Path of Exile 2

Path of Exile 2

Kiray Vacuo Dec 18, 2024 @ 7:45pm
Coop Mapping improvement
i get the idea of punishing losing the map mechanic stuff on dying, like a high risk high reward thing, but when it comes to coop the map become significant harder, mob become tougher, some mob with difficult modifier becomes deadlier due to drag out fight, especially for people play monk or any herald build require kill to get stuff, which makes kill trigger skill more inefficient, since we kept stealing each other kill makes trigger skill really difficult to utilise.

We need more synergy balance for doing mapping, also the moment coop being a thing and makes map harder, please enable us to revive party member in end game mapping. i get the 1 life thing but coop mapping have too many variable making it much more punishing playing with friend.
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Cheeze Wizard Dec 18, 2024 @ 7:50pm 
Originally posted by Kiray Vacuo:
i get the idea of punishing losing the map mechanic stuff on dying, like a high risk high reward thing, but when it comes to coop the map become significant harder, mob become tougher, some mob with difficult modifier becomes deadlier due to drag out fight, especially for people play monk or any herald build require kill to get stuff, which makes kill trigger skill more inefficient, since we kept stealing each other kill makes trigger skill really difficult to utilise.

We need more synergy balance for doing mapping, also the moment coop being a thing and makes map harder, please enable us to revive party member in end game mapping. i get the 1 life thing but coop mapping have too many variable making it much more punishing playing with friend.
It sounds like you are playing builds antagonistic towards eachother. If you are running kill triggers then you are either going solo or you need support focused allies. That is how it works in most games.
Reflex18 Dec 18, 2024 @ 7:59pm 
It is just kinda a problem with the limited skills of the early access and the way some classes like monk plays.

I would drop killing palm and setup ice skills for freezing and use the spirit gem to get frenzy charges from freezing. Then get the resonance keystone to convert the frenzy charges to power charges.

This will allow you to get seemless and simple power charge generation for your charged staff while freezing. Allowing a 80% cold, 20% lighting kinda build that works fairly well. Not to mention freezing everything is going to be huge for defence.
DirtyMick Dec 18, 2024 @ 8:02pm 
I mean if you want better co op synergy, build better synergy for co op. Don't make builds that rely on you yourself killing things and then run with someone else relying on that too. Thats kinda good that there's the option to build in different ways like that and not water everything down to being just as viable whether you're solo or co op.
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Date Posted: Dec 18, 2024 @ 7:45pm
Posts: 3