Path of Exile 2

Path of Exile 2

Blondie Dec 11, 2024 @ 5:01am
Is there a mod that can add damage numbers? or will they add damage numbers
virtually have no idea or feel the progress of my character without it, kinda makes the whole experience kinda null without crucial information like that. and for people who are against it, im sure u can opt to toggle it off were it to be concluded
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Showing 1-13 of 13 comments
Kashra Fall Dec 11, 2024 @ 5:06am 
You have damage numbers on bosses, but not normal enemies. The damage numbers appear on the top right above the HP bar.
Blondie Dec 11, 2024 @ 5:23am 
Originally posted by Kashra Fall:
You have damage numbers on bosses, but not normal enemies. The damage numbers appear on the top right above the HP bar.
ty, id prefer to also see them on normal enemies maybe aswell, it seems kinda selfish/obtuse of the developers to exclude this from the game
BobbyDeBoef Dec 28, 2024 @ 8:09pm 
Let me know if you found a way/mod. Because i also want to see some feedback of the damage.
Chris Dec 28, 2024 @ 8:10pm 
press g, and look at the damage number next to the skill?
Chris Dec 28, 2024 @ 8:13pm 
these idle/clicker people that are all about big number get bigger i dont get..

you can see your power by how fast things die.

the worst thing with all the spell effects going off during gameplay would be to have a screen full of irrelevant numbers.
Blondie Jan 24 @ 3:51pm 
i just want to see the numbers so i have an idea of my progression and how powerful my hits are. god what is wrong with the PoE community
RawMeatDiet Jan 24 @ 3:55pm 
We need a dummy for testing dmg. Last Epoch has it, no reason this game can't have it.

Currently I use Tor Gul in Spires of Deshar to test my dmg and builds. It takes 1min to get to him and he is an easy boss I don't need to worry about dying to. Can reset the fight if he is low hp.
Last edited by RawMeatDiet; Jan 24 @ 3:56pm
Well press G and then select the arrow next to the skill -> there you have your damage numbers....

In Diablo4 i had to deactivate the damage numbers because they were all over the screen and completely ruined immersion

Originally posted by RawMeatDiet:
We need a dummy for testing dmg. Last Epoch has it, no reason this game can't have it.
with that i agree though

that would be nice.
Last edited by Sonnenbank; Jan 24 @ 3:56pm
Shajirr Jan 24 @ 4:15pm 
They won't add damage numbers.

The game already has a visibility problem as is, when there are a lot of effects you can't see anything.

Imagine if the entire screen was also covered in damage numbers on top of that.
It would be unplayable.

In a breach your whole screen would be just numbers, you won't even see enemies or terrain.

It would be both a performance decrease and severe visibility decrease.
Last edited by Shajirr; Jan 24 @ 4:19pm
KillJoy Jan 24 @ 4:22pm 
Originally posted by Shajirr:
They won't add damage numbers.

The game already has a visibility problem as is, when there are a lot of effects you can't see anything.

Imagine if the entire screen was also covered in damage numbers on top of that.
It would be unplayable.

In a breach your whole screen would be just numbers, you won't even see enemies or terrain.

It would be both a performance decrease and severe visibility decrease.

Damage numbers could go into a separate chat window, so nothing would be on your screen.
Drake Jan 24 @ 4:32pm 
Originally posted by KillJoy:
Originally posted by Shajirr:
They won't add damage numbers.

The game already has a visibility problem as is, when there are a lot of effects you can't see anything.

Imagine if the entire screen was also covered in damage numbers on top of that.
It would be unplayable.

In a breach your whole screen would be just numbers, you won't even see enemies or terrain.

It would be both a performance decrease and severe visibility decrease.

Damage numbers could go into a separate chat window, so nothing would be on your screen.

It's not even a problem of screen... I think people don't understand the quantity of damage from different sources your char outputs with a actual decent build.

The chat will constantly be overloaded, and that's not even the main issue. PoE calculations are all done server side. That means that the server will have to send every damage numbers in the packets. Currently the server just sends the remaining HP of mobs.
The client doesn't actually know anything about the damage done. It's fast, and it's clean.

If you add the damage numbers, it's going to overload the packets. Longer packets means more server time to build them, then there is the routing and the processing by the client. all of that will result in processing time taken away from the preformance.

I'm sorry but I don't care about other people, I don't want my game to get +30ms ping because some people want damage numbers.
Last edited by Drake; Jan 24 @ 4:34pm
Shajirr Jan 24 @ 4:33pm 
Originally posted by KillJoy:
Damage numbers could go into a separate chat window, so nothing would be on your screen.

That is a damage (or event) log, a separate thing. And it would only work for the player character, but you won't really be able to track which enemy was hit at which point by which skill etc.
KillJoy Jan 24 @ 5:44pm 
Originally posted by Drake:
Originally posted by KillJoy:

Damage numbers could go into a separate chat window, so nothing would be on your screen.

It's not even a problem of screen... I think people don't understand the quantity of damage from different sources your char outputs with a actual decent build.

The chat will constantly be overloaded, and that's not even the main issue. PoE calculations are all done server side. That means that the server will have to send every damage numbers in the packets. Currently the server just sends the remaining HP of mobs.
The client doesn't actually know anything about the damage done. It's fast, and it's clean.

If you add the damage numbers, it's going to overload the packets. Longer packets means more server time to build them, then there is the routing and the processing by the client. all of that will result in processing time taken away from the preformance.

I'm sorry but I don't care about other people, I don't want my game to get +30ms ping because some people want damage numbers.

Those are all non-existent issues as other games have damage numbers no problem. All games calculate damage server side, if not the game would be ripe with exploits...

Forgot to add, data packets are always the same size. They don't get longer because of extra data. There will simply be more packets.
Last edited by KillJoy; Jan 24 @ 5:45pm
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Date Posted: Dec 11, 2024 @ 5:01am
Posts: 14