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They can still dish out damage to bosses before they get one shot. If minions held up to bosses Witches would be completely broken.
As it is I can steamroll any map (any non boss encounter) and I'm in Act 1 cruel right now level 42
For boss encounters use your 2 Dot's and Raging Spirits and boss encounters are fairly trivial assuming you can dodge and avoid getting hit.
For map exploration my passive skills are invested completely in minions and chaos damage.
Typical fight is I open with Chaos, Spam Raging spirits as soon as a mob dies I use Unearth and then 2 seconds later I have 20-+ minions acting as tanks, doing damage and my dot's have spread to the entire mob and everything melts. On bosses I use the pain offering skill so my minions do extra 40% damage. All my support gems have extra attack damage or inflict things like bleed/poision
I am using 1- hell hound, 2 - Snipers, 3 reavers 2 warriors and my unearth adds up to another 12 minions to fight for me.
Anyone saying witches are no good are simply using them wrong. They steamroll everything except bosses and for those you have dot's and raging spirits.
Minions and dot's melt everything and it's not even close
the same people give answers in a thread from a melee who has problems like use ranged combat because it works great, it fits :)
As I understand and perhaps should say other people should understand.. in PoE, minions do not fight for you, they fight with you.. and you're meant to use spells alongside them.
I think there is some balance and tuning to be had with minions and enemies, but minions shouldn't be powerhouses.
At first I thought this game had it right - mobs attacking your minions first instead of you (most of the time) but at end of Act 1 all the mobs just run straight at you relentlessly.
Makes the gameplay unfun for Necro's. Sure you can spam bone prison/ice nova but it takes so much time when you're trying to push forward.