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Without even realizing it, I've started to look for blank maps on the atlas so I can just play the game, otherwise I'd be going into those maps and just running past the rituals/deliriums/breaches without doing them.
Both of these scenarios feel absolutely awful.
Actually you're right, I should have used the term undercooked instead of badly designed. I think my point still stands though, it's something that needs to be changed.
It is undoubtedly going to be frustrating for a lot of players hitting end game who don't know exactly how ritual works from poe1. I imagine people are going to see a ritual altar sitting on a random 5 foot wide bridge and think that it's actually doable when it isn't.
Or people will go into that one underground map that's literally entirely made of thin bridges that has a breach in it, and then wonder why the mob density is so absolutely ridiculous.
Or people will lose a delirium in the first 30 seconds because the smoke is moving north when the map layout curves around to the south east before going north.
These are things that they specifically patched in poe1, it's frustrating to see that they've repeated these mistakes.