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What i definatly agree on is that some of the ares are just unnecessarly big with very thin checkpoints. That combines with enemies with oneshot capabilities and the fact that i played a melee made some of the zones incredible annoying.
I think smaller areas would be more fun. Most locations have 1o2 Points of interest outside of the boss and it is pointless to have such a huge map with nothing going on.
Definitely yes, I assume melee characters are a completely different ballpark than ranged ones. It's just no fun to run a 30 minute map again because you got randomly one-shot.
My main gripe is though that the progression of m character basixally stopped. No loot, no more interesting skills, no more interesting areas.
If I wanted to play Diablo, I could just play Diablo. Poe2 had such an AMAZING act 1, it's a petty it went downhill from that point (slightly).
The game difficulty is strange. ACTS 1-3 on normal difficulty are pretty tough, especially for melee. Bosses have loads of HP, you don´t have much gear, talents, you are getting oneshotted and it takes minutes to kill bosses.
Cruel difficulty? Total breeze in comparison to normal acts. Bosses are being killed in 20-30s and they don´t oneshot you anymore.
From this point difficulty starts to scale up on maps.
Strange, the game is very hard at start, then it becomes waaaay easier as you progress throught mid game and then it becomes hard again once u start doing maps.
And yeah, oh, trials suck no matter the stage of the game, they need to fix it.
Which Diablo? Cause they range from incredible good to incredible boring.
I don'T think we will get a lot of rebalancing on cruel bosses 1-3 nor should we. they are placeholder bosses scaled up. I think the unique bosses for 4-6 will follow the 1-3 scheme and offer a better balanced challenge.
Scaling is a lazy and cheap method to bloat content. This is totaly fine for PoE2 as it is 0.1 beta and they openly communicated the cruel acts are placeholders.
Diablo 4 on the other hand is totaly build around scaling and the game is a horrendous mess cause of it.
get skill, delete steam, start playing tetris
Yea we need more on the maps than just random Mobs or the occasional. I'd love more special events than sheer quantity. Also the loot is still borked, it would be nice to have at least some fitting drops for major bosses, I disenchanted everything past act 2.
Maybe we got spolied with campaigns such as the one in Lost ark, but would it really be bad if the objective in a new zone could be something other than "explore for 20 min, then kill boss".
It's an ARPG, that's all they are.
hopefully with things like no rest for the wicked coming out, these boring ideas are put to rest through some innovative ideas.
i had hope endgame was more expansive. I was lied to. ¯\_(ツ)_/¯