Path of Exile 2

Path of Exile 2

MightyMods88 Dec 11, 2024 @ 3:34am
Game needs major balancing
The soulslike fans and trolls can say what they want, the games to hard ATM, needs some balancing updates.

On the note of trolling, I've noticed these forums and this community in general is horrendously toxic, to those of you who have nothing better to do than take keyboard shots at people from your mothers basement, this is a warning.....People like ya'll did the same thing in helldivers 2, and the toxicity in the community is over all what killed that game, cheers.
Last edited by MightyMods88; Dec 11, 2024 @ 3:35am
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Lemdoran Dec 11, 2024 @ 3:39am 
It really depend of the classes and gems you use.

I won't say the game is "too hard" but more that "some clases are too weak".

Few gems + supports can wreck anything using a paperclip and some gum as stuff.

While other builds require minmaxing to work, wich is an issue. Melee have an outstanding DPS (monk especially) but is really punishing, while crossbow based builds do a little less dps overall (i feel like so anyway) but with basicaly 0 risk taken and only needing to roll away bigger bosses while melting them from afar.

As of the need to roll dodge, it was stated for (years?) months at least that GGG wanted to go more on the "play while looking your screen" part. When poe1 became basicaly an idle game where you just moved around killing everything automaticaly while watching some tv show on your 2nd monitor lol.
Last edited by Lemdoran; Dec 11, 2024 @ 3:40am
Aetik Dec 11, 2024 @ 3:47am 
Originally posted by Lemdoran:
It really depend of the classes and gems you use.

I won't say the game is "too hard" but more that "some clases are too weak".

Few gems + supports can wreck anything using a paperclip and some gum as stuff.

While other builds require minmaxing to work, wich is an issue. Melee have an outstanding DPS (monk especially) but is really punishing, while crossbow based builds do a little less dps overall (i feel like so anyway) but with basicaly 0 risk taken and only needing to roll away bigger bosses while melting them from afar.

As of the need to roll dodge, it was stated for (years?) months at least that GGG wanted to go more on the "play while looking your screen" part. When poe1 became basicaly an idle game where you just moved around killing everything automaticaly while watching some tv show on your 2nd monitor lol.
If you can cruise with one skill through the story but struggle with another it is bad balancing. It should never be the question of what's the strongest, what's the easiest to beat the game, it should be what i like most to play. If this is what's the future of the game looks like, it will not surpass its predessor but fall deep.
Lemdoran Dec 11, 2024 @ 3:50am 
Originally posted by Aetik:
Originally posted by Lemdoran:
It really depend of the classes and gems you use.

I won't say the game is "too hard" but more that "some clases are too weak".

Few gems + supports can wreck anything using a paperclip and some gum as stuff.

While other builds require minmaxing to work, wich is an issue. Melee have an outstanding DPS (monk especially) but is really punishing, while crossbow based builds do a little less dps overall (i feel like so anyway) but with basicaly 0 risk taken and only needing to roll away bigger bosses while melting them from afar.

As of the need to roll dodge, it was stated for (years?) months at least that GGG wanted to go more on the "play while looking your screen" part. When poe1 became basicaly an idle game where you just moved around killing everything automaticaly while watching some tv show on your 2nd monitor lol.
If you can cruise with one skill through the story but struggle with another it is bad balancing. It should never be the question of what's the strongest, what's the easiest to beat the game, it should be what i like most to play. If this is what's the future of the game looks like, it will not surpass its predessor but fall deep.

Yep totaly agree, like i said i think a lot of gems need to be buffed to be usable corectly, and idealy with a "similar invesment". I'm pretty sure anything can work, but some build require really high amount of stuff / lvl to work, wich is an issue.
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Date Posted: Dec 11, 2024 @ 3:34am
Posts: 3