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So far I only tried yellow Tier 7, no challenge with my lvl 75 monk
Early Access.
While i usually do not like that "excuse" but GGG stated on several interviews that "ENDGAME" was the least balanced thing since they had the least time to prepare and test it. So Balance will be out of whack.
Pushing 9 & 10s on my 79 freeze monk. Thought the chain freeze nerf would hurt, but yesterdays update (especially to combat frenzy with my powertread boots) made me stronger to push higher.
No its not?!
In PoE 1 i could run fairly consistent T17 maps even without getting oneshot.
Currently in T15 maps with irradiated, i still am getting one shotted on all my chars. Even the oh so tanky shout barbarian.
But PoE1 was way easier.
I`ll agree that 10% xp loss when lv70+ feels steep in addition to losing the map, when PoE1 had only 5% loss from level 80 and 6 portals. Not sure why they went for that.
Punishment is NOT hard and callenging game design
Yeah in T7 its still pretty okay. The main issue starts 13-14+
Since damage on the mobs scales like crazy ...
Luckily they nerfed it a bit and i haven't tested it since the patch.
https://steamcommunity.com/sharedfiles/filedetails/?id=3386814298
have to say those maluses were really soft
its like you have to hyperfocus ALL the time, if u just blink or scratch ur balls once
you die to a random oneshot
and there are no builds in the entire game which can survive the oneshots in later mapping
this feels much more than a cocaine game to me,
when ARPGs should allways be weed games
should either be one or the other, not both, its lil much
and its especially hard if you play SSF and can not pay2win like all the trade players