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The original design was that POE1 and 2 were going to share their endgame content, but that's since been changed.
I'd wait until they patch the endgame to be for POE2 to seriously play it.
PoE2 plays and feels like a different game, hell, I'm playing it on a controller and I enjoy it. Problem is that while on the outside, PoE2 is a new game but inside is still the archaic itemization and progression system that eventually feels like a chore or work to deal with. It is still game where you must trade to have any reasonable progress as a person that can not play 10+ hours a day. It is still game where you feel you are barely catching up to the game and everyone else again because you can not play for 10+ hours a day.
I did not expect Diablo 4 in terms of how accessible or generous the game is but this austerity is a bit too much. It is interesting to experience it for the first time and battle against all odds, however, there is fat zero chance I will be playing this repeatedly via seasons if things do not change.
Ah, this from the guy who laughably calls Acolyte of Chayula a "defensive spec" with 600 darkness, even though ES can be up to 14k+.
Get to the endgame first before posting your thoughts about endgame.
Why we say that POE1 has no floor.
There's so much nonsense on the screen you can't actually see the damage markers on the ground, or even the ground itself.
Not yet, but I`m very afraid it will get there...