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But yah noticed something enough to notice.
If I remember, I had a tip during load screen the enemy health is scaled the more people are with you, and from what I seen me and someone else, the enemy hp is probably 1.25x - 1.5x increase from enemy health during solo, just my guess.
Not sure if its scaled further the same way or even more when there is more people.
I noticed it when we played SC first. In a party of 4, Draven was a super tank, and we wiped like 5 times. We split up and each fought him Solo, he died in 1-2 minutes. Same with all the other bosses. We would party up until we got to the boss fights, then split, and all go solo the boss, and then come back. The difficulty scaling is too much.
Don't know why people are saying party play is easier. The mobs health gets ramped up way too much.