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The curse is for lightning pen, my staff + my boots give +5 for lightning spell levels and +44% spell damage.
For some reason the viper for me spams the heck out of the wall-invulnerability phase and maybe goes 10 seconds outside of that before transitioning to spamming-the-aoe-spells phase. It does this pattern seemingly endlessly, the longest I survived was 11 rotations of these two abilities in a row (about 7 of them when the arena shrank)
As far as resists for an earlier comment, I think the last time I saw a ring/armor with a decent resist (10% or more) was uh... somewhere around level 7. Seriously the drops have been nothing but bootycheeks. My only really good gear has come from gambling.
As an introduction into the PoE games, it has been very rough.
even if it is white, with better base values.. cause you should have currency items to add stats to the white item.
this is critical for classes that rely on attacks, as a higher level base white or blue item could be double the damage as a lower level rare you might be keeping just cause its yellow..
every time you level up they refresh their inventory for sale.
check vendors every level for belts rings weapons, and general rares that are worth buying to use.
Yeah, you can forget about drops, its a rarity to find something useful there. Ironically its a nice feeling when you do get something useful. But my gear comes primarily from vendors and from gambling as well. Vendors are especially good though, i too can only suggest to look at the vendors every time you level up. Luckily each zone fully cleared is worth around a level and a full inventory during campaign, so it fits together.
I dont know what to tell you in regard to Viper though but i absolutely understand your situation. I have played several different builds and thus i know that not everything is useful and a lot of stuff seem to lose power the higher you go for some reason. But its EA and a lot will change in the future. Like being able to comfortably upgrade gems with more slots, which starts now in endgame but should actually start around act 3.
Yeah, I think for now though it is best I take a break. Trying to troubleshoot this problem seems to have yielded no results (tried changing passives between ailment and crit build - both seem to still be useless against the viper (and crit turned out to be even worse against ads) and it has drained a fair bit of my sanity. Maybe I'll try again next major update or try a different class at some point.
As stated, as a first experience with PoE this has been very rough.
Oh yes, this is rough as a first experience, especially because its just half a game and many systems have been changed to work for this. For example, they planned for another trial, which means that at least the means to get the current 5 - 6 ascendency points will not be used in the release version.
See this game more as a playground to figure out what works, not as a game where you stay with one character and reach lvl 100, which you can obviously do, but it seems obvious through the amount of exp you have to farm to even just get one level in the high 90s that it is currently only meant for the dedicated with a lot of time to spare.
I suggest you try out a new character and use everything you have learned from your previous on it. You can even use the resources from your current character to give you good headstart and believe me, you will notice the difference, even if its the same class you are playing now with the same build in mind.
Most of the spells you put there are viable. It is way above the average in term of dps compared to other class. But sorc are squishy in melee range early. Until you can stack ES and mana for MoM which is the Meta.
You said you didint read everything, but the part about no stun is the broken mechanic of Trials of Chaos. There are dubuffs that dont affect your char and stun immunity debuff is no debuff at all for sorc, but for warrior thats 90% of his kit.
As spark, yes - with firewall its OP, im using Arc for fun, but its either crit or no damage. Frost spells are boss nukes, currently the die either on 1st or second time they freeze.
You are talking about experience up until endgame or experience when youve reached endgame of the endgame ?
As for min-maxing i never liked the idea. Its often feels like some spells/nodes are there simply as a trap to mess with player.
Going to sites and reading about builds takes away the fun of building you char, the fun of progressing a char, and the whole idea of "role-playing", leaving you with only action-arcade-gacha
the game isn't simple, leave the ego at the door.