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Cool, thanks. Seems like an incredible support gem
Its the same with slower cooldown drawbacks, etc. Having some attacks used in emergencies, or as opener or finisher attacks don't feel the drawbacks that would hurt "repeat use".
I mean.. it was fun to set up Armor Piercing or Rapid Fire rounds with Chain + Scattershot... hilarious to see your screen flood full of shots that hit everything... but the damage hit is so bad that it isn't worth it even as a group killer.
Damage reduction support gems feel relegated to delivering "on-hit" effects. Sadly, most effects are dependent on the damage you do, but things like Armor Break on hit works nicely.