Path of Exile 2

Path of Exile 2

Deathfromace Dec 22, 2024 @ 8:16pm
Feedback: coop trials and bad mechanics
Honor and Chaos trials are to punishing for coop and require a specific build to not be punished. Honor needs to scale off more than life/shield or more tuning needs to be done.
Honor also needs to be per player and not shared. Each player has their own honor and it reduces if they get it. A caster with low life shouldn't fail a run if they group with a tanky with double the life....why is honor shared with the host.

Chaos trials are also to punishing for coop. The balance in general for coop in trials seems to be out of wack but the afflictions you pick from are just not an interesting choice when running it with more people. You either fully brick a single persons build over the run or you try to spread it around....all the while you could just run it solo, have an easier time, and complete it.

At no time should any group of friends just call it quits, leave the party, all solo it and then join back up. This is a quit moment for groups and it's needless.

Keys for honor runs should also not be lost on losing a trial. I have no idea if this from POE1 but it needs to go. We have years and years if this being a bad and player unfriendly mechanic (see Mythic + runs for WoW) that needs to go away.
I would say make it just restart the run on the X floor. I'm not a game dev but this is a bad system and is once again another quit moment for a lot of players.
Last edited by Deathfromace; Dec 22, 2024 @ 8:49pm
Date Posted: Dec 22, 2024 @ 8:16pm
Posts: 0