Path of Exile 2

Path of Exile 2

dumpster cat Dec 19, 2024 @ 6:20am
Maps are badly designed
I don't mean the system of mapping or the atlas, I mean the maps themselves. It's the layouts, why the ♥♥♥♥ is every single map just a series of tiny bridges, doorways, and choke points? I have not played one single map that's actually open space.

It's all just vaal temples, jungle villages, caves, etc.

I can ♥♥♥♥♥♥♥ do any of the content. Breach, ritual, and delirium all rely on having open space to move around. Breach and Delirium are both literally circles with a finite and defined area of play space, and you put them... in maps... WITH NO ♥♥♥♥♥♥♥ SPACE.

Out of frustration, I have to ask, what the ♥♥♥♥ is wrong with the people at GGG?
Last edited by dumpster cat; Dec 19, 2024 @ 6:26am
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Showing 1-15 of 22 comments
VVaЯF0xу Dec 19, 2024 @ 6:23am 
So true. Already posted about it.
Good Samaritan Dec 19, 2024 @ 6:31am 
Nailed it.
dumpster cat Dec 19, 2024 @ 6:35am 
I literally realized this morning that I am actively avoiding content. If I see a map that has ritual or breach, I actually feel like it would be a waste of time to do them.

Without even realizing it, I've started to look for blank maps on the atlas so I can just play the game, otherwise I'd be going into those maps and just running past the rituals/deliriums/breaches without doing them.

Both of these scenarios feel absolutely awful.
Tseric Dec 19, 2024 @ 6:38am 
I hate the confined spaces...
asd Dec 19, 2024 @ 6:43am 
Originally posted by dumpster cat:
I literally realized this morning that I am actively avoiding content. If I see a map that has ritual or breach, I actually feel like it would be a waste of time to do them.

Without even realizing it, I've started to look for blank maps on the atlas so I can just play the game, otherwise I'd be going into those maps and just running past the rituals/deliriums/breaches without doing them.

Both of these scenarios feel absolutely awful.
If you manage to kill alot in breach it gives very nice rewards
dumpster cat Dec 19, 2024 @ 7:00am 
Pray tell, how the ♥♥♥♥ would I manage to kill a lot in breach when only about 5% of the breach circle actually lands within the playable area?
Floppa Dec 19, 2024 @ 7:02am 
they havent even finished the acts why do you think the end game would be fleshed out?
dumpster cat Dec 19, 2024 @ 7:03am 
Oh idk, probably because they said they decided to flesh out the end game instead of finishing the acts?
Floppa Dec 19, 2024 @ 7:05am 
Originally posted by dumpster cat:
Oh idk, probably because they said they decided to flesh out the end game instead of finishing the acts?
ive decided to yoink my sploinky tomorrow doesn't mean it happened yet
dumpster cat Dec 19, 2024 @ 7:10am 
"Why would you expect a game to be good?" followed by "Why would you expect a reputable game dev to do what they said they'd do?" is kind of a bonkers way of thinking imho
asd Dec 19, 2024 @ 7:13am 
Originally posted by dumpster cat:
Pray tell, how the ♥♥♥♥ would I manage to kill a lot in breach when only about 5% of the breach circle actually lands within the playable area?
you just pick direction and go
hszt Dec 19, 2024 @ 7:19am 
+1
Urmanin Dec 19, 2024 @ 7:28am 
Originally posted by dumpster cat:
Oh idk, probably because they said they decided to flesh out the end game instead of finishing the acts?
They literally slapped an endgame together in about 4 months, it's undercooked as hell. It's basically there so people have something to do that isn't just running acts 1-3 on repeat forever.
dumpster cat Dec 19, 2024 @ 7:35am 
Originally posted by Urmanin:
Originally posted by dumpster cat:
Oh idk, probably because they said they decided to flesh out the end game instead of finishing the acts?
They literally slapped an endgame together in about 4 months, it's undercooked as hell. It's basically there so people have something to do that isn't just running acts 1-3 on repeat forever.

Actually you're right, I should have used the term undercooked instead of badly designed. I think my point still stands though, it's something that needs to be changed.

It is undoubtedly going to be frustrating for a lot of players hitting end game who don't know exactly how ritual works from poe1. I imagine people are going to see a ritual altar sitting on a random 5 foot wide bridge and think that it's actually doable when it isn't.

Or people will go into that one underground map that's literally entirely made of thin bridges that has a breach in it, and then wonder why the mob density is so absolutely ridiculous.

Or people will lose a delirium in the first 30 seconds because the smoke is moving north when the map layout curves around to the south east before going north.

These are things that they specifically patched in poe1, it's frustrating to see that they've repeated these mistakes.
Fraktal Dec 19, 2024 @ 7:36am 
Agreed. The map generator needs tweaked. Give us large foyers and atriums in indoor maps. And meadows and vast spaces of land in outdoor maps.
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Date Posted: Dec 19, 2024 @ 6:20am
Posts: 22