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it was always going to be an issue. Raid style bosses that you have to one shot or lose access to was always going to end badly
Probably the same person who thought anyone that played PoE1 liked Sanctum and Ultimatum and decided it would make a "great" ascension trial. Cool and Normal
ya ive started to make alts and try sill builds because maps needs work.
die in a map once, get salty, go to forum and complain
i died in several maps yesterday and i also got mad a bit. but i shrug it off and laugh about it
the fact that u can not continue a map when u die makes the entire experience better in the end
way stones are more valuable to urself etc etc
way too many snowflake gamers these days
or hear me out, they want it changed. just a crazy idea i know. almost as if that is what EA was for or something.
Makes Waystones more important and it always feels good to get a new one with the level I need.
It also adds more tension to mapping overall.
I am doing t12 quest right now with 0 chaos resists and have 0 problems finding enough maps to maintain progress.
Also 0 problems with 1 shots, 99% of chaos damage seems to be poison.
just walk out of that ♥♥♥♥, pop a red one and move on.
Not sure what there is to cry about.