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Nahlásit problém s překladem
Size.
Doesn't really matter on the DPS if you are using it to throw spark thru it. It's mostly for igniting and buffing projectiles so the DPS won't be noticeable.
I believe I went with Cascade but don't recall off the top of my head. It added more flame walls is all I remember which is perfect for spamming Spark thru it.
#2: Persistence, for more duration.
As far as the other support gem, one many people don't use is cascade (think that is the one) it makes it cast 2 more fire circles to either side (might have the name wrong not playing right now). Anyway this gives you 3 circles of firey death that pretty much means everything is gonna get lit on fire hehe. Still can use it to cast orb in the middle of 1 circle as well.
Other than that as mentioned agove you can increase the duration as well, letting you need to recast less often (although not that great if you are using it for SRS...especially since duration is really good on them). I wouldn't bother with increased AoE personally (I actually like it smaller). Small circles fit nicely around your orb of storms if you use that and then everything gets the extra damage.
Flame wall itself isn't really about doing damage though, even with cascade hitting everything. It ignires stuff which is useful for a buncha builds, and it also generates alot of SRS if you use them (good for summoners or sorcs that have +minion damage/spell damage nodes.
Cascade+Echo+Fortress is the way to go.
Fire everywhere, You literally cant fail to get a projectile to touch a wall lol
@OP, Flamewall does have a normal hit damage for mobs walking through the fire itself.
The ignite that it does is based on a fixed amount listed in the tooltip of the Gem IIRC.
So fortress will lower the damage dealt by the wall of fire touching a hostile but should not affect the Ignite damage.
I tried putting the Flame Vulnerability support on it, but could not precisely because it does no Hit whatsoever.
It doesn't hit, but the burning damage is calculated as if they where ignited. And ignite requires damage from a hit to calculate burning (20% of fire hit damage by default).
So modifiers to hit damage will impact the dot dps even if it doesn't hit. That's why the gems said "as if they were ignited for X fire damage"
If the wall directly dealt burning damage without resorting to the ignite part, then no hit penalty or buff would alter the damage.
but it should actually. The dot is calculated by ignite. Ignite calcualtes the dps using HIT fire damage. So any increase and reduction to hit fire damage will affect the flamewall burn.
That's why there is the line "burns as if ignited". It's not aburning effect, it's an ignite effect.
Showing damage numbers would not change people looking up guides. People will ALWAYS look up guides. If there were damage numbers on the screen, people would want to look up guides on how to make number bigger.
OFC it wouldn't stop everyone, but the more obtuse and convoluted you make the system (along with very punishing respec costs) the more likely people will look up guides. It's not black and white.
It kind of sucks with controller tbh. The circle doesn't even appear around my character but rather several meters in front of me. In some situations that's good, but it's just annoying sometimes.