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If you're talking about skill slots in the skill page being disabled, it's possible that one of your weapons has attributes on it and swapping it makes you lose those attributes disabling skills
Now in the skill page, by the DPS number click on the arrow and you can select an individual weapon set for each skill (make sure say your totems are only using your two handed weapon etc)
and yes i guess its just annoying 4 ppl that use stun buildup on basic attacks but there is not any ability faster as basic attacks to get the 500% after 5 hits
You can just hotkey LMB as weapon I attack and RMB as weapon II attack and it'll swap the weapon itself.
EDIT: As it turn out you have to allocate the weapon set points and somehow they can share between two but as i stated above these mechanics is complicated for me to fully comprehend it so maybe someone else could explain this instead.
The main issue is people trying to use 8 attack skills in their builds. It's an hackéslash, some of you are using way to much skills.
(I've also wanted something very similar weapon using weapon-sets to switch between a lightning-spec and ice-spec on a non-warrior character)
Basically, if I want basic attack-1 and basic-attack 2 to share skill gems, then I don't care about versatility, I care about the speed & convenience of being able to swap weapon-sets at will.
However, since each support-gem can only be used once, such a swap is cumbersome (swap weapons, open skills, manually move 2-5 gems). The extra versatility is not wanted, and results in a cumbersome swap.
Ideally, I would like to be able to choose which setup or allow duplicate gems so long as they affect basic skills for different weapon sets.
it you are using weapon 1, and need to swap to weapon 2, but basic attack uses your current weapon.. it wont swap.
pretty straight forward reason.
The game is actually working like guild wars 2. There is no standard attack, everything is skill, it's just that your equipped weapon also have an embedded skill that has no cost.
Stop trying to force a gameplay that isn't there, work with the game how it is designed.