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https://www.pathofexile.com/trade2
Try it.
Lots of people like SSF, are you saying all those guys aren't smart?
The zone level that is what 65? 66? and you're 70. So of course the xp feels like ass
I've tried higher level maps (T5) and die even faster, with a net of about -10% xp each attempt. So I'm trying to slowly gear myself up, it just feels like there's not many options to do so.
No thanks. I don't play/trade with randoms. I only play with a few close friends. If the answer to how the game is intended to be played is that you MUST trade with randoms for the gear you need to progress, that doesn't seem like very good game design. If you have anything intelligent to say I'd love to hear it, though that seems to be asking a lot.
Death Penalty in the way of losing EXP just sucks... it sucked in PoE 1 and it does in PoE 2... Just on later stages of the game.
For all those "get skill" people here that try to defend the EXP penalty: How many builds have you done fully on your own after a few days or weeks of playtime? I suppose none... I am pretty sure most of you copy and builds and feel great for being the boss player. :-D I meet enough over the years... Regardless of the game they all act the same if it comes to such critics.
Casual gamer won't likely reach the point of lv 70-75 before going to a new game. This is likely the reason for the late start of the EXP loss. Likely a statistic they pulled from PoE 1. So they won't scare off casuals from playing and spending money. You are busy with maps tier 2-4 around lv 70 and this means you've seen quite a bit in game content and you likely already spend 10-30€ for all the stuff you gathered up to this point.
The Average Gamer instead plays to 80 or 90 and often multiple characters and will also spend money on the game. Is partially active trading and really needs stash tabs... But I am 100% sure most people that stop around this level are stopping due to the EXP loss or because he quit for another game. Both no reason to keep the penalty.
The Core Gamer instead keeps going on with 1 or even multiple characters at the same time to the point where the desired build is finished and all goals are reached. Those are not the whales that spend the most money I suppose but those are the one that are basically affected by the EXP penalty and it takes every last bit of enjoyment for some of those people. Maybe even for a lot. I might add the fact that I DO NOT call people who copy builds to feel good as core gamer...
There is literally no downside in removing the death penalty for any of them.... The Core Gamer wouldn't stop because he reached lv 100 on 3 characters. He would create a 4th and 5th and so on.
I can come up with at least 5 interesting ways as alternative instead.
Starting by earning it back with special Trails. Continues with simply EXP Pickups that would require to be able to use 3 portals max per player. In your last portal you can decide to go ahead and risk 10% EXP for good or quit the map instead. Up the point where you can sacrifice items to an NPC to get back all or most of the lost EXP. And they only accept certain kind of items... Maybe an EXP Return Orb, spell it on an item and turn it in at the vendor and the Stat reached from 25-95% rolls and only going on gray base items.... One more reason to pick them. More Trade, more storage needed, more reason to buy storage pages (for a "usually" free game... so spending some cash doesn't hurt) Or how about a option to select on Character Creation: No EXP loss as Death Penalty but achievements are blocked... And you even get a icon in front of your name (white skull) and people with EXP loss enabled get a BAD ASS red and evil looking skull to brag around. (with option to turn my own off on my own view maybe) I couldn't care less about achievements. I also wouldn't care if anyone would call me ♥♥♥♥♥ for using such a option. The game had to bring fun FOR ME!!! For me personally... If I play, I want to have the fun. Why should I care what someone thinks about my gameplay?
There are lots of cooler ways than just simply punishing you for playing "solo". Solo in terms of nobody is telling you where to put your skill points and what armour to wear. Wasn't this the initial intention for Path of Exile? To pick the path to play the way you like? And this would mean that even crappy builds shouldn't be punished for trying stuff out or even worse for learning the game....
My wife wanted to purchased it and I told her not to buy it at it's current state. She's not a pro gamer and she would likely fail on her own. But being locked on lv 70 due to EXP loss directly discouraged her to even watch me playing. Tier 5 maps barely scratches the surface of the end game content. And I am really pissed right now knowing that I won't be able to play maps beyond Tier 10. For real... Would anyone here start a movie that he really likes knowing that you will never know the 2nd half of it? Or going on a fun trip knowing you have to stop half way and turn back home before the most interesting part?
My melee died stunning 207 times. Let alone for all the boss attempts to learn their attack pattern before beating them - twice in the story... There are still bosses I haven't seen... Will I continue playing? Sure... for now... until it ♥♥♥♥♥ me over like it did on PoE 1 back then. I tried it multiple times in different seasons and only a single character reached lv 94 - Full Int Energy CI Build. But every single time I quit the game, I quit it because of the softlock called EXP loss. I had multiple builds planned to toy around a bit (on my own without watching guides) So what ever I discover is my own discovery regardless the fact that someone might have figured it out 6 month back.
So you can joke about me still playing as well while saying I stop playing. But I can guarantee you that I thought about tossing 100€ on in Game Cash to buy cool stuff. Today I learned that the EXP penalty is not gone... Reached lv 76 and had about 8% and died. And no, I did not know about it... I prefer playing a game instead of watching other people play it or read miles over miles of articles.
GGG is taking this part of the game from me and so they don't deserve any cent. Right now I am even happy I haven't paid for the key. I just know that I won't reach max level on any of my characters ...
Coming to the last point: Reason for deaths... I am 1000% sure I died due to a bug. A full armour melee with 1.900 HP and 78% maxed Resistance,72% Armour value, 16% Life Leech, Shield and 60% Block doesn't die from a rare monster with a rather medium ice explosion. While I tanked this rare mob + 2nd Rare and 1 pack of magic and bunch of spawns around. It was a Tier 5 map ... my first btw. The rare was the last one living and I kept hitting with insane attack speed and he couldn't deal any damage due to Life Leech. The ice explosion I tanked 100 times before just killed me in one hit and after a short research there are lots of people who experienced similar things.
I prefer playing without a party... even if there is less loot. Hack n Slay games were never great in a group due to all the effects on the screen and the player blocking and kill "stealing". But this comes from someone who generally prefers to play certain games alone due to my personal game loop. Like right now... taking a break to type this...
hmmmmmm...XD
I don't understand why not do exactly this - I don't really care what the dumb kids with "git gut" and "git smart" attitude think - I would like to play with friends (or by myself), not competing with them - give Steam Awards or something for anyone that wants to go the hard way - no need to make the game an even bigger grind than it already is.
I don't mind XP penalty loss on death personally since I always play builds that rarely die (6,5k ES + 5,1k mana with MoM + EB + CI) but I know it can be frustrating losing hours of progress by some random one shot and unfortunatelly PoE has too many one shots, post-death effects that can easily kill you and the amount of clutter on screen can be an issue too.
If the game had less one shot mechanics and better visual clarity I wouldn't mind death on loss but in the current state, I fear it will made a lot of people quit.
Bro what? Getting to level 90 is easy. It doesnt even get difficult to gain XP until 94, especially as a monk.