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And it will never be fixed. Devs themselves might be running RMT websites, as their shareholder used to run.
frankly i am not supprised div price is going up. the good thing is i can exalt any mid item to see if can make them good.
Just get used to the idea that none of this matters, just learn the game and once the 1st league starts go ham.. or don't.
things are cheaper at the beginning because people don't have as much currency and use more of it to slam items.
also people grinding for exp don't pick up and try to gamblecraft better items, so there are fewer items on the trade site.
what this does is make lowend items cheaper but adds more friction to people actually obtaining and bothering to sell lowend items.
it also inflates higher end items.
couple that with not that many endgame/chase items since there are a total of 6 endgame challenges and not that much build variety where many builds want the same few things and those items become very expensive.
A well rolled ingenuity, certain moriors, howa, certain jewels, the rune shield, various corrupted items, et al.
This has been how every trade league happens in the history of POE1: it was in fact worse in POE1 since certain items greatly increase a character's currency generation. But at least in POE1 there were so many items for so many builds that any given item's value was suppressed at least a little bit.
Claiming RMT is behind this or it disadvantages an "average player" is nonsense. There is literally nothing in the game that is so rare that you can't just farm it yourself.
You can create an alt and be T18 geared for a few div total, and farm currency or the items rather easily. I was able to get a level 91 stormweaver set up for 5-6 div in under 10 hours that is now outfarming my league starter character that took weeks of gearing up.
The price of upgrades past that is reflecting what weeks of farming yields, not hours.
Blaming bots, blaming streamers, blaming no-lifers, blaming the slightly drier bread bought at the bakery last night, blaming the neighbour's cat, anything but themselves.
If you take the effort and put time in the game, you can pretty much farm all the currency you need to make any builds you want, even multi-mirror build.
The difference is, some people know how to make currency in the game (which isnt rocket science btw, especially since many steamers share their way of farming and even stream their entire progress), while others enjoy the blame game.
The choice is yours to make.
You're not getting the point, which is that while you can "farm all the currency" the cost of any given item is much, much more at the topend because it's priced based on the aforementioned nolifers/rmters/bots.
You can gear up reasonably easily to a certain point via trade, but past that point you're paying for items that are priced based on people who can one-shot clear high end content trivially quickly OR are botting 24/7.
If you generate things at X rate, but someone else is doing it at X*100 rate, and you're both after the same item, that valuation is not going to be towards your rate of currency generation
Problem is, people who clear a tier 10 white map after 6 weeks of game for 1 hour demanding that they will make 10 divines per map drop.
It is stupidly easy to make a build clear entire screens, heck you could probably do it with a 1 divine build.
Sure, the absolute highest end gear is costing a metric fckton of currency, but guess what, other than bragging right, you dont need it at all to clear ANY CONTENT the game has to offer.
Also, once you hit the mapping, your progression is tided to how fast you can make currency. You invest your starting currency to get better gear, so you can clear higher content faster which will give you more currency, that will allow you to get even better gear to clear even faster for more currency to the point where you can clear entire screens of juiced content.
And that doesnt take mirror gear, not even a fraction of it.
I agree, but the typical player who is getting a handful of ex/hr who needs the upgrade is not what the market price is biased towards.
It's balanced towards the player making a lot more ex/hr who would buy the same item to gear up an alt at this point: we're a month+ into the league.
my first character got to t18 capable with way less currency than what it costs to be t18 capable now. This is evidenced by the amount of currency I spent/it was worth when I attained it versus what I could sell it for now. My 2 div hammer is a 20 div hammer now.
A fresh character with no currency needs to farm a lot more to buy that power, and slogs through midtier maps to obtain it.
Prices always go up in a league in PoE for many years now, simply because the further you are in a league, the more raw currency is generated by the entire playerbase.
Best example for this is mirror of kalandra, it will never drop in price (unless the market gets flooded by exploit)
And PoE was always a race game, the first days are always the most important one, where people who get ahead will make a lot of money and start the snowballing effect way before the "typical" player.
But, it also has the effect the average gear needed for "typical" player also drops significantly over time.
An item with 2 good mods cost a lot in the first weekend, while on the 2nd, it is basically a 1 exalt item.
And since you dont need übermegapro gear to make money anyone can do snowballing, if they are willing to put the effort to it.
Like i said the problem is with the mentality of the "typical" player, aka average Joe.
Joe goes to a chess grandmaster tournament and complains that he gets beaten by everyone in 10 moves, because those people have the skill, knowledge and countless years of experience. But average Joe demands that he should win, otherwise the game doesnt respect his time.
PoE is not meant for average Joe, but there are hundreds of ARPGs on the market where you can spend 15 mins a day and complete all content effortlessly in a week or 2.
And that is way PoE is a great game, it is not carebear, you either put effort in it or accept that you will hit a wall.
Doesnt mean they cant enjoy the game, imo, the campaign is fantastic and there you have 0 need to trade at all.
The game shouldnt be changed around average Joe who has 2 jobs, 3 families and 4 lovers to deal with,...
You don't understand how pricing works. If player x averages currency *5 per hour but bots and rmt Andy are accumulating currency at currency*100 per hour you can never compete and in fact it's designed so you can't.
Because there is always someone who cba to farm that has a job and that's the point. If you are not rmt or able to rmt you are not the target of price fixing , bots , and market fixing.
The irony of a statement like yours whilst failing to understand market economics at primary school level is disappointing.
If it didn't work they wouldn't do it. Why do you think rmt exists in the first place
Make Exalt Great Again. Go MEGA!
An in game auction house with price limitations similar to bdo would work. Or at least be better than the current setup.