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You can use Flame Wall + Raging Spirits to summon them on demand as needed.
Didn't notice much issues using Unearth either.
With a combination of 16 minions from Unearth + 10 Raging spirits + 5 snipers/arsonists I was almost never left vulnerable to enemies, and with super fast enemies I just rolled back and let them run through firewalls, that solved the issue.
Also using Cast on Death->Flammability->Detonate Dead, so anything that doesn't die immediately gets cursed and blown up with corpse explosions
So I see zero reason to stop playing a minion build, it works great so far.
The only problem I had was the boss in the molten gold tunnel, but that was before switching equipment and skills.
Yeha, tight spaces suck, but either manually move them, or if they just refuse to go through, move around to force the minions to respawn.
OR, use summon zombie and pop them on the other side of the doorway after your skeletons have killed 1 or 2 mobs in the door. It'll push the enemies back and force everything through.
I agree that minions need to be able to walk through each other. I do see when they are stuck that they are all trying to walk through at the same time and that is what's causing the issue. I am only complaining about it now because I am at a point where I feel like I sort of bricked my character a bit and some of the maps that are tight or have doorways I am dying a lot in because I walk through a door way and minions vanish at then I get super charged at by mobs that kill me in the blink of an eye.
Yes I know, it's a skill issue though the de-spawning of minions certainly in those maps does not help me and that is not my skill issue. Not everyone is going to be strong and sadly I am one of them.
Helps alot on some maps and helps tremendously on ascentions.
So for corridors you need something that is focused and hits hard and for open areas something that has a good AOE( which would be a mass of minions).
No you don't need that, I completed everything using same set of skills.
Raging Spirits + Unearth work fine everywhere.
This can also get you killed too. If the minions are in combat or 1 of them died recently, then they all enter the summoning cooldown, and during that cooldown you have no minions. Only when cooldown wasn't triggered can you resummon them immediately.
We need variety of viable builds not cookie cutter ones.
I went infernalists to match my ascendancy. When GGG makes a real necro ascendancy then I will use the others minions. I did use the others to try them all when leveling in campaign. I also do use reavers in maps with enemies that have high armour. I find they help a lot with them.
That makes Infernalist the only possible choice.
Infernalist also has no direct support for minions, but it has Hound + more spirit, so there is that.
Chaos has no support for minions, does no interact with them in any way.
So Chaos is out.
Fire has Raging Spirits and Firewall will both spawn them and buff your minion army projectiles.
So, not much we can do really. Then its just the choice between running snipers/arsonists/reavers. And Unearth if you run ranged minions, to prevent all enemies rushing you.
You can also play Detonate Dead build, but its not a true summoner, its a spell build which just uses summons to explode with DD.