Path of Exile 2

Path of Exile 2

Pecata Dec 17, 2024 @ 8:09pm
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The loot in this game sucks!
I don't care if they claim they patched it, the loot is beyond bad. All I am getting are trash, useless items that aren't even for the class I am playing. Who decided that was a good idea? WTF is this? Why waste our time killing spongy bosses if they are going to drop $hit. What a let down is this game in that area.
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Showing 76-90 of 481 comments
Sergalius Dec 18, 2024 @ 12:37pm 
why waframe got better loot trade system than POE 2 ? xD
stincity Dec 18, 2024 @ 12:38pm 
Yeah I don't get people saying you should just trade for items you want. Like I want to be the one to find or craft my weapon, I don't want to have someone else get that enjoyment and then put it up for sale. That is part of the appeal to me but that clearly is not the case for this game.

Though crafting itself is a pretty unrewarding experience most times because the modifier you get randomly is a completely pointless one for the character you're playing but that's another discussion. Actually, does everything about loot need to be a gacha game in 2024? Right now, it's less crafting and just another dice roll. I do wish all these ARPGs would allow some form of true crafting even if it was just expensive but I know that would make the game incredibly difficult to balance and I'm sure there are a loads of people that enjoy the randomness and the inevitable time sink that it brings.
Panthaz89 Dec 18, 2024 @ 12:47pm 
Originally posted by NeoZe:
Exalted Orbs are way to rare. In fact, you can "only" use them to add modifiers to rare items and rare items are not the best item quality (its uniques). Ways to craft rare items becomes way to limited that way, with this low drop rate. 70 hours played and found only about 22.

My biggest issue, why do i find a level 11 unique at level 66?
This is bad gameplay design. All normal, magic and rare items i find at 66 match my level.
So uniques should totaly share the same rule.
Low level uniques are a waste of developement resources, cause no one cares and no one uses them for long.
You better make 3 version of every unique: normal for lv 11, exceptionla for lv 61 and elite for level 100. That would make the loot-system so much more rewarding.
rare items are definitely the best items in pretty much all cases outside of niche builds....if you have 4-6 great rolls they will be much better than pretty much any unique unless you are building around the unique.
Dozer Dec 18, 2024 @ 12:49pm 
Originally posted by stincity:
Yeah I don't get people saying you should just trade for items you want. Like I want to be the one to find or craft my weapon, I don't want to have someone else get that enjoyment and then put it up for sale. That is part of the appeal to me but that clearly is not the case for this game.

Though crafting itself is a pretty unrewarding experience most times because the modifier you get randomly is a completely pointless one for the character you're playing but that's another discussion. Actually, does everything about loot need to be a gacha game in 2024? Right now, it's less crafting and just another dice roll. I do wish all these ARPGs would allow some form of true crafting even if it was just expensive but I know that would make the game incredibly difficult to balance and I'm sure there are a loads of people that enjoy the randomness and the inevitable time sink that it brings.

It's impossible to agree more with everything you said and not wake up, someday, and be you.

Seriously, "gacha game" is, in fact, the loot aspect of the game. Gamble, gamble, and more gamble.

The game needs to:

1) Drop more loot

2) Scale loot to at or damn near player's level

3) Offer more control over crafting and less "press button to roll the dice"

There's so many layers built into the loot aspect of the game, which is awesome, but the problem rears its ugly head when (1) is not working and then the entire house of cards falls apart.

It's currently a system that is failing in spectacular fashion.
MetalGear Dec 18, 2024 @ 12:51pm 
BACK TO D4 WITH YEE!
Aldroen Dec 18, 2024 @ 12:54pm 
Soul games usually dont have much loot in them so I suppose GGG nailed or failed at it depending who you ask.
Dozer Dec 18, 2024 @ 12:54pm 
Originally posted by Panthaz89:
Originally posted by NeoZe:
Exalted Orbs are way to rare. In fact, you can "only" use them to add modifiers to rare items and rare items are not the best item quality (its uniques). Ways to craft rare items becomes way to limited that way, with this low drop rate. 70 hours played and found only about 22.

My biggest issue, why do i find a level 11 unique at level 66?
This is bad gameplay design. All normal, magic and rare items i find at 66 match my level.
So uniques should totaly share the same rule.
Low level uniques are a waste of developement resources, cause no one cares and no one uses them for long.
You better make 3 version of every unique: normal for lv 11, exceptionla for lv 61 and elite for level 100. That would make the loot-system so much more rewarding.
rare items are definitely the best items in pretty much all cases outside of niche builds....if you have 4-6 great rolls they will be much better than pretty much any unique unless you are building around the unique.

I figured uniques would be treated as a "build from me" item and I like that that's the case, but I do hope not all uniques are treated that way. Have you looted many? Is there wiggle room for some of them to be used as general purpose? I don't do spoilers, so I haven't looked them up, but I'm curious how GGG is treating them.

edit: thanks, in advance
Last edited by Dozer; Dec 18, 2024 @ 12:56pm
Panthaz89 Dec 18, 2024 @ 12:59pm 
Originally posted by Dozer:
Originally posted by Panthaz89:
rare items are definitely the best items in pretty much all cases outside of niche builds....if you have 4-6 great rolls they will be much better than pretty much any unique unless you are building around the unique.

I figured uniques would be treated as a "build from me" item and I like that that's the case, but I do hope not all uniques are treated that way. Have you looted many? Is there wiggle room for some of them to be used as general purpose? I don't do spoilers, so I haven't looked them up, but I'm curious how GGG is treating them.

edit: thanks, in advance

I mean some are pretty weird and some only real work in groups. If I found the boots of Ullr I would keep them even though 30% movespeed rares could be better but 20% reduced reservation for undead minions seems fun to play with. A lot of them have varying different stuff so they can range from garbage to game breaking. The good thing is you can always stash them and this will always be available to your other characters when leveling as no items are bound to characters you can also use them as leveling gear if they are for a low level.
Last edited by Panthaz89; Dec 18, 2024 @ 1:01pm
Stockwerk 13 Dec 18, 2024 @ 12:59pm 
Originally posted by Dozer:
3) Offer more control over crafting and less "press button to roll the dice"
:steamthis:
:steamthumbsup:

THIS, for me, is the most baffeling part about this game

they went from having the most complex and indepth crafting in all of ARPGs in PoE 1
to this dogsht pisspoor roll a dice simulator crafting in PoE 2

i seriously dont understand their design concept behind their crafting system

i have expected them to come up with something really cool, like Last Epoch crafting

like crafting a unique AND a rare item TOGETHER to create ur own personalized super uniques

this is so cool in Last Epoch... idk why they dont any inspiration
9g6t7g967t Dec 18, 2024 @ 1:01pm 
I would really prefer a straight up auction house over player to player trading.
razor Dec 18, 2024 @ 1:03pm 
The loot is bad but not because its rare its because its poorly designed. Take scepters they have 4 abilities thats it. You will only ever find 4 different scepters. Now add on that +1 to whatever attribute and that is the loot in this game. Its lazy, easy to code, and poorly designed. There is nothing unique, different, or a new skill. All this is just junk with +1 this or that......probably the worst loot of any current ARPG
Stockwerk 13 Dec 18, 2024 @ 1:06pm 
like Last Epoch crafting is SO COOL:

https://www.youtube.com/watch?v=WmaPwrzf1QI

this dude crafted a unique belt, which gave 13+ flask charges and increased flask cooldown

together with an experimental affix exalt belt, which has a % to restore your teleport cooldown on flask use

(all with t7+ affix, so super super rare indeed)


to finally complete this craft took this guy like 1000+ hours
but he ended up with the most coolest item ever which lets you teleport all the time
people did not even understand wtf this guy was doing
he dominated the ladder for an entire month before releasing the video


like this is SUPER CREATIVE CRAFTING

in PoE i just roll a dice and trash the item in 95% of times, its super boring
Last edited by Stockwerk 13; Dec 18, 2024 @ 1:23pm
asd Dec 18, 2024 @ 1:06pm 
Originally posted by Pecata:
I don't care if they claim they patched it, the loot is beyond bad. All I am getting are trash, useless items that aren't even for the class I am playing. Who decided that was a good idea? WTF is this? Why waste our time killing spongy bosses if they are going to drop $hit. What a let down is this game in that area.
You can trade or use currency you find, or go play Diablo. There you can get tons of legendary,
asd Dec 18, 2024 @ 1:09pm 
Originally posted by Stockwerk 13:
like Last Epoch crafting is SO COOL:

https://www.youtube.com/watch?v=WmaPwrzf1QI

this dude crafted a unique belt, which gave 13+ flask charges and increased flask cooldown

together with an experimental affix rare belt, which has a % to restore your teleport cooldown on flask use


to fionally complete this craft took this guy like 1000+ hours
but he ended up with the most coolest item ever which lets you teleport all the time
people did not even understand wtf this guy was doing until he released the video

like this is SUPER CREATIVE CRAFTING

in PoE i just roll a dice and trash the item in 95% of times, its super boring
This game looks like trash
Stockwerk 13 Dec 18, 2024 @ 1:14pm 
Originally posted by asd:
Originally posted by Stockwerk 13:
like Last Epoch crafting is SO COOL:

https://www.youtube.com/watch?v=WmaPwrzf1QI

this dude crafted a unique belt, which gave 13+ flask charges and increased flask cooldown

together with an experimental affix rare belt, which has a % to restore your teleport cooldown on flask use


to fionally complete this craft took this guy like 1000+ hours
but he ended up with the most coolest item ever which lets you teleport all the time
people did not even understand wtf this guy was doing until he released the video

like this is SUPER CREATIVE CRAFTING

in PoE i just roll a dice and trash the item in 95% of times, its super boring
This game looks like trash

what does it matter how an ARPG looks like

it matters how it plays dude

and the video was not about the gameplay but the crafting
the gameplay looks like this cuz this guy grinded for thousands of hours and has the best gear humanly possible, so yeah "high octane gameplay"

your regular LE gameplay does not look like this
Last edited by Stockwerk 13; Dec 18, 2024 @ 1:16pm
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Date Posted: Dec 17, 2024 @ 8:09pm
Posts: 482