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Would you mind explaining how to get more charges and or not using up the charges? Does it come from the active skill tree or the passive skill tree or something?
It sucks and hopefully they make culling more viable in the future.
Oh yeah I see it now, thank you.
Just hit them with killing palm (1 shot them or 2 shot them doesnt matter. On my monk 1 hit of killing palm kills most of my lessar monsters outright. I just hit 3 of them, get 3 charges, then unleash thunder on a stronger guy or the mob.
This is why I use Siphoning Strike to get charges from shocked enemies, it's way more consistent.
Killing Blow would make more sense if you can use it on frozen enemies to get the same effect, or provide other means to get charges early game.
The Power Siphon on a wand can give power charges btw.
yes, Siphon is way better once you get to it. Shocking is good right now, and plenty of passive nodes to build upon it.
I just wish there was more ways to alter the playstyle. Maybe later it will get tweaked.
Armor is strictly only in the warrior section, a monk cannot access it no matter what or it will be too costly.
Maybe with acendency they open up nodes into other classes? That would be nice. This can be like a lv70+ content where you can dual class another node direction of your choice maybe?
Act 4 and 5 aren't done yet and I suppose that is meant to be lv45, and lv55 content.
I agree that the passive tree is very restrictive right now. For monk, there are only roughly 2-3 Fire/burning nodes and 3 or 4 Cold/frozen nodes , but like 30 Electric/lightning/shock/shocked nodes.