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This is the absolute definition of "skill issue". It is not impossible, you are just not willing to put the required effort in.
Clearly this game is not for you, and good luck getting through life with that attitude.
https://www.youtube.com/watch?v=Fa0XgXIM7pk
Died on first try as you can see, not sure what killed me though.
I get your frustration, PoE2 isn't an easy game, however I think after some adjustments you'll find Sorceress is a fine class to play. I've got about 50hrs into mine and play frost and kill most trash packs instantly or within a few seconds. I use frost bomb, flame wall[raging spirits] a few occulist DoT skills, solar orb and a handful of other skills depending on what I'm doing and have reached A3 with little issue.
Unlike Diablo, player power in PoE is most closely tied to skill gems and second through gear and lastly the passive skill tree, not stats like strength, dex, intelligence. Though you do need those stats to wear better gear and equip higher level skill gems/support gems.
Advice: Find the best skill gems for the area you are in, then find locations near way points with chests and heavy mob density and farm for drops. Regularly check the stores for rares. Look for +% to spell damage or particular elements like frost or fire depending on your skills
Prioritize items with + level to [fire]/[frost]/[lightning] skills. (this increases your skill gems effectively, making the ones you have act as if they were of higher level)
Finally, the passive skill tree gives you some choice. I like to use this to cover weaknesses as much as possible while getting some nodes to augment the damage I've prioritized through my gear choices. An example may be to pick up some energy shield and add +frost damage or +spell damage.
The rest of it is learning how to place spells so that trash packs are affected by your spells consistently for their full duration or enough to deal significant damage. The ascendancy further increase player power and as others have said really ramp up the impact of your spells, such as going Storm over Chrono.
Currently I find that most ranged classes have an easier time than melee and while I get where you are coming from your comment about the class in general isn't objectively true.
It's a cool boss fight and one I didn't have issue with. Is it hard though, yes. I found I had an easier time because I had quite a bit of lightning resistance, life and energy shield and as a result wasn't 1 shotted. It also took me a few tries. I think the boss in Act 1 gave me more grief personally.
Salute for trying, all I'd say to that is check back from time to time because the game in its current state and the state it may be in a year from now could be a lot different. (devs seem to respond better than Blizz at this point) Not easier but perhaps better balanced. I personally think that the difficult is a bit high for being early in the game and some of that comes from balance and design and some of it comes from scarce drops and it's definitely unforgiving in more than one way. However I'd much prefer that, than to have a game be too easy or bosses uninteresting such as much of what players experienced in Diablo 4 when it first came out. Bosses were more loot pinata than anything else and had much less to offer players in terms of experience from the encounter.
To illustrate that, drops gained should reflect a reward for the risk. We all want power but power that is free or gained too easily isn't fun either. PoE2 so far has a lot of room to grow there, but the fight still delivers at a higher level in my opinion because of the bosses difficulty. I felt like I'd accomplished something and that the player power I was expressing was enough to overcome a challenge. This is why games like Dark Souls and the infamous difficulty often come with praise and those talented few that can do a no'hit run are simply amazing.
Best of Luck! Hope you come back to try later
Honestly none of them even survive normal difficulty (let alone get through act 3) without assistance or somehow getting god-rolls for loot in this extremely loot-deprived beta of a game. They need to work on drops before we can even consider a semblance of balance.
She is very fragile early on and she does not clear mobs fast enough where I could say she can just run and clear screen without any danger, it is actually quite easy to die with sorc, especially with all the super fast mobs, ranged mobs and jumping mobs.
There are 800 viable sorc builds rn.
We get so much loot after the patches why do you think exalts are worthless now?
Have you even looked at hcssf? We are thriving.
Did they patched the loot drops ?!
Sparks damage are dog crap early. A few things you can do to buff it. Firewall, dont use spark early without this. It is not going to deal any damage.
Increase its quality with currency. Sparks quality add projectile. One of the best one you can upgrade early.
Dont rely on critical etc early. Reroll to that when you reach end game. Early just focus on pure damage or cast speed item.
Roll as others element early game. Frost or fire deal more damage early such as ice shard, fire ball, frost wall, raging spirit comet is all very strong spell.
If you still insist on using spark for everything. Early game you need to combo it with orb of lightning and conductivity. For full burst grab a staff with sigil of power and grab mana tempest also.
all elemental/fire i found in tree
buff
enjoy your screen full of fireball and prepare vomit bag
(hint: put bloom to 20%)
Doesn't mass kill enemies at once but good at taking two at a time quickly.
But at this stage my sorceress isn't powerful enough to inflict mass damage on many enemies at once.
I blame GGG for introducing skills as if they are tied to classes, when the game offers a lot of freedom...
people getting stuck with raging spirits and spark on sorceress is kind of sad.