Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Am I doing it right? Or is this gitgud/skill issue?
I see why its balanced this way but I agree, this is one way the game could be a little easier without hurting the experience.
As for myself, I am the rez god, because I took 8 ice skills and will just start the rez right when I see they'll get frozen.
Player trading in mmo's is a skill
It "feels" like almost 10 sec to revive someone in a boss battle.
jahjjja I didnt even notice this!
As an ice sorc I can revive in any circumstance lol, freeze duration is that long and because it happens when the meter hits %100 I can preemptively start the rez, too.