Path of Exile 2

Path of Exile 2

Flame Wall Support Gems?
I tried fortress it says it lowers dps when I equip it, but it's only supposed to lower damage of hits and flame wall is damage over time. I'm guessing it's a bug with the tool tip, but I'm afraid to equip it. Are there any other good ones besides lower cast speed?
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Zobrazeno 115 z 24 komentářů
Cast speed 25%
Duration.
Size.
If Fortress is the one i'm thinking, it's not a bug.

Doesn't really matter on the DPS if you are using it to throw spark thru it. It's mostly for igniting and buffing projectiles so the DPS won't be noticeable.

I believe I went with Cascade but don't recall off the top of my head. It added more flame walls is all I remember which is perfect for spamming Spark thru it.
#1: Spell Cascade. I was curious how it would work with the wall, and all I can say is I love it. 3 walls, in various places, gives me so much more mobility, while still benefiting from it.
#2: Persistence, for more duration.
Buncha choices. First fortress is great for many reasons and spells. Cast orb of storms in the middle for instance and everything shooting out adds fire damage. It doesn't reduce the damage added either.

As far as the other support gem, one many people don't use is cascade (think that is the one) it makes it cast 2 more fire circles to either side (might have the name wrong not playing right now). Anyway this gives you 3 circles of firey death that pretty much means everything is gonna get lit on fire hehe. Still can use it to cast orb in the middle of 1 circle as well.

Other than that as mentioned agove you can increase the duration as well, letting you need to recast less often (although not that great if you are using it for SRS...especially since duration is really good on them). I wouldn't bother with increased AoE personally (I actually like it smaller). Small circles fit nicely around your orb of storms if you use that and then everything gets the extra damage.

Flame wall itself isn't really about doing damage though, even with cascade hitting everything. It ignires stuff which is useful for a buncha builds, and it also generates alot of SRS if you use them (good for summoners or sorcs that have +minion damage/spell damage nodes.
Dr. Rockso původně napsal:
If Fortress is the one i'm thinking, it's not a bug.

Doesn't really matter on the DPS if you are using it to throw spark thru it. It's mostly for igniting and buffing projectiles so the DPS won't be noticeable.

I believe I went with Cascade but don't recall off the top of my head. It added more flame walls is all I remember which is perfect for spamming Spark thru it.

Cascade+Echo+Fortress is the way to go.

Fire everywhere, You literally cant fail to get a projectile to touch a wall lol

@OP, Flamewall does have a normal hit damage for mobs walking through the fire itself.
The ignite that it does is based on a fixed amount listed in the tooltip of the Gem IIRC.
So fortress will lower the damage dealt by the wall of fire touching a hostile but should not affect the Ignite damage.
Lyote původně napsal:
@OP, Flamewall does have a normal hit damage for mobs walking through the fire itself.
The ignite that it does is based on a fixed amount listed in the tooltip of the Gem IIRC.
So fortress will lower the damage dealt by the wall of fire touching a hostile but should not affect the Ignite damage.

I tried putting the Flame Vulnerability support on it, but could not precisely because it does no Hit whatsoever.
Dark_Juggernaut původně napsal:
Lyote původně napsal:
@OP, Flamewall does have a normal hit damage for mobs walking through the fire itself.
The ignite that it does is based on a fixed amount listed in the tooltip of the Gem IIRC.
So fortress will lower the damage dealt by the wall of fire touching a hostile but should not affect the Ignite damage.

I tried putting the Flame Vulnerability support on it, but could not precisely because it does no Hit whatsoever.

It doesn't hit, but the burning damage is calculated as if they where ignited. And ignite requires damage from a hit to calculate burning (20% of fire hit damage by default).

So modifiers to hit damage will impact the dot dps even if it doesn't hit. That's why the gems said "as if they were ignited for X fire damage"

If the wall directly dealt burning damage without resorting to the ignite part, then no hit penalty or buff would alter the damage.
Naposledy upravil Drake; 21. pro. 2024 v 5.21
Casul Gamer původně napsal:
I tried fortress it says it lowers dps when I equip it, but it's only supposed to lower damage of hits and flame wall is damage over time. I'm guessing it's a bug with the tool tip, but I'm afraid to equip it. Are there any other good ones besides lower cast speed?
You are correct it shouldn’t reduce the DOT damage of firewall
Sexcalibur původně napsal:
Casul Gamer původně napsal:
I tried fortress it says it lowers dps when I equip it, but it's only supposed to lower damage of hits and flame wall is damage over time. I'm guessing it's a bug with the tool tip, but I'm afraid to equip it. Are there any other good ones besides lower cast speed?
You are correct it shouldn’t reduce the DOT damage of firewall

but it should actually. The dot is calculated by ignite. Ignite calcualtes the dps using HIT fire damage. So any increase and reduction to hit fire damage will affect the flamewall burn.
That's why there is the line "burns as if ignited". It's not aburning effect, it's an ignite effect.
I really hate how skill gems work in PoE. And you don't see damage numbers except on bosses so you can't even test it out. This just encourages people to look up guides rather than craft their own builds.
It depends on what you're trying to accomplish with flame wall. 95% of builds are using it to boost the damage of projectiles that pass through it, the other 5% to summon minions. Fortress makes it a nice circle that you can put around the boss or yourself, allowing the flame wall to boost the projectiles from a 360 degree angle.
Casul Gamer původně napsal:
I really hate how skill gems work in PoE. And you don't see damage numbers except on bosses so you can't even test it out. This just encourages people to look up guides rather than craft their own builds.

Showing damage numbers would not change people looking up guides. People will ALWAYS look up guides. If there were damage numbers on the screen, people would want to look up guides on how to make number bigger.
xXBulletJusticeXx původně napsal:
Casul Gamer původně napsal:
I really hate how skill gems work in PoE. And you don't see damage numbers except on bosses so you can't even test it out. This just encourages people to look up guides rather than craft their own builds.

Showing damage numbers would not change people looking up guides. People will ALWAYS look up guides. If there were damage numbers on the screen, people would want to look up guides on how to make number bigger.

OFC it wouldn't stop everyone, but the more obtuse and convoluted you make the system (along with very punishing respec costs) the more likely people will look up guides. It's not black and white.
Wild původně napsal:
It depends on what you're trying to accomplish with flame wall. 95% of builds are using it to boost the damage of projectiles that pass through it, the other 5% to summon minions. Fortress makes it a nice circle that you can put around the boss or yourself, allowing the flame wall to boost the projectiles from a 360 degree angle.

It kind of sucks with controller tbh. The circle doesn't even appear around my character but rather several meters in front of me. In some situations that's good, but it's just annoying sometimes.
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Datum zveřejnění: 10. pro. 2024 v 23.56
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