Path of Exile 2

Path of Exile 2

Damage formula
Where can we find this? I've been looking around to see how damage values are calculated.

For example, if my base is 1-20 physical, and it says I have 20% lightning, cold, and chaos damage, how much is my total damage?

If I do an average of 10 damage (round number for ease), does that mean I do 2 lightning, 2 cold, and 2 chaos damage for a total of 16 damage?

10 + 2 + 2 + 2 = 16

Or does it apply in steps such as 10 base damage, and each step increases that damage further:

((10 + (10 * .2 cold)) * .2 fire) * .2 chaos?

which would be

10 + (10 * .2) = 12
12 + (12 * .2) = 14.4
14.4 + (14.4 * .2) = 17.28
Last edited by CountCapacollo; Dec 18, 2024 @ 12:48am
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=][=Alduran=][= Dec 18, 2024 @ 12:49am 
If you go to your skills and press the arrow on the right side of the dps number, you will get a detailed damage breakdown with all elements, hit chance, crit chance and all other applied modifires.
Last edited by =][=Alduran=][=; Dec 18, 2024 @ 12:51am
CountCapacollo Dec 18, 2024 @ 12:54am 
Originally posted by ==Alduran==:
If you go to your skills and press the arrow on the right side of the dps number, you will get a detailed damage breakdown with all elements, hit chance, crit chance and all other applied modifires.

Doesn't really tell me the formula. That leaves me best guessing and trying to find a neutral template to figure out the formula from there.

I was hoping this breakdown was already online so we could have a source of truth on calculations rather than best guessing on some of these values in approximate fashion.
ministrog Dec 18, 2024 @ 12:55am 
depends.

3 terms you should focus on. Increased, More, Gained.
you also have to work out how much of a damage type is left from base.
example would be if a skill converted 40% phy to lightning then that means there's 60% of the base that is still physical.
the first example you gave seems like gained damage. the second is more.

increased stuff is additive so something like 10 * (1+ (0.2 + 0.2))
sorry i had to edit there
Last edited by ministrog; Dec 18, 2024 @ 12:58am
ministrog Dec 18, 2024 @ 1:01am 
i should say, that second example you gave wouldn't work unless all the sources of more damage is physical not a mix bag of random elements and chaos.
Dwane Dibbley Dec 18, 2024 @ 1:13am 
Use exact wording from game if you want accurate info...
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Date Posted: Dec 18, 2024 @ 12:44am
Posts: 5