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And about bosses and being forced.. you can dodgeroll all day long if you know what you are doing. If you can't get hit you can't die. So damage is optional at the end of the day (early game)
ive mentioned the onboarding more than once. again the trolls and nut hugging fanbois will deny it but anyone with any time in the game can see it.
the upside is this is early EA. i have hope and faith it will improve.
making builds is the fun part for me. end game is just more map clearing.....meh. so far the cookie cutter build guides are the only way to do high tier maps. any suggestion that build variety exists is laughable. im currently running a warrior i just tweaked with mace/board/cold and while its fun its never going to compete with sunder/stampede builds. and any thoughts of going no shield is a death sentence
One of the weirdest things about the community is how they praise the build variety, yet still think "dodge roll" being a mandatory strategy for everything is such a great idea.
In terms of bosses. Thats not entirely true. There seems to be quite a bit of bosses that like to swarm you with adds during the boss fight so if you dont have a build thats able to kill all the adds effectively while doing meaningful boss damage than its going to be hard to progress. Yes the majority of bosses, even with bad builds can be overcome with alot of skill but there are some bosses where builds feel more important than the skill. In addition to this point you are basically saying that the counterpart of having a good build is just playing nearly perfectly to kill a boss without being hit which to say that as someone who is like 2 hours into the game and not even a quarter of the way through the story is pretty insane.
not my fault that the game is build around the dodge roll, refuse to use it but don't cry
Same with respecs. Why is everyone changing skills all the time? Reach endgame first, get some items, decide what you want.. don't do a full respecc because something killed you twice.
If you can handle that then PoE is just no game for you. In Diablo for example its the other way around so you might find more enjoyment there.
lmao jesus. let the guy create his topics! it's a forum after all, lol
what you call ruin OP calls experimentation or fun by the sounds of it. and they want to play that way because thats how it was advertised. i realize the thought of using a product based on how it was sold is a crazy idea to some but to others its literally why they bought the game
i agree. one of the best times in my life was during Path of Building days theorycrafting a build for hours upon hours, then leveling it up and having it come to fruition. didn't follow a streamer, maxroll BS site, or a guide on the forum.
nowadays, players just want instant gratification and copycat a streamer/build and then qq on the forums after they had fun for 100 hours. rinse n repeat. lmao
this is EA and rushing endgame, to quite frankly be disappointed, makes no sense to me. but hey theyre doing it on Twitch so that must be what the cool kids are doing
Not crying.
Just pointing out the HUGE break in logic.
I dont think there is any middle ground here for the time being. Maybe with full release they tune the difficulty to be more "experiment friendly" for newcomers. But truth be told I doubt it.
GGG success comes from exactly that. The more you play the more fun it gets. While other games may deliver the fun more frontloaded.
Right now the best way to play if you dont have multiple thousands of hours in PoE 1 already , is to just follow a guide of a Class/Playstyle you like. Nobody says you cant just start improving on that and giving the Build your own touch.