Path of Exile 2

Path of Exile 2

Pizzashot Dec 27, 2024 @ 8:30pm
Life regen enemies = BUGGED!!!!
I hate playing against life regen enemies because they heal for THOUSANDS every second, it is 100% bugged because I kill everything around them with ease but these heal faster than I can damage them? Why do they need thousands in life regen? Why is not perhaps 100-500 for low waystones enough? I am currently up against an enemy that I almost killed, but I had to go back and heal and the enemy turned unkillable when I came back, its life regen increased by 1000% or something, my damage is not even noticeable any longer.. These enemies just feels bad because they brick your keystone, it feels like hitting a wall.
Last edited by Pizzashot; Dec 27, 2024 @ 8:34pm
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Showing 1-15 of 37 comments
Diminutive Dec 27, 2024 @ 8:34pm 
Sounds like you may of gotten a mob that already had a high regen base with the modifier stacked on top, not really a bug but rather more of an overlooked thing on ggg's side.

Who knows though, maybe it was intended, generally though those mobs usually don't also have a high attack so you can typically tunnel vision them down assuming your static dps is good.
Pizzashot Dec 27, 2024 @ 8:41pm 
I use Perfect Strike and Hammer of the Gods on the enemy and it instantly heals to full health and there is no multiplier to regen or something. Other rare enemies dies from just a couple of perfect strikes, life regen enemies never die, especially when they are some tanky type with a ton of health, life regen is probably equal to their max health and tanky enemies got a billion health = way too high life regen for low waystones.
Last edited by Pizzashot; Dec 27, 2024 @ 8:43pm
thawn4444 Dec 27, 2024 @ 8:42pm 
Originally posted by Pizzashot:
I use Perfect Strike and Hammer of the Gods on the enemy and it instantly heals to full health and there is no multiplier to regen or something. Other rare enemies dies from just a couple of perfect strikes, life regen enemies never die, especially when they are some tanky type with a ton of health.

I kill them all the time. . .get better dps.


:exalted:
Pizzashot Dec 27, 2024 @ 8:43pm 
I also kill life regen enemies but some are unkillable. I wipe whole screens in a second but some of these enemies never die. Good for you having a billion damage to not notice how unbalanced some enemies are compared to every other enemy.
Last edited by Pizzashot; Dec 27, 2024 @ 8:47pm
ominumi Dec 27, 2024 @ 8:48pm 
If you can record a video these types of monster would be better to analyze. Just so we can point the finger at GGG for bad game design.
Hiroko Dec 27, 2024 @ 9:15pm 
A) You need more damage.
B) in lack of damage, you can use a certain ice skill that halves regen.
C) if B isn't enough, and frankly if B is needed at all, then just run past it.

Regen monsters in poe1 regen 3% of their max hp per second.
IceBerg Dec 27, 2024 @ 9:32pm 
I wonder if solo players have already completed Act 2
Hey @pizzashot, here's a vid to support your claim:

https://youtu.be/flFaupw3S-E?si=D53jZDgTpac1qqyz
This PC Dec 29, 2024 @ 1:25am 
Originally posted by Fat Bearded Hermit:
Hey @pizzashot, here's a vid to support your claim:

This was a common issue in early poe1, players getting by with their builds assuming that it means they should get by against everything. The issue solved itself when people understood they need to build properly to tackle endgame content.

You not being able to kill a mob doesn't mean it's unkillable is my point.
Pizzashot Dec 29, 2024 @ 6:17am 
Originally posted by Fat Bearded Hermit:
Hey @pizzashot, here's a vid to support your claim:

https://youtu.be/flFaupw3S-E?si=D53jZDgTpac1qqyz

That is basically the enemy I was up against whilst doing this post. It did not matter if I did Hammer of the Ancient and spammed Perfect Strike. I understand that some enemies should be harder but something is wrong at low waystones and kill every rare with 2-4 Perfect Strikes with bleed and burn and then an enemy like that Magma thing comes along with a massive healthpool which gives it a massive life regeneration.

I believe that life regeneration is hp based and tanky enemies gain way too much health regen if they have some modifiers. Like, WHY are tanky health regeneration en enemies the ''HARDEST'' enemies to fight against? There is in reality no ''hard'' thing about it but it is just bricking your keystone that you might want to complete, and then you need to redo the map without the extra modifiers..

How much hp regen does that thing even have? 5-10% hp regen each second? And it probably has 100,000 health, that is like 5-10k health regen a second.

The enemy I fought also felt as if its hp regen increased as I went to town to refill my potion, so there might be a stacking problem, that many will not notice because they oneshot pretty much everything with their crazy damage. Some players do millions of damage, they will not notice if an enemy with 100,000 health got life regen.
Last edited by Pizzashot; Dec 29, 2024 @ 6:22am
Grumarsh Dec 29, 2024 @ 6:21am 
Originally posted by Pizzashot:
I use Perfect Strike and Hammer of the Gods on the enemy and it instantly heals to full health and there is no multiplier to regen or something. Other rare enemies dies from just a couple of perfect strikes, life regen enemies never die, especially when they are some tanky type with a ton of health, life regen is probably equal to their max health and tanky enemies got a billion health = way too high life regen for low waystones.

Yes.
More HP you have = more HP regen per sec you will have.
More Mana you have = more Mana regen per sec you will have.
More Energy Shield you have = more ES regen per sec you will have.

If it's work same for mobs then some of them with high base HP with extra HP and extra regen can be unkillable for some builds.
Last edited by Grumarsh; Dec 29, 2024 @ 6:21am
Pizzashot Dec 29, 2024 @ 6:24am 
Originally posted by Grumarsh:

Yes.
More HP you have = more HP regen per sec you will have.
More Mana you have = more Mana regen per sec you will have.
More Energy Shield you have = more ES regen per sec you will have.

If it's work same for mobs then some of them with high base HP with extra HP and extra regen can be unkillable for some builds.

Yes but they got way too much life % hp regen, it should just be life regen per second for enemies and not a life % thing. They could add different grades of life regen but giving a tanky enemy life % hp regen at a high amount is just crazy.
farandi Dec 29, 2024 @ 7:23am 
You acutally deleted my advice comment on youtube on how to fix your build xD.
weak
Drake Dec 29, 2024 @ 7:32am 
For those enemies, if you can't OS them, the only thing to do is either have some strong dots to coutner the life regen or have something to lower the life regen (I'm pretty sure I've seen some stuff for that).

Otherwise jsut skip them.
SkaldedDawg Dec 29, 2024 @ 7:42am 
Originally posted by Fat Bearded Hermit:
Hey @pizzashot, here's a vid to support your claim:

https://youtu.be/flFaupw3S-E?si=D53jZDgTpac1qqyz

That is completely crazy.
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Date Posted: Dec 27, 2024 @ 8:30pm
Posts: 37