Path of Exile 2

Path of Exile 2

KombatKaine Dec 20, 2024 @ 12:33pm
dreadnought is miserable...
thats it. its ass.

tight quarters. mobs have zoomies. 90% of them leap behind u and get u undodgably stuck. the rest just sit across a bridge a pelt u to death. at least there is fair checkpoints so u dont have to reclea..... oh. right.

getting thru the dreadnought is 90% luck.
Last edited by KombatKaine; Dec 20, 2024 @ 12:37pm
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Showing 1-15 of 22 comments
b0nehead Dec 20, 2024 @ 12:44pm 
The first gear/tree check imo.
Constant_K Dec 20, 2024 @ 12:45pm 
Yeah. It's something else. Had to use a controller for that stage, lul.
Lyote Dec 20, 2024 @ 12:49pm 
Dreadnought (Cruel) was great fun for me.

Astral Projection on Bone Cage with Cascade and Concentrated Effect.
On normal, still used Bone Cage but with extended effect duration so they got stuck on the wall next to me instead of landing on my face.

Made a literal spike wall on the bridges that the mobs all happily dove into and got stuck in place.
Friend got confused why i was cackling so much until I showed him the clip with the wall of mobs jumping into the spikes.

Tldr, if you encounter something that is causing problems for you, adjust your Skill Gems.
Sometimes a singular skill gem can make an abysmal experience into a hilarious breeze.
Last edited by Lyote; Dec 20, 2024 @ 12:50pm
KombatKaine Dec 20, 2024 @ 12:51pm 
Originally posted by b0nehead:
The first gear/tree check imo.
not really. its a design issue. my build is fine. no struggle on anything. never die, get stuck, 1 shots damn near anything. build just doesnt matter tbh. it just sucks. the mobs move 100% faster than you, and leap instantly giving u no wiggle room to do anything. i went from lvl 32 to 36 just getting to the end of the level from dying a reclearing. u cant design a game with "souls-like" combat (its not, but thats what they claim) and then also design a level with literally no room to move/dodge, AND design mobs that swarm and surround you faster than u can mash spacebar.
KombatKaine Dec 20, 2024 @ 12:59pm 
Originally posted by Lyote:
Dreadnought (Cruel) was great fun for me.

Astral Projection on Bone Cage with Cascade and Concentrated Effect.
On normal, still used Bone Cage but with extended effect duration so they got stuck on the wall next to me instead of landing on my face.

Made a literal spike wall on the bridges that the mobs all happily dove into and got stuck in place.
Friend got confused why i was cackling so much until I showed him the clip with the wall of mobs jumping into the spikes.

Tldr, if you encounter something that is causing problems for you, adjust your Skill Gems.
Sometimes a singular skill gem can make an abysmal experience into a hilarious breeze.
ive played thru the level many times on many builds. i understand that different skills can make things easier or harder. i had to rework my build 3 times to avoid uninstalling on this level. it just doesnt need to be that way. minor tweaks sure, but full overhauls JUST for one level because its designed so horribly is dumb. they thought of a cool asthetic, and said "eh ♥♥♥♥ it" to the rest of the design.
Lyote Dec 20, 2024 @ 1:23pm 
Originally posted by KombatKaine:
Originally posted by Lyote:
Dreadnought (Cruel) was great fun for me.

Astral Projection on Bone Cage with Cascade and Concentrated Effect.
On normal, still used Bone Cage but with extended effect duration so they got stuck on the wall next to me instead of landing on my face.

Made a literal spike wall on the bridges that the mobs all happily dove into and got stuck in place.
Friend got confused why i was cackling so much until I showed him the clip with the wall of mobs jumping into the spikes.

Tldr, if you encounter something that is causing problems for you, adjust your Skill Gems.
Sometimes a singular skill gem can make an abysmal experience into a hilarious breeze.
ive played thru the level many times on many builds. i understand that different skills can make things easier or harder. i had to rework my build 3 times to avoid uninstalling on this level. it just doesnt need to be that way. minor tweaks sure, but full overhauls JUST for one level because its designed so horribly is dumb. they thought of a cool asthetic, and said "eh ♥♥♥♥ it" to the rest of the design.

CC skills make all the difference in that map.
You don't need to change your passives for them either, all they need to do is give you a measure of control to what the mobs are doing.

As a melee, adding the crossbow freeze wall shot let's you block the bridges and deal with the jumpers, as an example.

Just gotta get creative with what tools you have access to.
Catastrophe Dec 20, 2024 @ 1:43pm 
Originally posted by KombatKaine:
Originally posted by Lyote:
Dreadnought (Cruel) was great fun for me.

Astral Projection on Bone Cage with Cascade and Concentrated Effect.
On normal, still used Bone Cage but with extended effect duration so they got stuck on the wall next to me instead of landing on my face.

Made a literal spike wall on the bridges that the mobs all happily dove into and got stuck in place.
Friend got confused why i was cackling so much until I showed him the clip with the wall of mobs jumping into the spikes.

Tldr, if you encounter something that is causing problems for you, adjust your Skill Gems.
Sometimes a singular skill gem can make an abysmal experience into a hilarious breeze.
ive played thru the level many times on many builds. i understand that different skills can make things easier or harder. i had to rework my build 3 times to avoid uninstalling on this level. it just doesnt need to be that way. minor tweaks sure, but full overhauls JUST for one level because its designed so horribly is dumb. they thought of a cool asthetic, and said "eh ♥♥♥♥ it" to the rest of the design.

Meh, whatever you want to say. It's definitely a skill and build issue. You just don't want to accept that, so you go to the tried and true default of most bads "duuuur game design duuuuuur"
Ferrsai Dec 24, 2024 @ 8:14pm 
Originally posted by b0nehead:
The first gear/tree check imo.

They have a ridiculous amount of EHP. Is the intention that you just keep dying and fighting there until you either drop some gear or level up enough to either smash it or scrape by? Seems kind of daft to have something like that in the campaign if you're going to have a campaign. Honestly, I think that's their biggest mistake. It was Diablo 2's mistake as well. Diablo 1 didn't really have a campaign, it had a handful of quests with some vague lore. The vague lore was awesome. They should just map out their world and have you navigate around from the get go chasing some vague rumors with some repeatable quests with changing names and locations that offer the various rewards from the campaign without the worthless fluff.

You could have one main hub location, you progress at your own pace going to places you can handle, pushing content when you level up some or finally find those sweet upgrades. They overthought things and then overengineered.
Detective Dank™ Dec 24, 2024 @ 8:49pm 
Ive played through this level a few times and I do agree it feels a little "spammy" but I've never had trouble with it or any of the games mobbing sections. When I did it with my summoner witch I was basically spamming new minions because they were dying so fast. It was kind of funny watching my army of undead get mowed down like it was minion D-day.
Last edited by Detective Dank™; Dec 24, 2024 @ 8:50pm
I think this just needs a little adaptation. When I first came to this with my ice strike monk, I had been destroying all the previous content. Suddenly, I found myself dying repeatedly often within a second of the start of each encounter.

I spent some time trying to improve my skill levels and gear, changing things around, and it made no difference. Then I had the idea of adding glacial strike to my skills, which is a ranged cold attack. After this change, the level became easy. I quickly killed everything at range, and made it through with no deaths. So for these two levels, I found the most effective strategy was to ignore the ice strike skills entirely. The single skill glacial strike can clear the whole Dreadnought - except the boss of course, which requires reversion to ice strike.
Last edited by ositodefelpa; Jan 11 @ 5:20am
The Dreadnaught is unplayably packed with mobs that don't flow through the intended walkways, and if they would it's a fast bodyblocking swarm

Definitely needs some work on it, maybe more ranged enemies that are an actual dodge-based challenge that wouldn't completely unimmerse you with a blob of meat not able to run through the map
Chunder Jan 11 @ 7:43am 
The human-type enemies in this game are overtuned, especially their movement speed. Dreadnought & Utzaal were the most frustrating for me.
This PC Jan 11 @ 7:53am 
I plowed through them np without even putting in effort, therefore I must assume mistakes were made, and not by me or ggg

this game is cake compared to the first, y'all spoiled :P
they even spared you reflect mobs so you can run glass cannons ♥
Last edited by This PC; Jan 11 @ 7:54am
Originally posted by This PC:
this game is cake compared to the first, y'all spoiled :P

have you ever acknowledge any critique people might have with this game, at all?

i m just asking because i see you in this forum 24/7 day in day out whiteknighting in every single thread i have seen
This PC Jan 11 @ 7:57am 
Originally posted by Stockwerk 13:
have you ever acknowledge any critique people might have with this game, at all?

I have many critiques of this game, I just don't splurge them publicly and feel like am entitled to the whole game changing for me. I like it for what it is, warts and all. ♥

It's more experience than fanboyism speaking, but I understand it's more convenient for your point to think am a fanboy. :P

Concerning being on the forums, it's nice to take a break to enjoy coffee between maps. c:

My criticisms are pointier and more informed, like specific mechanics interacting improperly, and the way it feels like it funnels us a lot more towards mf.

The problem to me isn't with criticism, it's with dishonest criticism. :P
Last edited by This PC; Jan 11 @ 8:03am
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Date Posted: Dec 20, 2024 @ 12:33pm
Posts: 22