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Evasion works for all of them, except initially it doesn't work for AoE attacks and a few others. Acrobatics basically removes those exceptions.
Now, as you said, you still have a chance to get hit, but...in general, a high evasion means most of the above attacks WON'T do enough damage, stun block you etc, to kill you, because it takes more than one, and your evasion avoids most of them.
One shot hits on the other hand can still kill you with evasion, especially if that is your only defense (although often it isn't due to things like tailwind, doggo for infernal witches etc).
There are plenty of shots that can take you out, but in most cases you do get a warning and can avoid them ahead of time. Mistakes though can happen, and having an 80% chance or so of that mistake NOT being lethal is GREAT.
It's not 100% safety, but it works really well to keep you trucking. Evasion is also the only defense that works GREAT for trials of sekumus since evading an attack (or blocking it for that matter) makes you lose no honor at all.
Block btw CAN work with evasion too, and the combination can make it so you have a very low chance of actually taking damage (not that I generally use them together, but you can).
I get people arguing that armor kinda blows. I honestly have never (even in poe 1) been a big fan of armor. Many other people like it and use it well, but just like I don't like using shields in Dark souls games and like to dodge instead, I prefer evasion to either armor or eshield (although I have certainly used eshield with evasion in the past. Was a unique shield for instance that regenning alot of eshield per hit, that worked really well with evasion in PoE 1.
In PoE 2, evasion is better. It dodges all types of damage, and even all types of attacks if you have acrobatics. Even without specializing in it, evasion armor/equipment can naturally give you a high chance to avoid attacks (just not AoE attacks etc). I run with evasion armor early game across the board (the armor that boosts movement speed isn't even that good of evasion armor but it still getsyou to 74% through act 1 and into act 2 pretty easy...while letting you move faster hehe).
Eshield is super strong right now, but evasion is strong just probably not so strong they need to downgrade it.
Armor is what armor has been and many people have used it succesfully. It's not my cup of tea so I won't defend it, but if they were to upgrade it a bit, I certainly wouldn't think that was wrong.
They have a node that lets you get physical DR from evasion (40% less over all evasion for it, DON'T take that with acrobatics), I think they really should have a node that gives armor elemental DR or something (that stacks with resists) to make it more over all effective. Perhaps a node that makes a % of armor unbreakable (in effect no matter how much damage you take in a hit as well). That would make armor far more useful, if say you could get 20% DR across the board no matter how hard the hit, that stops more damage the harder you get hit basically....and makes armor useful in any situation.
Make it a node, make it over by warrior so others need to travel there to get it, and I think people would complain alot less (maybe 1% DR per 200 armor up to a maximum of 20% dr at 4000 armor?)
Evasion is not useless. What you on about? It certainly is not as strong as in PoE 1. But as a hybrid setup its rather strong.
Monk for instance tripple stacks Armour with invoker ascend from evasion, and energyshield just by nature of the defense nodes around it. In that scenario its really strong.
Ranger should also go Energy shield + evasion in my opinion. At least currently. The 2 outliers are Energy Shield for being way to strong and armour for actually being total dumpster tier.
Evasion in poe 1 just as in poe 2 is based on the entropy system.
Quote:
Entropy
Evasion is not a random system. Instead, it uses a deterministic "entropy" system that ensures a hit will occur after a certain number of evades:
If it is the first time an entity is attacked, or if the time since the last attempted hit exceeds 100 server ticks (3.33 seconds), randomize the entropy value from 0-99.
Calculate the attacker's chance to hit against the defender's chance to evade, and add this integer to the entropy value.
If the resulting entropy value is lower than 100, the hit counts as evade. When the value reaches 100 or greater, the check counts as a hit, and subtract 100 from the entropy value.
The secondary critical strike downgrade test does not affect the entropy value.
End Quote
You also can't evade hits that come from above or below. Slams and aoe boss attacks unless you skill into acrobatics. just something to keep in mind.
But yes Evasion is not that bad as some say ... but on its own in poe 2 it also doesn't feel as good.
For armour testing:
https://www.reddit.com/r/pathofexile/comments/1hln20p/poe_2_armor_formula_testing_and_estimates/
Evasion is insanely good early game, while doing campaign, especially first time.
Once you hit endgame, you need to have capped elemental res and evasion will carry you till red maps (waystones T11+)
T11 and above, you WILL DIE
You have to cap your chaos res AND go acrobatics keystone, to not get shotgunned by all the AoE, especially the cast on death effects.
But for that, you have to have a very decent body armor to hit ~70% evasion, even with acrobatics.
Because as soon as you get hit, you die.
I have a very decent gear and even with that i have 2500 HP, which means if map has extra dmg or crit rolls, i can die to one shots and with evasion, you have no backup def layer at all.
My best def layer is that i kill everything before they have the chance to even move towards me., even in max juiced breach.
And since evasion is hard capped at 95%, it means that even if you dodged the first 19 hits, the 20rh will hit you and will one shot you.
tl, dr
Pure evasion sux lategame, OP early game, but still much better than armour
ES is just stupidly OP, so it will be nerfed soon.
p.s.
The only "backup" layer of defense i have is a fckton of life on kill from gear, that makes map easy because if i dont get one shot, i will instaheal to full life always, but against bosses, it is totally useless.