Path of Exile 2

Path of Exile 2

TexasVandal Dec 26, 2024 @ 8:22am
Things that are unnecessary.
Feel free to add on but a few things that just aren't necessary. Or offer suggestions on whats listed.

When buying a flask or equipping a new flask while in town...they should equip as full. Having to go to the well to fill them up is just silly. Countless times I've ran back to town and identified a flask to equip a better one and then head back to the grind with empty flasks. Sure there is a loading screen quicktip "Dont forget to use the well"...im going to, and many others will too, its an extra step that is not necessary.

Get rid of the well...have the flasks fill as soon as you port back to town. The addition of the well is just some weird extra step now that is mostly annoying.

Act 3...allow my portal to goto town, not the weird safe area that doesn't have an NPC. Porting to this area and then having to port to town to sell ♥♥♥♥ is such an annoying and unnecessary idea. Or just put 1 NPC there so I can sell and head back to what I was doing.

Salvage bench...just give a salvage option at an NPC. Walking to the salvage bench is just another unnecessary step that doesn't make sense.
< >
Showing 31-37 of 37 comments
KillJoy Dec 26, 2024 @ 12:16pm 
When you die on a map, keep the fast travel way points you previously discovered active.
It's extremely annoying having to rerun the whole map to find the way point, because each time the map randomises the area forcing you to kill everything AGAIN.

I already played 2 characters through the 6 acts, so it does become a tad frustrating...
Medicles Dec 26, 2024 @ 12:20pm 
Originally posted by Sephiroth:
There is even already a basic neversink lootfilter: https://github.com/NeverSinkDev/NeverSink-PoE2litefilter
Neversink is basically THE authority on making lootfilters, for those who don't know.

Which is an absolutely weird filter. I used it once and immediately got rid of it when i saw what they do with a simple gem drop.

I would like the loot filter from Last Epoch, where i can determine which loot i want to see. Thats also a weird thing i didnt understand with the Neversink filter, there is nothing to adjust. The loot on the ground is still the same only the size and the colour of the nameplates have changed, which isnt really a loot filter for me.
postgresql5432 Dec 26, 2024 @ 12:22pm 
Originally posted by donut32:
This dev clearly thinks annoyance and inconvenience = challenge. It is clear they are trying to go the "souls" route with their whack game play after getting crushed out of the arpg scene by D4. Now they just fail at both styles of game tbh.

Poe2/10 is just a walking disaster

do we in same universe? when D4 crushed POE out?
Sephiroth Dec 26, 2024 @ 12:22pm 
Originally posted by Medicles:
Originally posted by Sephiroth:
There is even already a basic neversink lootfilter: https://github.com/NeverSinkDev/NeverSink-PoE2litefilter
Neversink is basically THE authority on making lootfilters, for those who don't know.

Which is an absolutely weird filter. I used it once and immediately got rid of it when i saw what they do with a simple gem drop.

I would like the loot filter from Last Epoch, where i can determine which loot i want to see. Thats also a weird thing i didnt understand with the Neversink filter, there is nothing to adjust. The loot on the ground is still the same only the size and the colour of the nameplates have changed, which isnt really a loot filter for me.

It will be really customizable once the proper filter site is set up, this is just a early premade filter. Filter site for PoE 1, so you get an idea: https://www.filterblade.xyz/?game=Poe1
Deceiver9811 Dec 26, 2024 @ 12:27pm 
I really despise how mobs can push the player around. It's not the most frustrating thing in the world all the time because they don't push the player very far, usually stopping just after they reach you, but if you freeze something in between you and them they'll push the frozen target instead of running around it which will then push you across the map.

Also the Trial of Sekhema's. Get rid of that. No where else in the game does the player take permanent damage, making it require an almost fundamentally different philosophy when building a character for it.
tolshortte Dec 26, 2024 @ 12:31pm 
Originally posted by Deceiver9811:
I really despise how mobs can push the player around. It's not the most frustrating thing in the world all the time because they don't push the player very far, usually stopping just after they reach you, but if you freeze something in between you and them they'll push the frozen target instead of running around it which will then push you across the map.

Also the Trial of Sekhema's. Get rid of that. No where else in the game does the player take permanent damage, making it require an almost fundamentally different philosophy when building a character for it.

the speed demon mobs bother me. nothing on the screen, then flash would be jealous, youre half health. annoying af
'Strict Dec 26, 2024 @ 1:52pm 
Originally posted by Hex: Gon' Give It To Ya:
Originally posted by Machin Shin:
MF% for Currency Items
this! and a absurd amount of on death mechanics at end game.
I'm playing warrior so maybe my experience with on death will be different to other classes.


God no, I play as a ranged char and I tend to walk into enemies that explode after death all the time cause my fire wall is massive and it's impossible to see anything on the ground cause of them....I know I should learn to wait a bit...but when I do wait and nothing happen it annoys me so I start pushing forward again through my flames...and then I die, zero enemies in 100 meters....just death (I at least assume that's the reason...if there's something else I'm gonna be even more annoyed =)

But yeah...they should really tone down the looks (make them very seethrough or something) of your own skills so you can see the ground, I played with a buddy of mine that drops 3 flame walls with each click and I'm also spamming my single one, we both died so many times when we started maps together (we had to stop playing coop on the chars we have now cause of this)
< >
Showing 31-37 of 37 comments
Per page: 1530 50

Date Posted: Dec 26, 2024 @ 8:22am
Posts: 37