Path of Exile 2

Path of Exile 2

Novatech Dec 11, 2024 @ 2:33pm
Fighting Geonor as a Monk.
This fight is like sandpaper on my eyes man. I like the game being hard but I don't like cheesy mechanics like his sky drop that I can not avoid if i'm trying to hit him with my staff. It needs more delay. This fight just feels so broken with the pack too. ffs
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Showing 1-12 of 12 comments
Surfaced Dec 11, 2024 @ 2:41pm 
Yea, it would def seem class dependent for how bad it is but it would seem the idea of difficulty for bosses is to spend more time avoiding mechanics than actually fighting the boss. And it only gets worse.
NeoVICT Dec 11, 2024 @ 2:44pm 
Best way to deal with the pack is dropping that bell down and hit it, stacking evasion also helps not getting hit,oh and use a charm for cold resist.
SK Dec 11, 2024 @ 2:48pm 
If you can learn the timings of his voice lines and attacks you can dodge most things.

But Worst case scenario you drop back to a lower level zone and farm for a few levels and get some better gear, it makes it significantly easier. Especially if you get some cold res for his cold spells.
Farming older bosses you can kill is pretty decent, they drop more loot than normal mobs.
Words And Chaos Dec 11, 2024 @ 2:49pm 
Yeah, that fight is too overtuned. He needs to have some kind of pause between at least one attack or something. As is, he just floods the arena with AoE and never stops attacking.

If you haven't got cold-resist rings, get at least one. I had about 30% cold resist when I beat him on my third try, but the whole time I was wondering what exactly the tactic I was supposed to employ was. Because I genuinely don't see it.
Overeagerdragon Dec 11, 2024 @ 2:53pm 
I didn't have this problem... Get the support gem to inflict more stun every 5th strike and put it on your basic attack... Take the Bell skill and the Lightning combo skill...

Opening of the fight; get him to stun threshold and stunning palm him (not vital but a heavy stun will make stuff easier)

Immediately when he goes down, summon the bell ON him and use the lightning skill to wail on both him AND the bell at the same time...

Fight took me 2 seconds... had to wait for him to finish his "Release the beast" speech before he wanted to transform into wolfboi

Repeat

gg

I had a good quarterstaff and his speech about releasing the monster took longer than the rest of the fight (both phases) combined... he never got the chance to summon the lasers (nevermind his augmented lasers in his final phase)
Last edited by Overeagerdragon; Dec 11, 2024 @ 2:54pm
Brtzlmo Dec 11, 2024 @ 2:57pm 
you kill the pack by spamming your basic attack and rolling when the boss rushes through. sky drop sucks ass though. doesn`t help that hitboxes seem kinda wonky.
wulfster42 Dec 11, 2024 @ 3:07pm 
To kill him very easy just check the shop until you get (any really) staff with 2 slots. Hopefully you can get a higher level one (around 14 or so) but it doesn't matter that much.

Then put 2 cold runes into it, that adds 12-24 cold damage.

Now use the level 14 cold attack as your main attack.

First you will freeze him almost right away before he can really do anything to you, by the time he unfreezes you should be ready to heavy stun him and by the time that ends you will freeze him again.

Sadly even if you kill him, he will still transform but good news, everything resets when he transforms, so freezing him is easy again, and you can stun him.

In general you should only have 1 mist to deal with, dodge when he rushes through and kill the adds in between. Once that is over it's easy/fast to finish him off.

That is literally all you need, it helps to have rares in other slots, +1 to melee skills on your ammy if you can, life regen and vs him you want cold resist at 75% (can have just 1 cold resist and use a cold charm as well if you have a really good alternative ring).

Don't really need to dodge much, don't need high defenses, don't need an amazing regenning health potion, with just that setup you should destroy him (and the next few bosses) as a monk. Freeze works REALLY well for monks, but you do eventually want all the elements in your attacks as more elements make bell do more damage.

I would prioratize them as Cold FIRST (most focus) then lightning (Adds more damage) then finally fire (since everything dies fast doesn't help nearly as much).

When pumping up your equipment with runes, focus on cold damage all the way through act 3 pretty much. Post act 3 you start getting high base physical damage staves and you will probably get more with 20% more physical damage then just adding cold damage (since you convert physical damage to cold damage anyway at 25% extra, you end up getting just about as much cold damage AND 20% more (each) physical damage as well.

Physical damage is great for stunning and I highly recommend you focus your basic attack as a stun vehicle in combo with your ice attack. Between the two you can keep big enemies frozen/stunned consistantly.

Anyway hope that helps.
Insanitor Dec 11, 2024 @ 3:12pm 
The packs are basically a way to restore flasks throughout the fight.
The Sky Sword ability has a super clear telegraph, as he will grab the sword and hold it skyward before jumping. So you know to just keep running when he does that, and even with basic movement speed you will be able to run out of the circle.
wulfster42 Dec 11, 2024 @ 3:14pm 
Originally posted by Insanitor:
The packs are basically a way to restore flasks throughout the fight.
The Sky Sword ability has a super clear telegraph, as he will grab the sword and hold it skyward before jumping. So you know to just keep running when he does that, and even with basic movement speed you will be able to run out of the circle.


Please don't have basic movement speed as a monk.

Please.

Min 10 movement speed from boots and honestly......monks need more.

Love monk but you need to MOVE!!
Insanitor Dec 11, 2024 @ 3:15pm 
Originally posted by wulfster42:
Originally posted by Insanitor:
The packs are basically a way to restore flasks throughout the fight.
The Sky Sword ability has a super clear telegraph, as he will grab the sword and hold it skyward before jumping. So you know to just keep running when he does that, and even with basic movement speed you will be able to run out of the circle.


Please don't have basic movement speed as a monk.

Please.

Min 10 movement speed from boots and honestly......monks need more.

Love monk but you need to MOVE!!
My point being, that you don't need any kind of movement enhancement to be able to dodge it :) Also, I play Warrior, I don't need movement speed I need armor and life regen.
Last edited by Insanitor; Dec 11, 2024 @ 3:16pm
wulfster42 Dec 11, 2024 @ 3:20pm 
Originally posted by Insanitor:
Originally posted by wulfster42:


Please don't have basic movement speed as a monk.

Please.

Min 10 movement speed from boots and honestly......monks need more.

Love monk but you need to MOVE!!
My point being, that you don't need any kind of movement enhancement to be able to dodge it :) Also, I play Warrior, I don't need movement speed I need armor and life regen.

I get what you were saying and you are right, but you are wrong about not needing movement speed.

It's not that you NEED it to survive, it's that you NEED it to stay sane and kill fast lol. You have to move around to the enemies (as a monk and a warrior) and any boost in how fast you do that is great. It does also help in boss fights as both need to be in melee to do damage most of the time, which means getting the heck out of dodge from big hits etc. Yes you can do it at normal movement speed, but omg why would you want to?

Why would ANYONE want to play with base movement speed? I would consider that torturing yourself for no reason. Maybe I'm a bit over concerned about it but seriously, are you saying you didn't ensure you got 10% movement speed or better boots as soon as you possibly could?
Novatech Dec 11, 2024 @ 5:55pm 
Good tips from everyone, finally got him.
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Date Posted: Dec 11, 2024 @ 2:33pm
Posts: 12