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Remember these key points:
- Don't bother fighting everything first off, like the light the beacons one? F everything, just dodge roll through and hit them all, only time I died was cos still had a skill set to that button on my controller(A on xbox), so I couldnt use the beacon before the timer ran out cos too many enemies lingering around.
Second try, just dropped that skill so could always hit A on them as running by, ez.
- Manage your honour. Plan out your route better dude. Theres shinres to help refill it along the way. Again, ez.
Trials arent that hard, neither is the game, but can certainly make them a lot harder by rushing through either.
For Sanctum one needs to prioritize looting chests for relics. Get max honor and honor resistance.
Ultimatum just sucks in general. The debuffs are wildly overtuned.
I don't say that.
I'll try that, thanks a lot man.
Hmm, I'm thinking the same. Hopefully GGG will fix the whole thing to make the game more balanced.
I've gotta believe the game designers wanted the Ascendancy Trials to be frustratingly hard on purpose. Maybe so they can focus on balancing everything else before worrying about Ascendancy Traits.
GGG aren't the type of folks to take your [early access] money and run. I'm sure they'll make the Trials easier in 4 or 5 y̶e̶a̶r̶s̶ months down the road.
However, I hear there's a market where you can pay some immensely overpowered players to carry you through the Trials.