Path of Exile 2

Path of Exile 2

Warrior playing feels like Selfharm (Rage Post)
Movement slow as f*ck, if you wanna run away from autolock boss attacks gl.
Doge Roll....yeah rolling like a fat tuna.

Attack dmg....yeah if the f*cking boss would stand still for a few seconds but hell no, every f*cking boss is flooting jumping flying etc. I HAVE SO FUN TOO WAIT AND RUNNING EVERY TIME TOO LAND A HIT.

Oh hey wanna have it harder? ♥♥♥♥♥♥ terrain boss map, pools of death where you can question yourself which texture kills you and which is just enviroment.

Slapping Rune for Element def or hoping for good roll so you get def.....gl you will be farming hour of hourse, because you an imobile one legged warrior in meele battle.

Slam Jump, fun yes, until you jump and boss does one attack and you can´t evade.
Sunder.....oh wait...wasn´t there something with boss must stand still?

Some bosses are so anti warrior you can´t imagine. You ask yourself, if these bosses are jsut here too f*ck up warriors life.

Also Auras....yeah wow i need 10-20 more Spirit for Life and Accuracy gem...wait but then i don´t have herald of ash or life buff aura.

Also Attacks are so slow, before they are activated the enemies took a big chunk of life from you. While other classes drop dmg and second tacs.
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Showing 1-15 of 38 comments
RawMeatDiet Dec 20, 2024 @ 12:07am 
Probably need better gear and build. Record yourself struggling and we will tell you what you are lacking because I am having an easy time on Warrior.

> Some bosses are so anti warrior you can´t imagine.

Maybe, but which ones you mean?

> Also Attacks are so slow, before they are activated the enemies took a big chunk of life from you.

Yes, Warrior currently requires good foresight and ability to use tactics. Because maces are slow, in the future they will add other weapons that have faster skills.
One of the bosses was in the molten lava aka mr runs back into lava.

Build is normal avarage warrior build stun and boneshutter with slam jump and sunder and warcry.
Jinx Dec 20, 2024 @ 12:29am 
I play as melee sorceress and never in first 3 acts have any trouble. Do you use shield? Do you have regen on gear? How much accuracy do you have? Maybe switch to resolute technique as accuracy pretty hard you get on the left side of skill tree. What about resists? Did you try Perfect Strike + Flammable? It's just melts bosses and have good stun build up. Good for boneshatter with devastation support to break armor and stun to finish with the Sunder.
2 Hand Weapon, Regen on Armor and tree skill, accuracy also on armor and weapon.
Resist, if i would get some flame runes and not everytime storm or ice.

Armor Break also good dmg, but problem is boss mut be stand still for a few seconds.
Also idk, but i have negativ on fire absorbation. have armor with fire def but it show by me negativ.
Last edited by ♕ JingShen Wáng ♕; Dec 20, 2024 @ 12:37am
Gavitron Dec 20, 2024 @ 12:41am 
I'm guessing OP isn't making proper use of boneshatter and perfect strike. If you're struggling in boss fights it's probably down to gear more than skill. With the right gear you can beat every campaign boss using your regular attack.
Jinx Dec 20, 2024 @ 1:13am 
Originally posted by ♕ JingShen Wáng ♕:
2 Hand Weapon, Regen on Armor and tree skill, accuracy also on armor and weapon.
Resist, if i would get some flame runes and not everytime storm or ice.

Armor Break also good dmg, but problem is boss mut be stand still for a few seconds.
Also idk, but i have negativ on fire absorbation. have armor with fire def but it show by me negativ.
Every act you'll get -10% to all res. You'll need at least 50% resist.
Try to use 1h&shield. 2h better when you already have good armor or evasion. With shield you can ignore some mechanics which translate to significant damage boost as you don't need to dodge that much.
So tactic: grab 1h and shield, hit boss with perfect strike with martial tempo and stun support till he almost stunned, hit with boneshatter with devastation support to fully break armor and finish with sunder with exploit weakness support.
Snobby Hobo Dec 20, 2024 @ 1:24am 
I tried 4 classes so far and I agree that melee characters really get the short end of the stick in this game when it comes to modifiers and bosses. A lot of them just take damage - almost unavoidably. However, I don't think they are weak.

I have just come to see health as a resource. A lot of bosses I let willingly attack me as I trade into them. The warrior class is very resilient overall, and does not take much damage from regular melee attacks. It is worth losing about 300-400% to what you deal to bosses, from my experience (relative to total healthpool).
Noop Dec 20, 2024 @ 1:46am 
So your build is ♥♥♥♥ and you dont understand how this game works so you come here to cry about it and expect people to not call you out on it? Yea great idea man.

Also try to write like an adult. It's very obvious that you are very young and reading the ♥♥♥♥ you wrote is actually very stressfull. Learn to properly write and express your issue properly instead of trying to blame other people for your own incompetency and guess what. Maybe people will actually explain it to you and help you. Not like this though. Good luck.
Supa Dec 20, 2024 @ 4:22am 
RodHull Dec 20, 2024 @ 4:29am 
The only major criticism I have of warrior so far is no node that allows us to ignore armor movement penalties. I'd waste 10 passive points going to get that in a heart beat. Running in full armor feels so ♥♥♥♥♥♥ slow
WOKEGOD Dec 20, 2024 @ 4:43am 
Yea warrior is bad
Warrior is sooooo bad
Keep spamming this thread so they dont nerf my Titan boneshatter build which one click delete waves in cruel diff.
Kashra Fall Dec 20, 2024 @ 4:46am 
Originally posted by Noop:
So your build is ♥♥♥♥ and you dont understand how this game works so you come here to cry about it and expect people to not call you out on it? Yea great idea man.

Also try to write like an adult. It's very obvious that you are very young and reading the ♥♥♥♥ you wrote is actually very stressfull. Learn to properly write and express your issue properly instead of trying to blame other people for your own incompetency and guess what. Maybe people will actually explain it to you and help you. Not like this though. Good luck.

Long drawn out animations? Warrior's got that.
Limited reach? Got that.
No air invulnerability to advance on ranged units? Got that.
Can't roll out of close range attacks such as hag's whirl wind? Got that.
Temporal bubble woes? Got that too.

Can blow up an entire room with a boneshatter? Got that.
Can break 30k armor in a single swing? Got that.
Can do a ton of damage with a hammer of the gods? Got that.
Has to try harder than any class in the game to do the same content? Also got that.

I'd say they are pretty warranted a complaint. As much as warrior CAN succeed, it also can fail just as hard due to design. If we were invincible on our leap or at least took reduced damage, it wouldn't be so bad.
Last edited by Kashra Fall; Dec 20, 2024 @ 4:47am
Snobby Hobo Dec 20, 2024 @ 4:54am 
Originally posted by Kashra Fall:
Originally posted by Noop:
So your build is ♥♥♥♥ and you dont understand how this game works so you come here to cry about it and expect people to not call you out on it? Yea great idea man.

Also try to write like an adult. It's very obvious that you are very young and reading the ♥♥♥♥ you wrote is actually very stressfull. Learn to properly write and express your issue properly instead of trying to blame other people for your own incompetency and guess what. Maybe people will actually explain it to you and help you. Not like this though. Good luck.

Long drawn out animations? Warrior's got that.
Limited reach? Got that.
No air invulnerability to advance on ranged units? Got that.
Can't roll out of close range attacks such as hag's whirl wind? Got that.
Temporal bubble woes? Got that too.

Can blow up an entire room with a boneshatter? Got that.
Can break 30k armor in a single swing? Got that.
Can do a ton of damage with a hammer of the gods? Got that.
Has to try harder than any class in the game to do the same content? Also got that.

I'd say they are pretty warranted a complaint. As much as warrior CAN succeed, it also can fail just as hard due to design. If we were invincible on our leap or at least took reduced damage, it wouldn't be so bad.

If you are looking for consistency the whole game is a travesty of bad design anyway. I've come to learn that ARPGs just don't really do any of that. You turn your brain off and watch the particles. You don't go in and expect to be actually tested in anything but to know what colors of bulbs you need to light up in the needlessly excessive meta menus.
Kashra Fall Dec 20, 2024 @ 4:58am 
Originally posted by Snobby Hobo:
Originally posted by Kashra Fall:

Long drawn out animations? Warrior's got that.
Limited reach? Got that.
No air invulnerability to advance on ranged units? Got that.
Can't roll out of close range attacks such as hag's whirl wind? Got that.
Temporal bubble woes? Got that too.

Can blow up an entire room with a boneshatter? Got that.
Can break 30k armor in a single swing? Got that.
Can do a ton of damage with a hammer of the gods? Got that.
Has to try harder than any class in the game to do the same content? Also got that.

I'd say they are pretty warranted a complaint. As much as warrior CAN succeed, it also can fail just as hard due to design. If we were invincible on our leap or at least took reduced damage, it wouldn't be so bad.

If you are looking for consistency the whole game is a travesty of bad design anyway. I've come to learn that ARPGs just don't really do any of that. You turn your brain off and watch the particles. You don't go in and expect to be actually tested in anything but to know what colors of bulbs you need to light up in the needlessly excessive meta menus.

Consistency through the whole game? Warrior or a melee in any ARPG is a beast early on due to being strength based and they quickly fall off later due to the range portion always being a problem. However, they compensate through enhanced armor and resistances, which allows them to get in and have more survivability than other classes. This is not the case in POE2. Warrior is always at a death's touch due to the design.

Monk can whisk in and whisk out should they need to, warrior has to swing a slow ass hammer or hide behind a shield (Which doesn't block overhead, power attacks or ground attacks.) or summon totems to do the same thing you could do, just slower. Builds exist, sure, but the thing is, warrior just feels like it is in a bad place right now. Giving reduced damage on leap would be a step in a good direction imo.
NNQM Dec 20, 2024 @ 5:09am 
Just finished Act 3 at normal dificulty as a Dual Two-Handed-Maces glass cannon-wonnabe. Well, it felt almost like the Souls experience - very funny and very hard. Bosses gave me lots of bitter moments and furthermore, many regular mobs used to one-shot my warrior giving zero sheet about all them armor and resistence crappy items.
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Date Posted: Dec 20, 2024 @ 12:04am
Posts: 38