Path of Exile 2

Path of Exile 2

Flushing Dec 23, 2024 @ 4:53am
Giant's Blood DPS
I took Giant's Blood and I just had a few questions:

1. 2H + Shield - This is the same dps as just using the 2H without Giant's Blood, correct?

2. DPS loss - It looks like all tooltip DPS but my default attack shows a DPS loss using two 2H weapons as opposed to one, why is that?

To me the only reason for that would be if I used one poor 2H weapon and one good one?
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Showing 1-10 of 10 comments
Cairn.L Dec 23, 2024 @ 4:56am 
Originally posted by Flushing:
1. 2H + Shield - This is the same dps as just using the 2H without Giant's Blood, correct?
Yes, correct.
Originally posted by Flushing:
2. DPS loss - It looks like all tooltip DPS but my default attack shows a DPS loss using two 2H weapons as opposed to one, why is that?
Many skills have a 30% DPS reduction when dual-wielding.
Flushing Dec 23, 2024 @ 5:02am 
Originally posted by Cairn.L:
Originally posted by Flushing:
1. 2H + Shield - This is the same dps as just using the 2H without Giant's Blood, correct?
Yes, correct.
Originally posted by Flushing:
2. DPS loss - It looks like all tooltip DPS but my default attack shows a DPS loss using two 2H weapons as opposed to one, why is that?
Many skills have a 30% DPS reduction when dual-wielding.

Yes, but how it reads looks like you should be dealing 70% of the DPS of each weapon at once, which should be a DPS gain over 100% of one 2H.
Cairn.L Dec 23, 2024 @ 5:09am 
Originally posted by Flushing:
Originally posted by Cairn.L:
Yes, correct.

Many skills have a 30% DPS reduction when dual-wielding.

Yes, but how it reads looks like you should be dealing 70% of the DPS of each weapon at once, which should be a DPS gain over 100% of one 2H.
If you think it doesn't work as intended, you can always report it under Early Access Bug Reports section on their official website.
https://www.pathofexile.com/forum/view-forum/2214
Flushing Dec 23, 2024 @ 8:23am 
Originally posted by Cairn.L:
Originally posted by Flushing:

Yes, but how it reads looks like you should be dealing 70% of the DPS of each weapon at once, which should be a DPS gain over 100% of one 2H.
If you think it doesn't work as intended, you can always report it under Early Access Bug Reports section on their official website.
https://www.pathofexile.com/forum/view-forum/2214

Thanks, will do.

It doesn't make sense having more dps with 2H+Shield over 2H+2H
Last edited by Flushing; Dec 23, 2024 @ 8:25am
=][=Alduran=][= Dec 23, 2024 @ 8:40am 
Pretty sure tooltip dps is only calculated for mainhand weapon with 30% reduction applied. For a rough estimate you will have to multiply dps x2. This would only be valid if you have the exact same weapon in off hand. Try switch them. Main hand weapon to off hand and off hand weapon to main hand and see the dps then. This way you will get dps numbers for both weapons and can add them together.
Last edited by =][=Alduran=][=; Dec 23, 2024 @ 8:40am
NixBoxDone Dec 23, 2024 @ 8:42am 
Originally posted by Flushing:
I took Giant's Blood and I just had a few questions:

1. 2H + Shield - This is the same dps as just using the 2H without Giant's Blood, correct?

2. DPS loss - It looks like all tooltip DPS but my default attack shows a DPS loss using two 2H weapons as opposed to one, why is that?

To me the only reason for that would be if I used one poor 2H weapon and one good one?

I think they balanced around the fact that two two-handers can have 4 runes and like +12 to all melee skill gems.
So the game applies a big reduction to just using it without taking advantage of those perks, which makes it deal less damage than simply using the twohander (which still counts as one weapon, doesn't get the damage reduction and has a much higher flat damage value) and a shield.

It's also worth noting that the DPS calculator in PoE is notoriously unreliable. Some end game builds show barely any DPS and absolutely clap bosses, others show a huge DPS increase for things that actually brick or nerf the build because the interaction or multiplier simply isn't caught in the DPS calculation.

To see your actual damage, go to the last campaign map and try the two on the boss.
That's showing you the damage you actually deal as opposed to what the hamster in GGGs wheel thinks.
Stats on campaign bosses are unaffected by waystone or tablet/atlas modifiers, so they're more reliable. If you're already dealing enough damage to one-shot them either way, consider taking out some of the pure DPS stuff (more flat damage, the odd support gem) to bring your overall damage down in a way you know will affect both types of gear.

Pinnacle bosses were also always an option in PoE, but right now it feels a little extravagant to expect people to have invitations to those fights handy for experimenting.
Last edited by NixBoxDone; Dec 23, 2024 @ 8:46am
Flushing Dec 23, 2024 @ 11:07pm 
Just some follow up questions.

1. Notwithstanding the combat animations, do you hit separately with each 2H-weapon, one after the other?

2. Or, simultaneously?

3. If it is one after the other, is the advantage that you have more attacks per second using two 2H-weapons because you will hit almost twice as many times in the time as it takes to hit once with one?

4. The tooltip dps for your regular, 0 mana cost, attack goes up dramatically with Giant's Blood, but the dps for every special skill goes down, is that because the 30% damage penalty is not applied to your default attack?

5. Is there any weapon skill where you hit with both hands simultaneously? I'm thinking leap slam would have to be that way.

I am not understanding why we do more DPS using one 2H-Weapon with a shield instead of two 2H-weapons because there would be no reason to ever use two 2H weapons over 1 with a shield.
Last edited by Flushing; Dec 23, 2024 @ 11:11pm
NixBoxDone Dec 23, 2024 @ 11:18pm 
I'm not sure about PoE 2 (haven't looked into it yet) but for PoE 1 you would alternate weapons, making it possible to have one weapon that applies effects and having the other capitalize on said effect.
I. e. if you use an attack skill, the first cast would use the main hand weapon, the second the off hand weapon.
There are a few skills in PoE 1 that combine both. In that case both weapons roll damage values as if you had attacked separately, then add the results together (so you don't get the advantage of one bigger hit for the sake of armour damage reduction calculations, for example).
It's worth noting that not all weapons have the same attack speed, so skills that "combine" both will take both attack speeds and use the average between both to determine the cast speed of the attack.
Another big advantage to dualwielding in PoE 1 is that the + % damage values of both weapons flow into each attack and that dualwielding gives you an inherent 20 % chance to block, so you still get some of the defense value of having a shield or quarterstaff - kinda the more aggressive option, if that makes sense.
You could then grab the passive notable that doubles your block chance and makes you take part of the blocked damage to compensate for the lower block % chance and just use block as another layer of mitigation.

Unfortunately we don't yet know what GGG kept or changed between the two games.

Experimenting will take some time.

If it holds true, then the advantage of dualwielding is the extra modifier values of two two-handers (they roll significantly higher values than a one-handed weapon and can have the + melee skills modifier twice), the higher average attack speed and the block chance (if they allow for that to work, in PoE 1 wielding two twohanders wasn't possible).

Depending on which skills work how, you might also end up with higher damage overall on a cast of some skills if they combine weapon damage and effects - others will benefit less if they alternate.
Last edited by NixBoxDone; Dec 23, 2024 @ 11:23pm
=][=Alduran=][= Dec 24, 2024 @ 1:10am 
If both weapons can be used by a skill, the hand used may alternate, or both hands may be used for a combined single damage hit. The specific interaction will be determined by the skill itself. Other than that if you build for crits only one of the weapons need to crit for both weapons to do a critical strike. That's a big advantage.
If one of the equipped weapons is incompatible with the skill's requirements, only the compatible weapon will be used.

Source:
https://www.poe2wiki.net/wiki/Dual_wielding

The dps calculation for dual wield with giant's blood is most certainly bugged. Like some other skills where ppl already found out that dps displayed was way lower than actual damage done.
Last edited by =][=Alduran=][=; Dec 24, 2024 @ 1:13am
Flushing Dec 24, 2024 @ 1:29am 
Originally posted by ==Alduran==:
If both weapons can be used by a skill, the hand used may alternate, or both hands may be used for a combined single damage hit. The specific interaction will be determined by the skill itself. Other than that if you build for crits only one of the weapons need to crit for both weapons to do a critical strike. That's a big advantage.
If one of the equipped weapons is incompatible with the skill's requirements, only the compatible weapon will be used.

Source:
https://www.poe2wiki.net/wiki/Dual_wielding

The dps calculation for dual wield with giant's blood is most certainly bugged. Like some other skills where ppl already found out that dps displayed was way lower than actual damage done.

Thanks dude
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Date Posted: Dec 23, 2024 @ 4:53am
Posts: 10