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(( Base damage + Added) *increased) *more
"more" and "less" are separate multipliers.
"increase" and "reduced" are additive.
A * B * C
A = (Base + Flat) ((conversion happens here)) * Skill's "Attack Damage" multiplier
B = (total additive multiplier)
C = EACH "more" * EACH "less"
They work completely the same in my understanding besides one having priority over other..
Now if someone could explain how extra damage works it would be great.