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Bleeding does aggraveted Damage as long as enemys move arround so if you face an enemy that stands stil he will not get it normally. However there is an unique armor that will make your bleedings allways aggravated.
This by the way is how the builds work in PoE and PoE2 it is not I just pick my skills and passive traits and im done system but one you use 1 or multiple unique items to change the outcome of the build in a major way.
But yeah there are %chance to aggvirate nodes, auto aggrivate if the enemy has been bleeding for 4 seconds, 20% chance to aggivate if you crit etc. Not sure what the total amount of chance is to aggrivate, but I honestly don't focus on bleeding so it's never mattered to much to me.
Due to the way magnitude works and the base % damage of poison/bleed, it just has not seemed worth it to me to focus on them instead of focusing on higher base physical damage and more modifiers (like rage etc). More physical base damage = more bleed or poison damage AND more base actual hit damage, more elemental damage etc.
So to me focusing on just 1 part of my arsenal (bleed/poison, often both on 1 skill/attack) just isn't worth it. They DO work REALLY well with a skill that auto crits though (with a high bonus crit multiplier). In combo with window of opportunity you can apply a very high bleed and poison on an enemy with 1 very strong/powerful hit. Add in execute and controlled destruction and you basically take out a boss from anywhere under 35% in one shot.
Anyone?