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especially when the data from those sources is so astronomically skewed by the fact they have quadruple the time to play and a massive monetary incentive compared to an average player.
why i tend to avoid watching anything from people like that because it not only ruins the fun of the game but sometimes the game itself.
totally agree, the post was getting long so I didn't include this as a point but it's a valid one. With a couple notable exceptions, like DM or Velyna, most of them absolutely have a vested interest in being able to drive traffic to their videos (and sites like maxroll) by posting guides on the types of builds only people like them can realistically afford to put together and all of them have already taken advantage of MF at this point. it's greasy and self serving. but not a problem limited only to streamers of course.
this is the first season of a new game and it's completely to be expected that the economy will be f'ed. after all the game isnt even 1.0 yet. If they want to make changes that affect the game and the players greatly, do it now for the sake of the future of the game and dont shy away from them. ideally they might want to look at changing this kind of stuff at the end of a league and not in the middle, but again, it's early access so i think even impactful changes like this should be very much expected.
the problem isnt really mf ranging from 100-200 from what i've gathered, that's pretty much the point when you start feeling like drop rates are what they are supposed to be, but what you get out of it when you stack it beyond 300 + juicing your maps + multiple tablets. the drops you get are unproportianlly better, far beyond what you get by not focusing rarity gear and other means.
Besides, most ppl i've seen dont say remove rarity let drop rate stop the same but either increase drop rate to around 150 incr rarity for everyone or bind it to sth like map tier or whatever.
It's extremely different than my first run
i could get behind flattening the curve so that higher amounts of MF have less effect. I suspect it already does, but could use a tweak.
why did you post this here then when GGG said they dont read steam forums?
they read Reddit and thier own forums, they have stated this multiple times. . .
This is the balance they are talking about.
The fact that you can sell things to other players has made the game actively worse by making game design that require constant grinding to get anywhere or else the top players would own everything.
I dont care for MF at all, heck, i only play SSF HC. play the way you enjoy, dont care about others. avoid trade leauges - all good!
but IF i was playing trade leauge, they need to slap down MF and some of the superOP oneshotters. that should be the focus, so we can get the chris vision of a slow paste methodical ARPG! i would love that :)
RNG is the whole point, i love it, grind stuff, find drops, end of story :)
ps. we need LESS drops (should be rare!!), not more (we dont want diablo4 loot pinatas).