Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It isn't a huge percentage of the players dealing with this problem. It is a lot, though. Anyway, that's how people play.
So what about trying the other renderer ? And dont forget once you change you have to let the game build up the shaders which can result in some fps drops.
I think OP said it was a range. Sometimes it's above 60 fps.
I'm playing on a CPU supporting DDR3 RAM and even I don't go below 30 at worst.
lost of people are playing with the wrong upscalling settings, its on them to try to run everything on ultra when its clearly not possible, im playing on a ♥♥♥♥♥♥♥ 1070 and its stuck at 60 fps, as op described 15 fps is really something on his end, the game should be running better than this
Either it is some specific Intel problem, or you gotta "fix" your machine.
[Edith says:]
DLSS is actually "Quality" (thought I had it on Balance or even Performance, but well.. ^^)
VSync set to "Adaptive", Dynamic Resolution checked.
NVIDIA Reflex "On" (no boost), cap at 144/15, Multithreading, no Dynamic Culling, target framerate 72.
Other settings are all "High".
----
Again, above 100fps whereever I run around, and cast some skills, granted, never bothered/had the time actually to check on frames when big action is going on, but I don't experience any noticeable framedrops while playing.
i truly believe its his upscalling settings
I noticed a couple things, all of this is tested on dx12 without dynamic res to see the real impact:
- Particle culling isn't removing enough particles, if you really remove all particles some maps (without mobs) gain about 20fps.
- Big frozen ground, like the one left after shattering a big mob pack, can make you lose 20-25 fps, funny enough the actual hundred or so ice shards dropped by shattering has no performance impact.
- Maps have different CPU and GPU requirements depending on the zone, sometimes the CPU is bottlenecking and sometimes GPU, this ofc depends on your rig as well but CPU req is not constant, even without mobs.
- There's a small spawn effect during certain trial rooms that tanked my fps by 50 frames.
I think it's important to solve this, else we will repeat what happened in PoE1 with blight, the moment it launched everyone played at 10fps, then computers got better but performance pretty much never got addressed.
Since the min req. mention a gtx 960 i think they should work on this or change it, can't imagine how people would play on that in map breaches.