Path of Exile 2

Path of Exile 2

Xyyth Dec 27, 2024 @ 1:14pm
* Options for the Handicapped *
POE2 needs some sort of setting to make it accessible to people with physical handicaps. Using a controller or keyboard and having to press so many buttons is not really conducive to some folks. My friend who had played ARPGs for years and loves them, can't play this game. The tutorial island alone where the game makes you roll around the boss to dodge and the Dark Souls aspect of the game makes the game too hard for those who make have mobility issues or had a mild stroke or other issues. Games and watching TV are about most of the entertainment they get. I sure do hope the devs will take this into consideration...as an option. Just give players a choice when they start a new character.
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Showing 1-7 of 7 comments
NaRf Dec 27, 2024 @ 1:21pm 
I would think these options are more likely to come towards the end of development.... Not saying they're not important to some, but there is far more pressing issues to address.
DarkFenix Dec 27, 2024 @ 1:29pm 
If the problem is needing to dodge a lot, I think you're just ♥♥♥♥ outta luck. It's a fundamental game mechanic, it's not going anywhere.

I'm all for things like simplified/modified control schemes so that more people can get into the game, but if the problem is core mechanics I think you just need to accept that not all games are for all people.
Mr Rabbit Dec 27, 2024 @ 1:38pm 
why... these are literally the last things devs should even bother looking at
Tim Dec 27, 2024 @ 1:45pm 
It's difficult to imagine a great solution to help with this. I don't say that to be elitist or poo-poo accessibility concerns. It's more like... It seems like the combat design centers around a variety of less frequent, higher impact attacks and relatively limited player mobility. So the question is how to add accommodating features that retain the game's identity.

I supposed there could be a self-found-items-only "story" difficulty that rebalances unblockable moves to hit like normal attacks. I'd question, yunno, "Why not play a different ARPG?" at that point since the story's no great shakes, and I imagine that would throw the balance of defenses totally outta whack, buuut that wouldn't change combat for other modes, so it wouldn't negatively impact my experience on other difficulties.

In the meantime: I assume there are workable one or two-button builds. With the dodge roll, they become two or three-button builds. If the problem isn't reaction speed, operating a control stick and 2-3 buttons seems close to the minimum inputs you could hope for in an action combat game.

If the problem is reaction speed, the telegraphs for unblockable attacks are quite large and can be memorized. That's down to the individual disability, of course—maybe you or your friend struggle making consistent, timed inputs. I can't confirm or deny whether there are builds tanky enough to, say, only dodge 1/3 of unblockable boss attacks and survive, but it seems possible, at least for a campaign run.
Last edited by Tim; Dec 27, 2024 @ 2:07pm
DarkClawtooth Dec 27, 2024 @ 2:08pm 
So as someone is is disabled and probally can not play this game. We shall see when it hits F2P if I can or not. Accessibility settings are often an after thought and are often bare bones at best.

I don't recall POE 1 having a whole lot accessibility options and honestly I see the case happening for this one. It is unfortantely how it is, If you are disabled there are just some games you just wont be able to play, that's life.
HolySandBox Dec 27, 2024 @ 2:49pm 
also known as "options for devs"
WhiteKitt Dec 27, 2024 @ 3:15pm 
is there a possibility to use left or right foot and hook it up as a keyboard mouse controller ?
/to get space evade roll

racing simulator toy gadgets might do the trick

GL
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Date Posted: Dec 27, 2024 @ 1:14pm
Posts: 7