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> Some bosses are so anti warrior you can´t imagine.
Maybe, but which ones you mean?
> Also Attacks are so slow, before they are activated the enemies took a big chunk of life from you.
Yes, Warrior currently requires good foresight and ability to use tactics. Because maces are slow, in the future they will add other weapons that have faster skills.
Build is normal avarage warrior build stun and boneshutter with slam jump and sunder and warcry.
Resist, if i would get some flame runes and not everytime storm or ice.
Armor Break also good dmg, but problem is boss mut be stand still for a few seconds.
Also idk, but i have negativ on fire absorbation. have armor with fire def but it show by me negativ.
Try to use 1h&shield. 2h better when you already have good armor or evasion. With shield you can ignore some mechanics which translate to significant damage boost as you don't need to dodge that much.
So tactic: grab 1h and shield, hit boss with perfect strike with martial tempo and stun support till he almost stunned, hit with boneshatter with devastation support to fully break armor and finish with sunder with exploit weakness support.
I have just come to see health as a resource. A lot of bosses I let willingly attack me as I trade into them. The warrior class is very resilient overall, and does not take much damage from regular melee attacks. It is worth losing about 300-400% to what you deal to bosses, from my experience (relative to total healthpool).
Also try to write like an adult. It's very obvious that you are very young and reading the ♥♥♥♥ you wrote is actually very stressfull. Learn to properly write and express your issue properly instead of trying to blame other people for your own incompetency and guess what. Maybe people will actually explain it to you and help you. Not like this though. Good luck.
Warrior is sooooo bad
Keep spamming this thread so they dont nerf my Titan boneshatter build which one click delete waves in cruel diff.
Long drawn out animations? Warrior's got that.
Limited reach? Got that.
No air invulnerability to advance on ranged units? Got that.
Can't roll out of close range attacks such as hag's whirl wind? Got that.
Temporal bubble woes? Got that too.
Can blow up an entire room with a boneshatter? Got that.
Can break 30k armor in a single swing? Got that.
Can do a ton of damage with a hammer of the gods? Got that.
Has to try harder than any class in the game to do the same content? Also got that.
I'd say they are pretty warranted a complaint. As much as warrior CAN succeed, it also can fail just as hard due to design. If we were invincible on our leap or at least took reduced damage, it wouldn't be so bad.
If you are looking for consistency the whole game is a travesty of bad design anyway. I've come to learn that ARPGs just don't really do any of that. You turn your brain off and watch the particles. You don't go in and expect to be actually tested in anything but to know what colors of bulbs you need to light up in the needlessly excessive meta menus.
Consistency through the whole game? Warrior or a melee in any ARPG is a beast early on due to being strength based and they quickly fall off later due to the range portion always being a problem. However, they compensate through enhanced armor and resistances, which allows them to get in and have more survivability than other classes. This is not the case in POE2. Warrior is always at a death's touch due to the design.
Monk can whisk in and whisk out should they need to, warrior has to swing a slow ass hammer or hide behind a shield (Which doesn't block overhead, power attacks or ground attacks.) or summon totems to do the same thing you could do, just slower. Builds exist, sure, but the thing is, warrior just feels like it is in a bad place right now. Giving reduced damage on leap would be a step in a good direction imo.