Path of Exile 2

Path of Exile 2

VanGuard Dec 27, 2024 @ 10:38am
Why is warrior so weak?
When the game came out I picked warrior. I'm now 86 and with some difficulties and occasional deaths I can do maps 15.

However, the whole journey was painful as hell. Some bosses took me 20+ attempts and trials was a huge pain.

Now, I decided to start a new character and try the opposite, so I picked sorceress.

To my surprise, she is way way more tanky. I don't even need to dodge. She deals ridiculous amount of damage and just melts bosses in less than a minute.

Is warrior such a high difficulty intentionally?
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Showing 1-15 of 90 comments
VonFIDDE Dec 27, 2024 @ 10:40am 
They don't like melee, but hopefully with the new melee stuff next year it will be way smoother and better. Atleast early game because thats rough as hell compared to other classes.
Last edited by VonFIDDE; Dec 27, 2024 @ 10:40am
The Real Fragamemnon Dec 27, 2024 @ 10:41am 
Blizzard already solved this. Diablo 4 and Poe2 are not ARPGs, they are "run and gun" loot games. Melee has no part in it.
TyresTyco Dec 27, 2024 @ 10:43am 
Sorc isn't more tanky by default. It's just easier to build up defenses with her since str/armor stacking is the worst of the three defensive types.

But yeah everyone is better than warrior.. he is bottom tier. All his skills are underpowered except a boneshatter combo.. totem build with tons of investment is alright but thats mostly it.

I'm sure they will adjust some things with him. Because right now... if you want to use melee.. monk it is. He is a monster.. starting around act1 cruel.
qsnoopyjr Dec 27, 2024 @ 10:44am 
Build issue.

I'm doing just fine with Warrior.

People talking melee, this game warrior is not a traditional warrior lets be real.

Totems?
Sunder attack, earth like attack. Thats like a druid in Diablo4.
Hammer drop attack

All ranged
Totems you can run away and do your own thing while they keep damaging the area.

Build issue seriously, Warrior is easy.

I do agree with lots of anti melee, also agree with lots of anti traditional like skills.
Also, I see people run around 1 hp 9k energy shields.

Why is there no skill that ignore energy shields, then mob just pop those players.

I agree there is balance issues in this game. Like armor break, worthless, garbage in its current state. It only makes life hard for people that wear armor.
Why no energy shield ignore/break?
Armor break, very bad news for player, but doing an armor break on a mob, does literally nothing.
Those mobs with some fire shield, you just break it via normal dps, armor break nothing garbage skill/utility. mobs die 1 or 2 hits, why waste time on doing extra things. Big boss it really does nothing to them, I always have their armor broken but it doesnt even help literally.

So yes we got a lot of things going against us, so it really makes it a build heavy game.
Sad there is not much against the other classes, 1hp 9k energy shield, should put in ignore energy shield mobs. squash those 1hp players.
Last edited by qsnoopyjr; Dec 27, 2024 @ 10:50am
卡比 Dec 27, 2024 @ 10:48am 
Warrior clears not as fast as some of the other classes, but totem warrior can carry ppl's 4th ascendancy. Once your totem build is complete (which is not that expensive compare to other BDs), you can make lots of divines by carrying 4th ascendancy.
2Fat4Airborne Dec 27, 2024 @ 10:51am 
Because we are supposed to paly poe2 and the mobs have still poe mod installed. the run you down with skills that are not avaible atm for the playerbase.
integral stull like fortification and other elements are missing.
farther the warrior is just slow with maces. they should have brought in a different weapon type with him. something a bit more suitable in comparison to other classes
qsnoopyjr Dec 27, 2024 @ 10:53am 
Originally posted by 卡比:
Warrior clears not as fast as some of the other classes, but totem warrior can carry ppl's 4th ascendancy. Once your totem build is complete (which is not that expensive compare to other BDs), you can make lots of divines by carrying 4th ascendancy.
I remember GGG saying something about, they are against nerfs and want to buff up other skills so more variety.

So if they do a couple nerfs on certain warrior builds.
AND we got people saying warrior is garbage so they nerf what little they have.

It would be a very bad move on GGG.

Warrior isn't weak but if you gotta use certain builds. It has a lot of garbage skills pretty much forces you into certain things.
Nightskies Dec 27, 2024 @ 10:59am 
My bro did the witch first and loved it.

Then he played warrior to level 60. Clearing the screen easily in multiplayer. Asked him how he likes the warrior:

"Oh my g**, people don't know how to play this class. Its so powerful."

Proceeds to demonstrate 5k dps basic attacks
Annihilates with slams and leaps

"My build is all about proccing off Ignite."

Good luck.
Purromi Dec 27, 2024 @ 10:59am 
build/knowledge issue.
Happy Larry Dec 27, 2024 @ 11:19am 
Melee = weak . Here comes the skill issue kids...3..2..
Kassie Dec 27, 2024 @ 11:25am 
i destroyed the last sanctum trial's with reactive block build.

Obviously brain (Stack Honour resist) or skill issue (i cant help u)

If u cant beat sanctum, try ultimatum 10, it's pretty easy with warrior.

U know, playin melee (actually slam, not a real melee) can required a diffrent mind set or affinity, maybe it's just not for u, not ur playstyle
Last edited by Kassie; Dec 27, 2024 @ 11:30am
Pipakrax Dec 27, 2024 @ 11:34am 
Originally posted by VanGuard:
When the game came out I picked warrior. I'm now 86 and with some difficulties and occasional deaths I can do maps 15.

However, the whole journey was painful as hell. Some bosses took me 20+ attempts and trials was a huge pain.

Now, I decided to start a new character and try the opposite, so I picked sorceress.

To my surprise, she is way way more tanky. I don't even need to dodge. She deals ridiculous amount of damage and just melts bosses in less than a minute.

Is warrior such a high difficulty intentionally?

Melee sucks, in particular Warrior. Don't listen to the "skill issue/build issue" guys. Because whatever u will write, they will adapt their trolling. When you say the game is not flexible at all in term of build, they will say its skill issues because you can do everything. When you say you have problem doing content, they will say its build issue etc etc, its infinite.

I play only warrior, lvl 87, and run T15 maps. And yes, warrior sucks that's all. The only thing that make warrior good, is good gear, especially a very good weapon. But the price is now unaffordable for most people, for a real good weapon for T15+ maps.

Also, what many people don't tells you, is because the warrior is weaker and more fragile than a "witch" or any caster class (blasphemy but most people are ok with that), you have to adapt your survivability and my trick was to stack Life leeches. I have life leeches on glove and rings, and u can also have it on weapon. Which mean I get almost insta full hp everytime I do any AOE damage.

The last "people don't tells you" is that armor sucks, but REALLY, like the bigger the number doesn't mean bigger the defense. You will be far more tanky if you stack energy shield or you use the unique body armour that convert damage to fire damage and stack fire resistance (many people build defense like that now, its a shame).


So yes, it sucks, it's weak (while its sold as a WARRIOR and should be tanky from the start), but with very good (expensive) gear it can thrive not that bad. You can also play the warrior like a caster and it help. So fun, no ?
=Ost180=Hoshinohi Dec 27, 2024 @ 4:37pm 
Originally posted by Pipakrax:
Originally posted by VanGuard:
When the game came out I picked warrior. I'm now 86 and with some difficulties and occasional deaths I can do maps 15.

However, the whole journey was painful as hell. Some bosses took me 20+ attempts and trials was a huge pain.

Now, I decided to start a new character and try the opposite, so I picked sorceress.

To my surprise, she is way way more tanky. I don't even need to dodge. She deals ridiculous amount of damage and just melts bosses in less than a minute.

Is warrior such a high difficulty intentionally?

Melee sucks, in particular Warrior. Don't listen to the "skill issue/build issue" guys. Because whatever u will write, they will adapt their trolling. When you say the game is not flexible at all in term of build, they will say its skill issues because you can do everything. When you say you have problem doing content, they will say its build issue etc etc, its infinite.

I play only warrior, lvl 87, and run T15 maps. And yes, warrior sucks that's all. The only thing that make warrior good, is good gear, especially a very good weapon. But the price is now unaffordable for most people, for a real good weapon for T15+ maps.

Also, what many people don't tells you, is because the warrior is weaker and more fragile than a "witch" or any caster class (blasphemy but most people are ok with that), you have to adapt your survivability and my trick was to stack Life leeches. I have life leeches on glove and rings, and u can also have it on weapon. Which mean I get almost insta full hp everytime I do any AOE damage.

The last "people don't tells you" is that armor sucks, but REALLY, like the bigger the number doesn't mean bigger the defense. You will be far more tanky if you stack energy shield or you use the unique body armour that convert damage to fire damage and stack fire resistance (many people build defense like that now, its a shame).


So yes, it sucks, it's weak (while its sold as a WARRIOR and should be tanky from the start), but with very good (expensive) gear it can thrive not that bad. You can also play the warrior like a caster and it help. So fun, no ?

Armor does not suck but people are to stupid to realize what armor is for and get the whole wrong idea of it.

Armor determines your physical resistance and only that this is basically another resistances stat that only works against physical damage therefore. Because of diminishing returns the value of higher numbers is not worth it. in fact you will do better with 50% chance to evade and 50% physical resistance than with 75% physical resistance and 0% evasion chance.

Evasion works against all attacks which means everything that is not area damage, a dot or a spell. Therefore evasion alone is also pointless not to mention that it also suffers from diminishing returns however compared to armor Evasions ranks higher in the defense order as it directly prevents beeing hit not just deal with the damage you take.

For the whole genre it is also a given that ranged is allways the better choice in combat as movement is allready providing much more defense and an enemy that needs to be in melee range can not even attack you at all when you keep your distance. To overcome this melee needs to be more powerful and grant a high risk high reward circle which is unfortunately not available in the early game if you try to fight with weapons only. If you want to fight with weapons and their skills in close combat you need to invest in surviveablity first rather than damage before you can plan to increase the damageoutput afterwards.

When people say they think warrior is tanky and they play the class without shield and without using raise shield in need there is nothing else GGG can do for them they are simply trying to be something they are not.

Compare the Warrior with a Paladin in D2 and you allready get the basics right. One hand + Shield if melee focus on lifeleech for surviveability and auras to increase the damageoutput. For Warrior it is basically the same by using lifeleech and different supportskills like totems you gain the upperhand and yet you will still sit in the middle of all attacks. by the way Diablo2s defense is the same as PoEs Evasion so ask yourself is the whole reason you suck as a warrior that you play it the wrong way because of wrong expectations?

Dark Souls and co did something to improve melee combat overall which was that they nerved ranged combat. Ever asked yourself why the bows and magic are often underperforming in those games or are hard to master to begin with? It is because if they would be any better melee combat would not reward the approach of high risk high reward anymore and thats true for all games and real life too. In PoE a melee build is way harder to master than any ranged build because it needs work, skill and gear to be able to keep up with a ranged build.
Pipakrax Dec 27, 2024 @ 4:44pm 
Originally posted by =Ost180=Hoshinohi:
Originally posted by Pipakrax:

Melee sucks, in particular Warrior. Don't listen to the "skill issue/build issue" guys. Because whatever u will write, they will adapt their trolling. When you say the game is not flexible at all in term of build, they will say its skill issues because you can do everything. When you say you have problem doing content, they will say its build issue etc etc, its infinite.

I play only warrior, lvl 87, and run T15 maps. And yes, warrior sucks that's all. The only thing that make warrior good, is good gear, especially a very good weapon. But the price is now unaffordable for most people, for a real good weapon for T15+ maps.

Also, what many people don't tells you, is because the warrior is weaker and more fragile than a "witch" or any caster class (blasphemy but most people are ok with that), you have to adapt your survivability and my trick was to stack Life leeches. I have life leeches on glove and rings, and u can also have it on weapon. Which mean I get almost insta full hp everytime I do any AOE damage.

The last "people don't tells you" is that armor sucks, but REALLY, like the bigger the number doesn't mean bigger the defense. You will be far more tanky if you stack energy shield or you use the unique body armour that convert damage to fire damage and stack fire resistance (many people build defense like that now, its a shame).


So yes, it sucks, it's weak (while its sold as a WARRIOR and should be tanky from the start), but with very good (expensive) gear it can thrive not that bad. You can also play the warrior like a caster and it help. So fun, no ?

Armor does not suck but people are to stupid to realize what armor is for and get the whole wrong idea of it.

Armor determines your physical resistance and only that this is basically another resistances stat that only works against physical damage therefore. Because of diminishing returns the value of higher numbers is not worth it. in fact you will do better with 50% chance to evade and 50% physical resistance than with 75% physical resistance and 0% evasion chance.

Evasion works against all attacks which means everything that is not area damage, a dot or a spell. Therefore evasion alone is also pointless not to mention that it also suffers from diminishing returns however compared to armor Evasions ranks higher in the defense order as it directly prevents beeing hit not just deal with the damage you take.

For the whole genre it is also a given that ranged is allways the better choice in combat as movement is allready providing much more defense and an enemy that needs to be in melee range can not even attack you at all when you keep your distance. To overcome this melee needs to be more powerful and grant a high risk high reward circle which is unfortunately not available in the early game if you try to fight with weapons only. If you want to fight with weapons and their skills in close combat you need to invest in surviveablity first rather than damage before you can plan to increase the damageoutput afterwards.

When people say they think warrior is tanky and they play the class without shield and without using raise shield in need there is nothing else GGG can do for them they are simply trying to be something they are not.

Compare the Warrior with a Paladin in D2 and you allready get the basics right. One hand + Shield if melee focus on lifeleech for surviveability and auras to increase the damageoutput. For Warrior it is basically the same by using lifeleech and different supportskills like totems you gain the upperhand and yet you will still sit in the middle of all attacks. by the way Diablo2s defense is the same as PoEs Evasion so ask yourself is the whole reason you suck as a warrior that you play it the wrong way because of wrong expectations?

Dark Souls and co did something to improve melee combat overall which was that they nerved ranged combat. Ever asked yourself why the bows and magic are often underperforming in those games or are hard to master to begin with? It is because if they would be any better melee combat would not reward the approach of high risk high reward anymore and thats true for all games and real life too. In PoE a melee build is way harder to master than any ranged build because it needs work, skill and gear to be able to keep up with a ranged build.

Yeah I need a PHD to PLAY my WARRIOR PLATE WEARING DUDE with EVASION RATING.

So LOGIC
519B. Dec 27, 2024 @ 4:45pm 
Originally posted by The Real Fragamemnon:
Blizzard already solved this. Diablo 4 and Poe2 are not ARPGs, they are "run and gun" loot games. Melee has no part in it.
dumbest comment on this forum
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Date Posted: Dec 27, 2024 @ 10:38am
Posts: 90