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They're niche items that allow for certain builds and playstyles. They sometimes are just a stat stick. Sometimes they do a lot of damage. But most of the time, they're just...uniques with some flavor
They're not big bonk sticks
Treat uniques as a keystonein the passive skill tree, it'll make more sense
It doesn't matter that it's with in game currency, the game is Pay to Win.
The loot table is rigged so that you can't find what you need, you can only find what others need.
The game is built around trade, you have to pay to win or you won't progress.
And no matter how many "if's" and" But's" you add to try and say that I'm wrong, because you can't find gear for you only for others, forcing everyone to Pay to Win.
I would say that we are missing more than half of the itemization in early access and I am sure that includes more than a ton of uniques as well.
All that being said, I don't know if the Devs are going for build defining uniques like in PoE1. In the original, I almost always used at least 3 uniques at any given time on each of my characters, and they were essential to my class and build.
Yes because using in game currency to engage with trade and crafting mechanics is pay to win
Oh wait, you're talking about the RMT bots...it's literally in every game. Just because some ♥♥♥♥♥♥♥♥ break TOS and start doing RMT doesn't make a game p2w, you're logic is horrendously unsound
its simply copy pasted from d2, just like always, and with a "we gonna make this different" approach, just like always. which actually turns it into trash design
its when u just copy ♥♥♥♥ and try to add your own twist. its gonna end up as trash
theres literally zero benefit for not allowing uniques to also have some decent stats, besides "build enabler" traits
reality is , right now, there are basically no uniques. loot system wise its d2 minus uniques and runewords, so u end up with rares only. thats the entire loot system right now : rares and rares only
which is basically a joke
OP is totally right with that and u can whiteknight as much as u want, its just a fact
if they dont change that, pretty fast, this game is never goin to be a diablo killer AND a lot of people gonna quit. its missing a good part of the most important core aspects of Arpgs
the way it is right now its a nice game, no doubt
but in the end it stands in line within an endless amount of mediocre d2 rip offs
Except there are some uniques that are insanely powerful
Like a bow that boosts your quiver stats by 300%? If you have a godly quiver, you're set
A staff that does elemental damage based on attribute scaling? If you have a half decent build you'll have elemental damage rivaling 20 divine staffs on trade
Most of the uniques provide niche build enabling things, sure, won't argue that, but that's kind of the point. It's very much a "wow! This item is perfect for what I need"
Are rares going to be better most of the time? Yeah, obviously, because they can be used in all builds
Uniques are literally that - unique. And apply to unique situations
nonsense. youre whiteknighting. uniques are defined by having the smallest drop chances compared to all other rarity tiers and in return having the best possible advantage of wearing them
normal - magic - rare - unique. most common - common - rare - most rare
they copied exactly that, as i said just like many many did before. tinkered around with that formula so they can claim it is new , or has a special footprint they came up with on their own
but it just doesnt work like that, they took that entire system to the point of absurdity
why should i hunt for the most rarest item, which are the hardest ones to get, when they are actually in 95% of all cases useless and just inferior compared to rares
and as i said. whats the benefit of that ? there is none
just take corpsewade as example. im playing a poison ranger and i would love to wear those boots, bcuz they are actually omega cool
then look at the stats
10% increased Movement Speed
(30–50)% increased Armour
+(5–10) to Strength
Trigger Decompose Skill on Step
why should i ever wear those , when i can have double resis , stats etc and double the amount of frw on some good rares
its just nonsense and wasted content. dont try to argue with me. any diablo veteran wouldnt even start to argue about that point
Dont forget D2 had set items too!
But yeah, I am very disappointed of the itemization here. Unique items were very cool in D2. Shako, Windforce, Grandfather, Stone of Jordan, etc etc. If you found them in single player, that was great feeling. But if you didnt find them, you found other good stuff. Other interesting uniques, set items, rares, runes etc. You found upgrades to your items in normal, nightmare and in hell. Here its just rares and when some occasional unique drops, its not: "WOW what is this?"-feeling (like in d2 when you found new unique or set item), but its: "Oh no, thats some trash"-feeling.