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If the game didn't give you a free use at anytime go home to vendor, it may have been an issue.
If you are at end game, maybe only pick up things worth while since gold at that point should be overflowing as long as you aren't constantly making changes with your passive tree.
Higher level characters are more selective and so it isn't an issue which makes the limited space pointless then for anything other than making the experience harder for new players.
Imo they should have a vendor companion follow you around till like lvl 15 just to take the edge off that starting issue.
New players imo should pick everything up, check each item, vendor/disenchant/salvage the bad and keep the good.
By the time I hit endgame I had plenty of currency, nearly a million in gold, and had fairly good equipment to challenge waypoints.
It seems important to pick things up early game, but that all changes the more you play. You cannot be a pack rat in this game like other ARPG's. whites don't sell for enough for it to matter, so only pick up a specific white base if it's something you want to start crafting on in end game. Blues are great early game so you can DE them for orbs, but once you have say 60+, then you can stop for a bit. Always pick up rares IMHO. You'll more than likely be able to trade them, or just flat out use them for another character.
Identify item doesn't work if stocked in bag, can't quick-stock from bag, etc etc...
https://i.ibb.co/GtZXx97/Sans-titre.jpg
Can't wait for a fix.
(Playing Gamepad)