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The games in EA -Everything- is subject to change.
and when it does you can come back and thank me!
I did say because the defensive mechanic in this game is too balance and too punishing.
Armour can be break with mobs ,evasion can be drop downs to almost zero at close range.
I guess because in poe1 with good defenses mobs can barely kill you with anything.
One thing is because in this game they heavily rely on roll dodge which to be too OP in my opinion.
You can roll to any point except you were surrounded by mobs.
Armor is always going to be useful only against certain hits, and they are usually able to be mitigated in other ways. I rarely have focused on armor even in PoE 1.
Eshield is ok, and you can get quite a bit of it, but honestly it's even better if converted into mana with mind over matter (and plenty of mana regen/max mana boosting nodes). Diff is your mana regens constantly, no down time, no waiting for it to start again etc, and you can multiply your mana AFTEr cnverting your eshield that has already been increased.
Mind over matter and Sandguicity builds have been my most defensive/hardest to kill. The acrobatic with 60+% evasion builds are pretty good as well, but that has alot to do with their movement speed, ranged attacks, high resists and DR from tailwind etc.
Armor isn't HORRID mind you, it is useful in normal fights with enemies or at least seems like it to me, but I don't specialize in it. At least early on, before I concentrate everything into evasion and or eshield, armor says it reduces damage by like 30-40% just from random eq and armor mods on the eq that I get. If it doesn't do that I don't notice it.
the reason he says armor is useless and he is not completly wrong btw is because armor
isn´t a simple dmg reduction.
The bigger the hit the less armor mitigates damage.
if the hit is big enough you still get one shot regardless of how much armor you have, so yes while it helps against small hits it does not do much against hits that deal a lot of dmg in one hit.
Thats how its intended they want you to get oneshot if you dont dodge certain things, They seem to not want people stacking armor to tank it. the problem is if this is the direction they want to go with you're just much better off stacking ES theres just not as many perks for having armor.
Right now ES is just ♥♥♥♥♥♥♥♥ strong and they need to give armor more perks than just flat damage mitigation if you cant tank big slams threw armor staking. Es is the new armor Mind Over Magic also strong AF!
Sanguicity also works well as a defense, with decent crit rate and as much max hp as you can get, it gives you your max hp as a buffer, to your actual hp, and eventually 410 hp regen every 2 seconds. Far stronger/better than max armor + health + health regen/life leach.
Don't have my numbers exactly, but you can get something like 1000 bonus ES on your armor alone, and can get sickly high max mana with consistant regen from it. That is the only way to compare to the 205 regen (on average) per second of sanguicity (although some of that goes towards the cost of using skills most of the time).
Armor to me not only in PoE 2 but in the first game was never worth specializing in. Others sure did, but it was never the way I went even with warriors etc.
MoM can be pretty huge, without having to go out of your way at all for any spell/minion combo (sorc/witch builds). It's a bit out of the way for a titan (but the small node buff you get as a titan is a pretty huge advantage that makes up for the extra distance).
Harder for titan to get both MOM and the node that converts eshield to mana, but still possible, especially if your running a minion focused or minion hybrid titan (they are really good, and even a mace using titan can still rock pretty sick offensive minions to suppliment it's damage).
Anyway Evasion can rock, but it's only really worth specializing in (for me) if you get acrobatics, then you have to get quite a few evasion nodes to make it work well and focus your equipment on it.
Otherwise you need some other forms of defense cause just armor and resists isn't gonna do it.
Es and MoM are in the same part of the tree. The fact that you can us MoM and Es is stupidly strong, so you wont take one without the other and with all the mana nodes like who cares about life at that point? mana is the life.
on top of all the raw damage sorc, witch and Monk already produce there is just to much going on in this department for it not to be considered over powered.
I called this like day 2 in my own thread how op they were gunna be.
This is why all these sorcs and witches are just kicking butt right now, left in right.
Everybody talks about ranger being OP but you really have to work for defensive's!
How do I know? because I main ranger as i always have!
Life regen, life recoupe , and block is what you got right now!
But in my opinion, the current armor mechanics (I mean “avoid less damage if I take more damage”) are stupid and not logical. It's not logical because armor is exactly supposed to protect against that damage, that's its essence. You can't trust the numbers written in stats and it's very hard to balance.
And as far as I know, in addition to this mechanic, the armor is also diminishing, that is, each additional unit of rating adds less to the percentage of avoided damage, and there is also a maximum percentage of armor (90%).
Why not just make the diminishing of armor more strong, that would be for example: at a set of 70% each unit of rating gave me almost nothing?
Or to make armor penetration more honest, for example, that would be during the strike the mob ignores some part of the player's armor rating. And it's not the same as what it is at the moment.