Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Who knows though, maybe it was intended, generally though those mobs usually don't also have a high attack so you can typically tunnel vision them down assuming your static dps is good.
I kill them all the time. . .get better dps.
B) in lack of damage, you can use a certain ice skill that halves regen.
C) if B isn't enough, and frankly if B is needed at all, then just run past it.
Regen monsters in poe1 regen 3% of their max hp per second.
https://youtu.be/flFaupw3S-E?si=D53jZDgTpac1qqyz
This was a common issue in early poe1, players getting by with their builds assuming that it means they should get by against everything. The issue solved itself when people understood they need to build properly to tackle endgame content.
You not being able to kill a mob doesn't mean it's unkillable is my point.
That is basically the enemy I was up against whilst doing this post. It did not matter if I did Hammer of the Ancient and spammed Perfect Strike. I understand that some enemies should be harder but something is wrong at low waystones and kill every rare with 2-4 Perfect Strikes with bleed and burn and then an enemy like that Magma thing comes along with a massive healthpool which gives it a massive life regeneration.
I believe that life regeneration is hp based and tanky enemies gain way too much health regen if they have some modifiers. Like, WHY are tanky health regeneration en enemies the ''HARDEST'' enemies to fight against? There is in reality no ''hard'' thing about it but it is just bricking your keystone that you might want to complete, and then you need to redo the map without the extra modifiers..
How much hp regen does that thing even have? 5-10% hp regen each second? And it probably has 100,000 health, that is like 5-10k health regen a second.
The enemy I fought also felt as if its hp regen increased as I went to town to refill my potion, so there might be a stacking problem, that many will not notice because they oneshot pretty much everything with their crazy damage. Some players do millions of damage, they will not notice if an enemy with 100,000 health got life regen.
Yes.
More HP you have = more HP regen per sec you will have.
More Mana you have = more Mana regen per sec you will have.
More Energy Shield you have = more ES regen per sec you will have.
If it's work same for mobs then some of them with high base HP with extra HP and extra regen can be unkillable for some builds.
Yes but they got way too much life % hp regen, it should just be life regen per second for enemies and not a life % thing. They could add different grades of life regen but giving a tanky enemy life % hp regen at a high amount is just crazy.
weak
Otherwise jsut skip them.
That is completely crazy.