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More stats for crushing your enemy
I don't believe there is an inherant speed boost in this game for DW like there was in PoE 1 (at least there used to be).
That being said many skills attack with both weapons at 70% of max damage (30% reduced damage) but that is still a net game of 40% over all damage. Attack speed is often not a problem due to the skill hitting multiple times (sunder etc) anyway.
I would never bother with it for weapon/shield though, as you can get quite high damage on a 1 handed weapon. Not really 100% sure that it's worth it even for dual wielding 2 handed weapons (Again you get ALOT of damage from 1 two handed mace, and you can focus tree points etc to pump the damage up a ton in other ways, without the extreme stat requirements.
Two handed is often better late game (at least from my testing) than weapon shield, or has been for me, but nothing keeps you from having a weapon/shield in your alternative slot (if your not using a ranged weapon there).
Anyway there are reasons to go two handed especially later, but the overwhelming power of starting runes vs weapon damage through level 20 or so, can make the diff between 1 handed and 2 handed weapons minimal.
To be fair very high STR is a tank node heh, and as titan at least you get tons of strength anyway, so it's not a huge sacrifice. Strength and then strength % nodes and nodes that double the effect of small nodes, or of strength etc, all boost your max health significantly and as a warrior/titan you probably have significant % of max life as life regen (And life regen % nodes as well).
So Giants isn't all bad, but yeah, depends a ton on your build and what you are trying to do.
Giant's blood is good for 2h + shield. You keep your damage output high and you get a signficant defensive layer. It's very gear-intensive though which I think is unfortunate as it basically means it's completely unrealistic to even use the keystone if you aren't playing warrior
I need/plan to test if you can use giant's blood with a monk staff and shield as that would be freaking amazing. It's way out of the way, but tons of good things for you to get on the way there.
Meanwhile giants blood means tons of strength which pretty much monk and warrior and maybe gemling merc, can handle well. The strength level will make you have a freakton of hp and using that in combo with a shield could make you very defensive.
I am sure there are going to be 2 two handed buids out there that just demolish everything in 1 hit (probably already are...heck 1 2 handed mace + sunder + auto crit on armor break/heavy stun already almost 1 shots everything lol).
But yeah for me, it's not really worth it currently.
Not currently a feature, I believe if you dual wield staves you can only alternate between equipped spells which if functionally the same as just switching between alternate weapon sets but with one less click. However, it would be awesome if GGG changed this.
I think it's only melee two handed weapons you can dual wield though sadly and I'm not even sure if quartersaves count (really wanna know).
Would love dual wielding Q-staves as a monk, but none of the monk abilities mention dual wield effects (IE each does 30% less like warrior skills) so it probably doesn't work sadly.