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sometimes the drops aren't so bad
else I always regal my maps, but I also play very slow and clear the whole map.
so far I had 4? divine drops and mostly 1 exalt per map. sometimes even multiple maps drop of the same tier, dew times even none.
get movement boots 30% and perhaps a movement skill
at the moment I've also increased the stats of rare mobs by +2 and took the node which increases magic packs, and duplicates rare mobs
Rather, aren't you glad we're consuming it in this state and giving our feedback? Otherwise we'd likely have seen this kind of balance at 1.0 release. Imaging what a fustercluck that would have been.
I'm not so concerned about the death penalty personally, yes it's harsh, but the idea is that if you're dying enough to really suffer from it, your build and/or gear is severely lacking and you should retreat and rebuild.
The scarcity of loot on the other hand... that's bad. The loot is supposed to be the payoff for our work, the catharsis that makes the effort worth it. But it's just not there. We complete a map and we get, what, an inventory full of trash blues/yellows, maybe one exalted orb, a few superior items if we're lucky, enough waystones to sustain hopefully. It's completely unsatisfying.
So I've heard, I'm not there yet.
Now with dodge roll, as it is right now, before they will patch it again, you can just roll away from harm, on the other hand movement skills are missing and you are far more limited regarding the number of skills you can have on you.
+- 0 endgame content. so beta close, 1-3 acts was perfect
it really is that bad I'm afraid and your attempt to justify the death penalties only reinforces my point on it. I have 2.6k life and capped resistances besides chaos which is at 18%(not including charms). I still get completely blitzed after taking the time to ensure I can tank and deal damage from the very things I'm supposed to be able to resist ( on death monster mechanics still one shot players).
All of those things are a borderline requirement for the players . I actually do the things you mentioned by the way. It still doesn't make the game design any less bad . The average person shouldn't and wont go through all that hassle to make the endgame feel like how the game should initially feel like. I shouldn't have to do any of that to enjoy the endgame, and even if i do it doesn't guarantee me any progression because of how death penalizes the player.