traffic to their videos (and sites like maxroll) by posting guides on the types of builds only people like them can realistically afford to put together and all of them have already taken advantage of MF at this point. it's greasy and self serving. but not a problem limited only to streamers of course.
Last edited by Drosta; Dec 28, 2024 @ 3:23pm
DarkYoll Dec 28, 2024 @ 3:25pm 
lets be real : normal peoples will never be able to do a build that cost 100 divines more under a month when you have a real life ( kid, wife, job etc) ( dont get baited on youtube trash build )
VanHoven Dec 28, 2024 @ 3:36pm 
to run t15+ maps you dont need op gear or builds, pretty much everyone can do it. it's a different story for bosses though.

this is the first season of a new game and it's completely to be expected that the economy will be f'ed. after all the game isnt even 1.0 yet. If they want to make changes that affect the game and the players greatly, do it now for the sake of the future of the game and dont shy away from them. ideally they might want to look at changing this kind of stuff at the end of a league and not in the middle, but again, it's early access so i think even impactful changes like this should be very much expected.

the problem isnt really mf ranging from 100-200 from what i've gathered, that's pretty much the point when you start feeling like drop rates are what they are supposed to be, but what you get out of it when you stack it beyond 300 + juicing your maps + multiple tablets. the drops you get are unproportianlly better, far beyond what you get by not focusing rarity gear and other means.

Besides, most ppl i've seen dont say remove rarity let drop rate stop the same but either increase drop rate to around 150 incr rarity for everyone or bind it to sth like map tier or whatever.
Lumifel Dec 28, 2024 @ 3:48pm 
Something is weird with mf. I've made a new character with 2x 6% mf on low level gear and I'm still only 15 but I've looted 2 unique already and most of the gear on the ground is blue and a lot of white have runes slot and quality. Looted tons of yellow too.

It's extremely different than my first run
Last edited by Lumifel; Dec 28, 2024 @ 3:48pm
Drosta Dec 29, 2024 @ 12:27pm 
Originally posted by VanHoven:

the problem isnt really mf ranging from 100-200 from what i've gathered, that's pretty much the point when you start feeling like drop rates are what they are supposed to be, but what you get out of it when you stack it beyond 300 + juicing your maps + multiple tablets. the drops you get are unproportianlly better, far beyond what you get by not focusing rarity gear and other means.
.

i could get behind flattening the curve so that higher amounts of MF have less effect. I suspect it already does, but could use a tweak.
thawn4444 Dec 29, 2024 @ 12:32pm 
Originally posted by Drosta:
.

I get that the post title is incendiary, and it was meant to be, I just want GGG to see that not everyone playing is in agreement about this topic.

Cheers.


why did you post this here then when GGG said they dont read steam forums?

they read Reddit and thier own forums, they have stated this multiple times. . .


:exalted:
EmperorVolo Dec 29, 2024 @ 12:32pm 
Misses the whole point. The point is it becomes a mandatory stat. Which gives say Sorcerers or any class that doesn't need other mandatory stats an edge cause they are able to give up those stats for magic find without losing any power. Where as a warrior gives something up.

This is the balance they are talking about.
Weruat Dec 29, 2024 @ 12:36pm 
If MF exists as it currently does in this game. It will always be the illusion of choice when it comes to builds. There's no ifs and or buts about that. If you aren't running a build that can't support a decent of MF, you will be screwed and your loot will feel absolute trash. When a stat becomes a mandatory stat, there is a genuine issue. What is the issue with taking MF, deleting it completely and instead implementing it on something like the atlas?
Last edited by Weruat; Dec 29, 2024 @ 12:39pm
Ortorin Dec 29, 2024 @ 12:38pm 
Why does this game have a market at all? What about "hero in a dark land fighting evil creatures" has to do with being a merchant and playing a market against other people?

The fact that you can sell things to other players has made the game actively worse by making game design that require constant grinding to get anywhere or else the top players would own everything.
Willard Dec 29, 2024 @ 1:05pm 
"Crafting" :-D we have no crafting yet what we have is a RNG slot machine.

Last edited by Willard; Dec 29, 2024 @ 1:07pm
VonFIDDE Dec 29, 2024 @ 1:10pm 
I hope they just remove MF and light radius and movement speed.
Weruat Dec 29, 2024 @ 1:15pm 
Originally posted by VonFIDDE:
I hope they just remove MF and light radius and movement speed.
How dare you suggest removing the only good stat in this game? What will I do if I can't stack Light Radius on every piece of gear.
hitem Dec 29, 2024 @ 1:20pm 
i havent enjoyed a arpg like this in MANY years, PoE2 rocks!
I dont care for MF at all, heck, i only play SSF HC. play the way you enjoy, dont care about others. avoid trade leauges - all good!

but IF i was playing trade leauge, they need to slap down MF and some of the superOP oneshotters. that should be the focus, so we can get the chris vision of a slow paste methodical ARPG! i would love that :)

RNG is the whole point, i love it, grind stuff, find drops, end of story :)

ps. we need LESS drops (should be rare!!), not more (we dont want diablo4 loot pinatas).
Last edited by hitem; Dec 29, 2024 @ 1:21pm
RIG-801 Dec 29, 2024 @ 1:27pm 
Everyone's wrong except these guys, clearly
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Date Posted: Dec 28, 2024 @ 3:10pm
Posts: 43