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It's extremely annoying having to rerun the whole map to find the way point, because each time the map randomises the area forcing you to kill everything AGAIN.
I already played 2 characters through the 6 acts, so it does become a tad frustrating...
Which is an absolutely weird filter. I used it once and immediately got rid of it when i saw what they do with a simple gem drop.
I would like the loot filter from Last Epoch, where i can determine which loot i want to see. Thats also a weird thing i didnt understand with the Neversink filter, there is nothing to adjust. The loot on the ground is still the same only the size and the colour of the nameplates have changed, which isnt really a loot filter for me.
do we in same universe? when D4 crushed POE out?
It will be really customizable once the proper filter site is set up, this is just a early premade filter. Filter site for PoE 1, so you get an idea: https://www.filterblade.xyz/?game=Poe1
Also the Trial of Sekhema's. Get rid of that. No where else in the game does the player take permanent damage, making it require an almost fundamentally different philosophy when building a character for it.
the speed demon mobs bother me. nothing on the screen, then flash would be jealous, youre half health. annoying af
God no, I play as a ranged char and I tend to walk into enemies that explode after death all the time cause my fire wall is massive and it's impossible to see anything on the ground cause of them....I know I should learn to wait a bit...but when I do wait and nothing happen it annoys me so I start pushing forward again through my flames...and then I die, zero enemies in 100 meters....just death (I at least assume that's the reason...if there's something else I'm gonna be even more annoyed =)
But yeah...they should really tone down the looks (make them very seethrough or something) of your own skills so you can see the ground, I played with a buddy of mine that drops 3 flame walls with each click and I'm also spamming my single one, we both died so many times when we started maps together (we had to stop playing coop on the chars we have now cause of this)