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Many skills have a 30% DPS reduction when dual-wielding.
Yes, but how it reads looks like you should be dealing 70% of the DPS of each weapon at once, which should be a DPS gain over 100% of one 2H.
https://www.pathofexile.com/forum/view-forum/2214
Thanks, will do.
It doesn't make sense having more dps with 2H+Shield over 2H+2H
I think they balanced around the fact that two two-handers can have 4 runes and like +12 to all melee skill gems.
So the game applies a big reduction to just using it without taking advantage of those perks, which makes it deal less damage than simply using the twohander (which still counts as one weapon, doesn't get the damage reduction and has a much higher flat damage value) and a shield.
It's also worth noting that the DPS calculator in PoE is notoriously unreliable. Some end game builds show barely any DPS and absolutely clap bosses, others show a huge DPS increase for things that actually brick or nerf the build because the interaction or multiplier simply isn't caught in the DPS calculation.
To see your actual damage, go to the last campaign map and try the two on the boss.
That's showing you the damage you actually deal as opposed to what the hamster in GGGs wheel thinks.
Stats on campaign bosses are unaffected by waystone or tablet/atlas modifiers, so they're more reliable. If you're already dealing enough damage to one-shot them either way, consider taking out some of the pure DPS stuff (more flat damage, the odd support gem) to bring your overall damage down in a way you know will affect both types of gear.
Pinnacle bosses were also always an option in PoE, but right now it feels a little extravagant to expect people to have invitations to those fights handy for experimenting.
1. Notwithstanding the combat animations, do you hit separately with each 2H-weapon, one after the other?
2. Or, simultaneously?
3. If it is one after the other, is the advantage that you have more attacks per second using two 2H-weapons because you will hit almost twice as many times in the time as it takes to hit once with one?
4. The tooltip dps for your regular, 0 mana cost, attack goes up dramatically with Giant's Blood, but the dps for every special skill goes down, is that because the 30% damage penalty is not applied to your default attack?
5. Is there any weapon skill where you hit with both hands simultaneously? I'm thinking leap slam would have to be that way.
I am not understanding why we do more DPS using one 2H-Weapon with a shield instead of two 2H-weapons because there would be no reason to ever use two 2H weapons over 1 with a shield.
I. e. if you use an attack skill, the first cast would use the main hand weapon, the second the off hand weapon.
There are a few skills in PoE 1 that combine both. In that case both weapons roll damage values as if you had attacked separately, then add the results together (so you don't get the advantage of one bigger hit for the sake of armour damage reduction calculations, for example).
It's worth noting that not all weapons have the same attack speed, so skills that "combine" both will take both attack speeds and use the average between both to determine the cast speed of the attack.
Another big advantage to dualwielding in PoE 1 is that the + % damage values of both weapons flow into each attack and that dualwielding gives you an inherent 20 % chance to block, so you still get some of the defense value of having a shield or quarterstaff - kinda the more aggressive option, if that makes sense.
You could then grab the passive notable that doubles your block chance and makes you take part of the blocked damage to compensate for the lower block % chance and just use block as another layer of mitigation.
Unfortunately we don't yet know what GGG kept or changed between the two games.
Experimenting will take some time.
If it holds true, then the advantage of dualwielding is the extra modifier values of two two-handers (they roll significantly higher values than a one-handed weapon and can have the + melee skills modifier twice), the higher average attack speed and the block chance (if they allow for that to work, in PoE 1 wielding two twohanders wasn't possible).
Depending on which skills work how, you might also end up with higher damage overall on a cast of some skills if they combine weapon damage and effects - others will benefit less if they alternate.
If one of the equipped weapons is incompatible with the skill's requirements, only the compatible weapon will be used.
Source:
https://www.poe2wiki.net/wiki/Dual_wielding
The dps calculation for dual wield with giant's blood is most certainly bugged. Like some other skills where ppl already found out that dps displayed was way lower than actual damage done.
Thanks dude