Path of Exile 2

Path of Exile 2

Bioshyn Dec 18, 2024 @ 6:08am
Animation cancelling your own casts?
So i started a Sorc and i accidentally interrupt the cast of my firewall with another cast like spark or frostbolt.
Why is this a thing? Especially sicne you're supposed to combo with firewall.

I even have the faster cast speed support on the wall.
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Showing 1-13 of 13 comments
5ean5ean Dec 18, 2024 @ 6:10am 
Bc you'll want it if you're in the middle of a cast and you need to dodge out the way of a slam that will kill you.
Bioshyn Dec 18, 2024 @ 7:02am 
yeah but i don't dodge, i cast another spell to combo with the wall, dodge cancel is fine
Last edited by Bioshyn; Dec 18, 2024 @ 7:02am
Chad Yu Jan 5 @ 8:02pm 
This game desperately needs a toggle for commiting to cast of the spell. After POE 1, casting several spells in a chain feels so bad.

Dodge to cancel is completely understandable, missing a cast because you pressed new spell expecting it to queue next is garbage design without a way to toggle this behavior
This game has animation cancelling and its a very very good thing. If you didnt have it have fun dying. (no sometimes roll is not enough) especially in the end game where move speed is far more important.

I really hope GGG is listening to the right feedback and not all the useless skill issue stuff.

This is an action Rpg emphasis on the action part.
Skill queuing is lame go back to your MMOS
Last edited by Necropants; Jan 5 @ 8:13pm
Rogue Jan 5 @ 8:27pm 
Normal, since mobs can nudge you out of animation as well as interrupt you via stun/flinch hit. You can speed up via cast or attack speed.
Last edited by Rogue; Jan 5 @ 8:28pm
I don't mind the cancel, what i hate is the cooldown still popping when the spell never got cast in the 1st place....solar orb is bad for it.
Originally posted by Matty101:
I don't mind the cancel, what i hate is the cooldown still popping when the spell never got cast in the 1st place....solar orb is bad for it.

Try Barrage for an even worse example
Illumina Jan 5 @ 10:15pm 
Would you prefer to be locked into the animation no matter what was coming your way?
Zrima Jan 5 @ 10:33pm 
Originally posted by Illumina:
Would you prefer to be locked into the animation no matter what was coming your way?

Dodge rolling could be the one thing cancelling all queued actions, just saying.

This game has plenty of support gems adding a substential cooldown to the skill, and having a skill not cast because you acted a little fast feels terrible. And can be detrimental in attrition battles such as boss fights.
Ill explain better why animation cancels are important to this game and its not like any other ARPG. With an example...

The Mace skill set has an ability called rolling slam, it's a a two hit jumping slam attack where the first hit is massive stun build and the second pure damage. Often when built right the first hit will prime the victim for a heavy stun,

This skill works in tandem with another skill called Boneshatter. which with the right supports executes that heavy stun, Often its important to recognise your opponent is primed for stun and then you cancel the second attack which has a huge wind up with the quick upper cutting boneshatter. it's an important one two combo for the warrior class especially early game that when speced right clears the screen due to it's shock wave capability.

You time the advancing enemy with the first over head hit of rolling slam and cancel into the uppercut and the subsequent overpower combo blows up the screen

If how the game works at a fundamental level were changed here and the game queued the skill instead it would deeply hurt the warrior class and how it's played, which is already in need of some love compared to other classes.

Also Active block is slept on, one of the best defensive layers in the game if not the best and it's also used to cancel skills at any time into active defence!

it's not that hard, learn to time your attacks properly. Also don't be surprized if most of the future rpgs also work this way. it's the right way forward for the genre.
Last edited by Necropants; Jan 6 @ 6:31am
Bioshyn Jan 6 @ 10:08am 
Originally posted by Illumina:
Would you prefer to be locked into the animation no matter what was coming your way?
i just want my cast to pop up if the whole animation went through already, but i had the audacity to cast 0.03 sceonds to early

be more lenient on the cancel window and don't abort a cast that is 99,87% through
Last edited by Bioshyn; Jan 6 @ 10:09am
Ferrsai Jan 6 @ 11:30am 
Originally posted by Knavenformed:
Originally posted by Matty101:
I don't mind the cancel, what i hate is the cooldown still popping when the spell never got cast in the 1st place....solar orb is bad for it.

Try Barrage for an even worse example

Barrage feels like ass. You have to be so intentional about it, then its accuracy is complete ass sometimes and just flies wherever the ♥♥♥♥ and you only hit like two arrows if you aren't right next to the target. My other favorite is you deliberately activate it, then deliberately highlight your target, and the whole volley just shoots off to the left of a huge stationary target.
add animation cancelling settings please.
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Date Posted: Dec 18, 2024 @ 6:08am
Posts: 13