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Though crafting itself is a pretty unrewarding experience most times because the modifier you get randomly is a completely pointless one for the character you're playing but that's another discussion. Actually, does everything about loot need to be a gacha game in 2024? Right now, it's less crafting and just another dice roll. I do wish all these ARPGs would allow some form of true crafting even if it was just expensive but I know that would make the game incredibly difficult to balance and I'm sure there are a loads of people that enjoy the randomness and the inevitable time sink that it brings.
It's impossible to agree more with everything you said and not wake up, someday, and be you.
Seriously, "gacha game" is, in fact, the loot aspect of the game. Gamble, gamble, and more gamble.
The game needs to:
1) Drop more loot
2) Scale loot to at or damn near player's level
3) Offer more control over crafting and less "press button to roll the dice"
There's so many layers built into the loot aspect of the game, which is awesome, but the problem rears its ugly head when (1) is not working and then the entire house of cards falls apart.
It's currently a system that is failing in spectacular fashion.
I figured uniques would be treated as a "build from me" item and I like that that's the case, but I do hope not all uniques are treated that way. Have you looted many? Is there wiggle room for some of them to be used as general purpose? I don't do spoilers, so I haven't looked them up, but I'm curious how GGG is treating them.
edit: thanks, in advance
I mean some are pretty weird and some only real work in groups. If I found the boots of Ullr I would keep them even though 30% movespeed rares could be better but 20% reduced reservation for undead minions seems fun to play with. A lot of them have varying different stuff so they can range from garbage to game breaking. The good thing is you can always stash them and this will always be available to your other characters when leveling as no items are bound to characters you can also use them as leveling gear if they are for a low level.
THIS, for me, is the most baffeling part about this game
they went from having the most complex and indepth crafting in all of ARPGs in PoE 1
to this dogsht pisspoor roll a dice simulator crafting in PoE 2
i seriously dont understand their design concept behind their crafting system
i have expected them to come up with something really cool, like Last Epoch crafting
like crafting a unique AND a rare item TOGETHER to create ur own personalized super uniques
this is so cool in Last Epoch... idk why they dont any inspiration
https://www.youtube.com/watch?v=WmaPwrzf1QI
this dude crafted a unique belt, which gave 13+ flask charges and increased flask cooldown
together with an experimental affix exalt belt, which has a % to restore your teleport cooldown on flask use
(all with t7+ affix, so super super rare indeed)
to finally complete this craft took this guy like 1000+ hours
but he ended up with the most coolest item ever which lets you teleport all the time
people did not even understand wtf this guy was doing
he dominated the ladder for an entire month before releasing the video
like this is SUPER CREATIVE CRAFTING
in PoE i just roll a dice and trash the item in 95% of times, its super boring
what does it matter how an ARPG looks like
it matters how it plays dude
and the video was not about the gameplay but the crafting
the gameplay looks like this cuz this guy grinded for thousands of hours and has the best gear humanly possible, so yeah "high octane gameplay"
your regular LE gameplay does not look like this