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No, PoE ran far better when the Vulkan driver was working.
When dx12 outperforms Vulkan it means something is broken.
A game with 1 polygon moving around a black screen would have a high frame rate without any optimisation whereas a game with 1000 billion polygons moving around a 3d world would run badly irrelevant of how well it was optimised.
I'll put it in simple words... If a system meets (or surpass) all of the requirements of a game and the game shows performance issues, means there is something wrong about the functioning of the game. PoE2 in particular shows you a graph to determine what is bottlenecking and you could see is usually the CPU. This is something the engine has issues with, it has had forever, probably unable to optimize it without breaking the entire engine, but I do not work at GGG, even if I knew, not my job to fix it