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When you try to balance for people that "need" fast drop rates, then the economy goes to hell for everyone else. The best solution to everything that I can think of is to have a separately balanced "short campaign" or "single player mode" where people can play the game, get lots of drops, and then can't trade the drops with the rest of the players. Then everyone can have the sort of experience they want, and the long term health of the economy can be controlled better with drop rates.
Magic Find/Rarity of items.
Increased rarity of items found prefix modifiers on your gear.
I don't mind if it was only for "Equipment" find, but it also boost your currency drop rate.
You will notice a huge difference with/without it, specially towards your currency.
i swap my gear to 150% rarity, for breaches.
I'm down with just MF for equipment and not currency. I think that's a fair balance. I can't believe I just see so many people complaining about that and not constantly finding awesome gear and then "Oh, no resistances so it's worthless." I personally hate balancing resistance counts.
Must have been a glitch. I have been farming Act 3 Cruel with 85% and never seen more than one drop.