Path of Exile 2

Path of Exile 2

Nordomus Dec 24, 2024 @ 2:01pm
WTF is wrong with loot?
I'm level 77 now and I haven't found ONE useful unique item. Even for my other level 15 characters or similar the items I find on level 77 are too weak for them. WTF?
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Showing 1-15 of 35 comments
Kao Dec 24, 2024 @ 2:03pm 
for the most part, random uniques are build enablers, not straight up power boosts.
robruckus65 Dec 24, 2024 @ 2:03pm 
Uniques are weird. Most of them are pretty trash for most characters. Many of them are hyperspecific. Other ones are needed to make a build actually work. In most cases though a rare is better.
AlphaVictorKilo Dec 24, 2024 @ 2:05pm 
Because, as others have said, uniques are just that. They're uniques, but they're not uber items (like the mythics in Diablo 4)

They're niche items that allow for certain builds and playstyles. They sometimes are just a stat stick. Sometimes they do a lot of damage. But most of the time, they're just...uniques with some flavor

They're not big bonk sticks

Treat uniques as a keystonein the passive skill tree, it'll make more sense
Last edited by AlphaVictorKilo; Dec 24, 2024 @ 2:05pm
Mordys Dec 24, 2024 @ 2:29pm 
Found a unique shield and a armor. Not a single usable stat......both went into the "unique" stats tab in 5 min after i found them.....
Hexion Dec 24, 2024 @ 2:32pm 
Unique are only useful for certain builds, its rare that are stronger
Ezekiel Rage Dec 24, 2024 @ 2:36pm 
Because the game is Pay to Win.
It doesn't matter that it's with in game currency, the game is Pay to Win.
The loot table is rigged so that you can't find what you need, you can only find what others need.
The game is built around trade, you have to pay to win or you won't progress.
And no matter how many "if's" and" But's" you add to try and say that I'm wrong, because you can't find gear for you only for others, forcing everyone to Pay to Win.
Flushing Dec 24, 2024 @ 2:37pm 
Compared to PoE1 there is certainly a lack of uniques and their importance is also greatly diminished in comparison.

I would say that we are missing more than half of the itemization in early access and I am sure that includes more than a ton of uniques as well.

All that being said, I don't know if the Devs are going for build defining uniques like in PoE1. In the original, I almost always used at least 3 uniques at any given time on each of my characters, and they were essential to my class and build.
Last edited by Flushing; Dec 24, 2024 @ 2:39pm
AlphaVictorKilo Dec 24, 2024 @ 2:38pm 
Originally posted by Ezekiel Rage:
Because the game is Pay to Win.
It doesn't matter that it's with in game currency, the game is Pay to Win.
The loot table is rigged so that you can't find what you need, you can only find what others need.
The game is built around trade, you have to pay to win or you won't progress.
And no matter how many "if's" and" But's" you add to try and say that I'm wrong, because you can't find gear for you only for others, forcing everyone to Pay to Win.

Yes because using in game currency to engage with trade and crafting mechanics is pay to win

Oh wait, you're talking about the RMT bots...it's literally in every game. Just because some ♥♥♥♥♥♥♥♥ break TOS and start doing RMT doesn't make a game p2w, you're logic is horrendously unsound
😎Astran😾 Dec 24, 2024 @ 2:39pm 
The company is interesting in dumping players off their servers, once te sucker paid any money. This is a strategy :lunar2019piginablanket:
Imortality Dec 24, 2024 @ 2:43pm 
Equip gear with the rarity drop percentage seems to work for me, but also giving up support stats in doing so sadly.
dynatierchen Dec 24, 2024 @ 2:43pm 
its funny how poe1 players defend those as "build enablers"

its simply copy pasted from d2, just like always, and with a "we gonna make this different" approach, just like always. which actually turns it into trash design

its when u just copy ♥♥♥♥ and try to add your own twist. its gonna end up as trash

theres literally zero benefit for not allowing uniques to also have some decent stats, besides "build enabler" traits

reality is , right now, there are basically no uniques. loot system wise its d2 minus uniques and runewords, so u end up with rares only. thats the entire loot system right now : rares and rares only

which is basically a joke

OP is totally right with that and u can whiteknight as much as u want, its just a fact

if they dont change that, pretty fast, this game is never goin to be a diablo killer AND a lot of people gonna quit. its missing a good part of the most important core aspects of Arpgs
the way it is right now its a nice game, no doubt

but in the end it stands in line within an endless amount of mediocre d2 rip offs
Last edited by dynatierchen; Dec 24, 2024 @ 2:45pm
AlphaVictorKilo Dec 24, 2024 @ 2:46pm 
Originally posted by dynatierchen:
its funny how poe1 players defend those as "build enablers"

its simply copy pasted from d2, just like always, and with a "we gonna make this different" approach, just like always. which actually turns it into trash design

its when u just copy ♥♥♥♥ and try to add your own twist. its gonna end up as trash

theres literally zero benefit for not allowing uniques to also have some decent stats, besides "build enabler" traits

reality is , right now, there are basically no uniques. loot system wise its d2 minus uniques and runewords, so u end up with rares only. thats the entire loot system right now : rares and rares only

which is basically a joke

OP is totally right with that and u can whiteknight as much as u want, its just a fact

if they dont change that, pretty fast, this game is never goin to be a diablo killer
the way it is right now its a nice game, no doubt

but in the end it stands in line within an endless amount of mediocre d2 rip offs

Except there are some uniques that are insanely powerful

Like a bow that boosts your quiver stats by 300%? If you have a godly quiver, you're set

A staff that does elemental damage based on attribute scaling? If you have a half decent build you'll have elemental damage rivaling 20 divine staffs on trade

Most of the uniques provide niche build enabling things, sure, won't argue that, but that's kind of the point. It's very much a "wow! This item is perfect for what I need"

Are rares going to be better most of the time? Yeah, obviously, because they can be used in all builds

Uniques are literally that - unique. And apply to unique situations
dynatierchen Dec 24, 2024 @ 3:00pm 
Originally posted by AlphaVictorKilo:
Originally posted by dynatierchen:
its funny how poe1 players defend those as "build enablers"

its simply copy pasted from d2, just like always, and with a "we gonna make this different" approach, just like always. which actually turns it into trash design

its when u just copy ♥♥♥♥ and try to add your own twist. its gonna end up as trash

theres literally zero benefit for not allowing uniques to also have some decent stats, besides "build enabler" traits

reality is , right now, there are basically no uniques. loot system wise its d2 minus uniques and runewords, so u end up with rares only. thats the entire loot system right now : rares and rares only

which is basically a joke

OP is totally right with that and u can whiteknight as much as u want, its just a fact

if they dont change that, pretty fast, this game is never goin to be a diablo killer
the way it is right now its a nice game, no doubt

but in the end it stands in line within an endless amount of mediocre d2 rip offs

Except there are some uniques that are insanely powerful

Like a bow that boosts your quiver stats by 300%? If you have a godly quiver, you're set

A staff that does elemental damage based on attribute scaling? If you have a half decent build you'll have elemental damage rivaling 20 divine staffs on trade

Most of the uniques provide niche build enabling things, sure, won't argue that, but that's kind of the point. It's very much a "wow! This item is perfect for what I need"

Are rares going to be better most of the time? Yeah, obviously, because they can be used in all builds

Uniques are literally that - unique. And apply to unique situations


nonsense. youre whiteknighting. uniques are defined by having the smallest drop chances compared to all other rarity tiers and in return having the best possible advantage of wearing them

normal - magic - rare - unique. most common - common - rare - most rare

they copied exactly that, as i said just like many many did before. tinkered around with that formula so they can claim it is new , or has a special footprint they came up with on their own

but it just doesnt work like that, they took that entire system to the point of absurdity

why should i hunt for the most rarest item, which are the hardest ones to get, when they are actually in 95% of all cases useless and just inferior compared to rares

and as i said. whats the benefit of that ? there is none

just take corpsewade as example. im playing a poison ranger and i would love to wear those boots, bcuz they are actually omega cool

then look at the stats

10% increased Movement Speed
(30–50)% increased Armour
+(5–10) to Strength
Trigger Decompose Skill on Step


why should i ever wear those , when i can have double resis , stats etc and double the amount of frw on some good rares

its just nonsense and wasted content. dont try to argue with me. any diablo veteran wouldnt even start to argue about that point
Last edited by dynatierchen; Dec 24, 2024 @ 3:04pm
Winterhearted Dec 24, 2024 @ 3:11pm 
Originally posted by dynatierchen:


reality is , right now, there are basically no uniques. loot system wise its d2 minus uniques and runewords, so u end up with rares only. thats the entire loot system right now : rares and rares only

Dont forget D2 had set items too!

But yeah, I am very disappointed of the itemization here. Unique items were very cool in D2. Shako, Windforce, Grandfather, Stone of Jordan, etc etc. If you found them in single player, that was great feeling. But if you didnt find them, you found other good stuff. Other interesting uniques, set items, rares, runes etc. You found upgrades to your items in normal, nightmare and in hell. Here its just rares and when some occasional unique drops, its not: "WOW what is this?"-feeling (like in d2 when you found new unique or set item), but its: "Oh no, thats some trash"-feeling.
cyntheone Dec 24, 2024 @ 3:17pm 
To my knowledge the point is to use currency to create your own "awesome" gear. As such, the currency is the most important drops, not uniques.
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Date Posted: Dec 24, 2024 @ 2:01pm
Posts: 35