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I am playing monk and barely using tempest bell. My main attacks before buffing with charged staff or unbound avatar do about 20k dps, I only use tempest bell if a boss has a mechanic i cant be bothered to learn as placing the bell and hitting it while buffed will almost kill it instantly. You need to learn how to optimise your skill gems and passive tree better. There are many viable builds in a game version that is maybe 8 months to a year away from full release. Much more will be added, fixed and changed before its finished and it will be a vastly improved game then. It seems like you should have waited until it was finished before jumping in, because based on the first game and their plans for this one, just about everything you complained about wont exist on full release.
Such truth. You win the internet.
Dodge roll. Dodge roll. Dodge roll. Dodge roll. Dodge roll. Dodge roll. Dodge roll. Dodge roll. Dodge roll. Dodge roll. Dodge roll. Dodge roll. Dodge roll. Dodge roll. Dodge roll. Dodge roll. Dodge roll. Dodge roll. Dodge roll. Dodge roll. Dodge roll. Dodge roll. Dodge roll. Dodge roll.
Bored reading this? Then just wait till you have to do it in game.
TEDIUM thy name is PoE2.
My son farted this morning as I walked past his bedroom door, and I dodge rolled.
Most of what was listed there is true though.
1. Map size has been a frequent complaint, especially later on in endgame when you have to backtrack across these large maps to find an enemy you missed to complete the map.
2. Crafting material drop rate is honestly quite ♥♥♥♥♥ and the reason people opt into trading instead of trying to craft their own gear.
3. Trash mobs don't drop anything interesting majority of the time, and unless you're specifically leveling and are underleveled/around enemy level, there's really no point in killing them. The xp gain is meh and the drops are meh, yay, you got an extra 60 gold.
4. Bosses in this game do feel kinda cheap at times, especially when they have one shot abilities.
5. Inventory being small is mostly an issue while going through campaign and cruel. You're still gathering decent equipment at that point to improve your character and make gold. After fighting a few groups your inventory is full and it's time to offload, but once you hit endgame you're likely more selective of what you're picking up and you make gold at a much better rate, so inventory size being small isn't as problematic.
6. If you've played poe2 then the drop rate of decent items is self explanatory. It has been addressed once in a patch and it was a significant improvement compared to launch, but you still get the short end of the stick at times.
7. Exalted orbs drop rates improve way later on in endgame, but like mentioned in point 2, crafting material drop rate outside of that is so ♥♥♥♥♥ that it's better to just trade and get exactly or extremely close to what you're looking for majority of the time.
Points 8 and 9 are so so. Passive skill tree is mostly just additional bonuses with very few major nodes having interesting effects in comparison to the rest, but I disagree that ascendancies are uninteresting and that builds play the same. For ex. my playstyle with a Witch minion build is much more idle while my playstyle with a demonform curse build is way more active. Now if we're talking different variations of similar builds then I agree. I think all minion builds play similarly regardless of what minions you choose to use. Raging spirit will likely be involved in some way.
10. We're missing some gems so I'd rather wait till everything is added to give judgement.
LMFAO
poe2/10
Hes clearly been playing the game and is allowed to have these beliefs. You fanboys who get offended at other people who decide the game isnt great are the worse.